Animate transport engines

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Emdek
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Animate transport engines

Post by Emdek »

Currently transport engines(?) are not animated and it looks bad (especially that in videos they are moving ;-)). Is it possible to add rotation animation for them?
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Olrox
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Re: Animate transport engines

Post by Olrox »

Emdek wrote:Currently transport engines(?) are not animated and it looks bad (especially that in videos they are moving ;-)). Is it possible to add rotation animation for them?
Image
AFAIK, event-triggered animations aren't implemented yet, we'll have to wait for that, but then, we can have other nice animations like opening factory doors, cycling tank tracks and such.

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Per
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Re: Animate transport engines

Post by Per »

I guess if you use TCmask in trunk, you could use frame animation as well. In 2.3, there is no way, since you have to choose one or the other.

@Olrox: It could be a permanently cycling animation,no?
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Re: Animate transport engines

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Per wrote:I guess if you use TCmask in trunk, you could use frame animation as well. In 2.3, there is no way, since you have to choose one or the other.
Nice, but I don't know how to do that. ;-)
Per wrote:It could be a permanently cycling animation,no?
For me it's good, transports are nearly always over land.

But by the way, VTOL propulsion has probably something similar, four and smaller, right?
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Zarel
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Re: Animate transport engines

Post by Zarel »

Drop the "nearly". Transports are always in the air, so their turbines would be permanently rotating.
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Re: Animate transport engines

Post by Emdek »

Zarel wrote:Drop the "nearly". Transports are always in the air, so their turbines would be permanently rotating.
Yeah, I was thinking that, but in theory it should touch the land for a moment during unload (yes I know, in game units just shows under transport). Maybe it could be changed to make unload to take some seconds (for example each unit unloaded after one or two seconds) but make transporting time a bit shorter? Just random thought.
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Olrox
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Re: Animate transport engines

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Per wrote: @Olrox: It could be a permanently cycling animation,no?
It would look lame if the hovering fan rotation speed is the same as the airlifting and travelling speed, but they would definetely be rotating permanently.

I'm not into doing this, anyway :P

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Re: Animate transport engines

Post by Emdek »

Olrox wrote:
Per wrote: @Olrox: It could be a permanently cycling animation,no?
It would look lame if the hovering fan rotation speed is the same as the airlifting and travelling speed, but they would definetely be rotating permanently.
It's better to have constant speed than no rotation at all. ;-)
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Olrox
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Re: Animate transport engines

Post by Olrox »

Emdek wrote:
Olrox wrote: It would look lame if the hovering fan rotation speed is the same as the airlifting and travelling speed, but they would definetely be rotating permanently.
It's better to have constant speed than no rotation at all. ;-)
It's better to eat bananas rather than die starving, even though you don't like bananas, yeah :wink:

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Emdek
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Re: Animate transport engines

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Olrox wrote:
Emdek wrote:It's better to have constant speed than no rotation at all. ;-)
It's better to eat bananas rather than die starving, even though you don't like bananas, yeah :wink:
One offtopic per day is enough for me. ;-)
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Olrox
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Re: Animate transport engines

Post by Olrox »

Emdek wrote: One offtopic per day is enough for me. ;-)
Come on, I'm trying to keep up my good mood :stare:

I'm glad to explain if you didn't understand it:

"Certainly, having a lame solution is better than sticking with a problem that you can't solve in another way, even though you don't like that solution the best" serves as a translation for my metaphora. Does the act of speaking metaphorically caracterize a deviation of subject? Perhaps it makes it a bit harder to understand, but I think this one was easy and was a interpretation about the situation presented by the topic, but rather figuratively than literally, just for the pun 'n' lols :hmm:

Sorry if that offended you. I'll act more seriously on the topics you're participating, then.

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Emdek
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Re: Animate transport engines

Post by Emdek »

Olrox wrote:
Emdek wrote: One offtopic per day is enough for me. ;-)
Come on, I'm trying to keep up my good mood :stare:
Sure, but we, in Poland, are not in good mood right now...

I know what you meant, but I think that it would be improvement anyway, and could be later expanded (if can't be done already) to cover that. It's a bit like that part with unloading, in practice all units couldn't be safely unloaded at once, but this kind of simplification doesn't make a big problem (but lack of rotation is visible glitch).
Olrox wrote:Sorry if that offended you. I'll act more seriously on the topics you're participating, then.
No problem, seriousness kills slowly. ;-)
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Olrox
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Re: Animate transport engines

Post by Olrox »

Emdek wrote: No problem, seriousness kills slowly. ;-)
Living kills slowly. Seriousness at all times makes it a little bit faster. Knowing when to be serious and when to be funny slows down the proccess. :P

Anyway, as Per mentioned, you can use frame animation, for trunk versions, for now (while there's no event-triggered animation). This will generate only continuous rotation, though. Now the question is who's gonna make that, if someone will. I guess that I don't have anything else to say here, in this stage :ninja:

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Re: Animate transport engines

Post by Berg »

If you work out how to animate the texture, It would be good to use this on Factory fans etc.

As for transport engine helicopters land with rotor speed not dropping change the pitch and off they go again.
Having animation is start point to maybe having models with 2 texture pages one animated one not?

Just a thought the baseplates for some structures can use different textures depending on map they are on.
I might be off track but all ideas have to start some place.
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Emdek
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Re: Animate transport engines

Post by Emdek »

Olrox wrote:Now the question is who's gonna make that, if someone will.
Good question...
Berg wrote:If you work out how to animate the texture, It would be good to use this on Factory fans etc.
Good catch, maybe there is even more details like these.
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