I got here via TVtropes, and decided to download and test this game (version 2.2.4).
I'm now in the campaign, and so far I really like this particular flavour of strategy
Still, I just got what amounts to a slap in the face from this one mission,
and I thought I should give some feedback.
At the beginning of part III of the campaign (mission 23 or thereabouts),
you start out with the units you evacuated first on the previous mission.
This was very frustrating for me: I'd been told the units would be taken to
the map I cleared out in the mission before, so I expected to have that map
expand, letting me start from within a fortified base with ALL evacuated units.
(As an aside, I was severely annoyed when I found myself at the transport,
and saw it had brought BACK all units I put on that map, units I'd now have to
load in immediately and send away
I was also under attack when I started the evacuation, which is why I filled
the transport with the units which were both fragile and useless for repelling an attack:
Bunker buster aircraft, and my spare commanders.
This was hardly ideal against the cyborgs that attacked me the minute I landed
To remedy this, I'll have to replay the ENTIRE mission before
I suggest one of the following solutions:
- Removing the cyborgs, letting the players be alone for long enough to get reinforcements.
- Changing the mission text so that it is clear the transported units will be the first wave in the next mission.
- Letting the player choose the units used in the first wave - maybe an intermediate map where you can reshuffle.


