Terrain Textures

Improving the artwork in Warzone2100 - not for mod discussions
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MaNGusT
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Re: Terrain Textures

Post by MaNGusT »

wz2100_shot_020.png
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Olrox
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Re: Terrain Textures

Post by Olrox »

That's looking VERY nice, great work :D

~Olrox
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Berg
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Re: Terrain Textures

Post by Berg »

Just a thought if you have a lighting effect in the middle of the texture for cliffs it might be multi directional
Im not very good at textures but I tried this.
page-46-cliff.png
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macuser
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Re: Terrain Textures

Post by macuser »

one thing i think would greatly help the look of the cliffs is if you height mapped the cliff textures where there are cracks. and just like the texture fades out where it becomes ground, have the bump map fade out also. :wink:

-regards macuser
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Zarel
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Re: Terrain Textures

Post by Zarel »

Berg wrote:Just a thought if you have a lighting effect in the middle of the texture for cliffs it might be multi directional
Lighting effects aren't exactly tileable.
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Berg
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Re: Terrain Textures

Post by Berg »

Zarel wrote:Lighting effects aren't exactly tileable.
Zarel the lighting effect is in the tile itself.
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Zarel
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Re: Terrain Textures

Post by Zarel »

Berg wrote:Zarel the lighting effect is in the tile itself.
http://en.wiktionary.org/wiki/tiling

You can't tile (verb) a lighting effect. It becomes a grid of lights, which looks wrong, since there's only one sun.
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macuser
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Re: Terrain Textures

Post by macuser »

zarel is right. it would look unrealistic with a "grid" of lights. The best thing to do would be to make a bump map for that texture and use that :)

http://en.wikipedia.org/wiki/Bump_mapping

-regards macuser
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Berg
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Re: Terrain Textures

Post by Berg »

Maybe I Should have shown a screenshot at first I understand what you say a grid of suns but if you make it subtle effect all the ridge shadows fan out from the centre of the tiles and the eye is drawn to the centre of the tiles.
wz2100_Sk-LittleEgypt-T1_shot_002.png
As most cliffs in maps are only one tile high its will not get the checkerboard effect like a mud plane.

PS.I don't understand terminoligy all that well Bump map ...have all the shadows of the bumps faning out away from the centre ...That is what i try to achieve.
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Olrox
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Re: Terrain Textures

Post by Olrox »

macuser wrote:zarel is right. it would look unrealistic with a "grid" of lights. The best thing to do would be to make a bump map for that texture and use that :)

http://en.wikipedia.org/wiki/Bump_mapping

-regards macuser
That's what I've already said I think, some 2 times :)
Well, I think that we should evaluate wether normal mapping would cause a hediondous loss in performance or not, and if it does, if bump mapping could be acceptable.
"we should", okay, that depends on the devs, since coding to support normal or even bump mapping has yet to be done - I'm not demanding that, just mentioning that we need this before continuing the discussion on what is the best choice :wink:

~Olrox
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Colditz
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Re: Terrain Textures

Post by Colditz »

I love the textures from MaNGus.
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MaNGusT
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Re: Terrain Textures

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wz2100_shot_023.png
wz2100_shot_024.png
wz2100_shot_025.png
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Zarax
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Re: Terrain Textures

Post by Zarax »

Variant 2 looks excellent
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MaNGusT
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Re: Terrain Textures

Post by MaNGusT »

wz2100_shot_026.png
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Olrox
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Re: Terrain Textures

Post by Olrox »

MaNGusT wrote:
wz2100_shot_026.png
Hey man, my 2 cents on those textures:

IMO, the cliffs should be distinct from any other tile type whenever possible, regardless of real cliffs, especially due to the way they curretly are: a very steep slope. unless we are working with 3d cliffs, and have an specific, easily distinguishable shape for them, I think we should keep some distinct look on the texture, even if it doesn't match with the real cliffs that much.

Those could be a bit more desaturated overall. Probably making them with 50% the color of the "red" tiles could hit the spot, maybe. Just a thought anyway, they are good, but can be improved :)

The concrete tiles are much better, they could use some 10% yellow tone, I think. Tiles still could be bigger IMO :D

Keep up the good work!

~Olrox