Missing Music Track
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yic2006_44
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Missing Music Track
I have extracted and created an .ogg file of the missing music track from the original Sony Playstation game. It was not included in the game on here for whatever reason. But in any case, I named it track3.ogg. To use it, open up music.wpl and add track3.ogg to the list. Does anyone know where I can post the .ogg and updated .wpl file for people who want it?
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theArmourer
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Re: Missing Music Track
http://www.youtube.com/watch?v=fBzEImYnpxM
If its this one, its already here.viewtopic.php?f=3&t=4491
If its this one, its already here.viewtopic.php?f=3&t=4491
~theArmourer
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psychopompos
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Re: Missing Music Track
what did you use to extract it? and how?
i tried to find a way of extracting the ps1 collective vids because the uk audio for them is different from the vids in wrp from what i remember.
i tried to find a way of extracting the ps1 collective vids because the uk audio for them is different from the vids in wrp from what i remember.
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
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theArmourer
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yic2006_44
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Re: Missing Music Track
I have a Playstation Emulator called epsxe, I also have a program specifically designed to extract XA audio from Playstation games. I simply had PSmplay analyze the Warzone2100 disc image (.bin) and then I searched through the analyzed data and for all the XA audio files that were extracted. I found the right file by listening and extracted it directly as a wave at 44.1Hz. Next I have a program called GoldWave, which I uploaded the wave file into. I also downloaded the .ogg Vorbis RC3 codec. After looking at the already existing .ogg tracks included with the pc game, I determined mathmatically what bit rate and compression method was used, and then applied that to the wave. Then I saved that as the appropriately compressed .ogg and made the required change to the music.wpl file. And there you have it.
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cybersphinx
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Re: Missing Music Track
I think we decided that it was ok to include that track, if we can get a lossless version of it as well (the raw WAV, or compressed as FLAC).
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yic2006_44
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Re: Missing Music Track
Yes I do have the file as an uncompressed .wav file 16 bit stereo 44.1Hz taken directly from the XA file on the disc. Is that considered lossless? I will be uploading these files onto here today...
track3.wav
track3.ogg
music.wpl (modified to include track3.ogg)
track3.wav
track3.ogg
music.wpl (modified to include track3.ogg)
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yic2006_44
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Re: Missing Music Track
I noticed that the XA files on the disc are identical up to a certain point to those included with the pc game. But they seem to be truncated with a fade out on the original disc. Perhaps there is CDDA data that I am not seeing or maybe the tracks for the pc releases were made longer on purpose? In any case, here is the file.
XA audio from SLUS-00819, section 80, session 2/3
4m 59s I can't upload the wpl file and the wav is too long. Is there any other place I can send the .wav? Contact me via e-mail at [email protected]
Also the music.wpl is easy to change in Notepad. Just change the contents to the following...
track1.ogg
track2.ogg
track3.ogg
XA audio from SLUS-00819, section 80, session 2/3
4m 59s I can't upload the wpl file and the wav is too long. Is there any other place I can send the .wav? Contact me via e-mail at [email protected]
Also the music.wpl is easy to change in Notepad. Just change the contents to the following...
track1.ogg
track2.ogg
track3.ogg
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Crymson
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Re: Missing Music Track
Does the Playstation version have anything else that this version don't?
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Olrox
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Re: Missing Music Track
Drive mode. Which would be a hell of a lot of fun to use with commanders, if they were improved.Crymson wrote:Does the Playstation version have anything else that this version don't?
I think that's one of those kinda already accepted ideas, but for the far future
~Olrox
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macuser
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Re: Missing Music Track
What IS drive mode. Sounds like FUN.
-regards macuser
-regards macuser
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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Olrox
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Re: Missing Music Track
You control a group of units by taking direct control of one unit, which you move using the joystick like on a driving gamemacuser wrote:What IS drive mode. Sounds like FUN.
-regards macuser
~Olrox
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macuser
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Re: Missing Music Track
is there still a version that has that? maybe not for psp but windows maybe?
-regards macuser
-regards macuser
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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Olrox
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Re: Missing Music Track
I've had a CD of it, I dunno where it is... But you could run it using emulators (then you can use some nice filters as wellmacuser wrote:is there still a version that has that? maybe not for psp but windows maybe?
-regards macuser
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macuser
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Re: Missing Music Track
Thanks I never knew about that. However I think both me and you are probably getting not just a slight bit off-topic 
-regards macuser
-regards macuser
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6