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Terrain Textures
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MaNGusT
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Re: Terrain Textures
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Olrox
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Re: Terrain Textures
That's looking VERY nice, great work
~Olrox
~Olrox
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Berg
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Re: Terrain Textures
Just a thought if you have a lighting effect in the middle of the texture for cliffs it might be multi directional
Im not very good at textures but I tried this.
Im not very good at textures but I tried this.
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macuser
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Re: Terrain Textures
one thing i think would greatly help the look of the cliffs is if you height mapped the cliff textures where there are cracks. and just like the texture fades out where it becomes ground, have the bump map fade out also.
-regards macuser
-regards macuser
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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Zarel
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Re: Terrain Textures
Lighting effects aren't exactly tileable.Berg wrote:Just a thought if you have a lighting effect in the middle of the texture for cliffs it might be multi directional
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Berg
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Re: Terrain Textures
Zarel the lighting effect is in the tile itself.Zarel wrote:Lighting effects aren't exactly tileable.
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Zarel
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Re: Terrain Textures
http://en.wiktionary.org/wiki/tilingBerg wrote:Zarel the lighting effect is in the tile itself.
You can't tile (verb) a lighting effect. It becomes a grid of lights, which looks wrong, since there's only one sun.
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macuser
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Re: Terrain Textures
zarel is right. it would look unrealistic with a "grid" of lights. The best thing to do would be to make a bump map for that texture and use that 
http://en.wikipedia.org/wiki/Bump_mapping
-regards macuser
http://en.wikipedia.org/wiki/Bump_mapping
-regards macuser
ArtRev Website

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6

System: AMD Phenom II x4, 4GB RAM, 640GB HD, Nvidia GeForce GT 240 1GB, Mac OS X 10.6
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Berg
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Re: Terrain Textures
Maybe I Should have shown a screenshot at first I understand what you say a grid of suns but if you make it subtle effect all the ridge shadows fan out from the centre of the tiles and the eye is drawn to the centre of the tiles.
As most cliffs in maps are only one tile high its will not get the checkerboard effect like a mud plane.
PS.I don't understand terminoligy all that well Bump map ...have all the shadows of the bumps faning out away from the centre ...That is what i try to achieve.
PS.I don't understand terminoligy all that well Bump map ...have all the shadows of the bumps faning out away from the centre ...That is what i try to achieve.
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Olrox
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Re: Terrain Textures
That's what I've already said I think, some 2 timesmacuser wrote:zarel is right. it would look unrealistic with a "grid" of lights. The best thing to do would be to make a bump map for that texture and use that
http://en.wikipedia.org/wiki/Bump_mapping
-regards macuser
Well, I think that we should evaluate wether normal mapping would cause a hediondous loss in performance or not, and if it does, if bump mapping could be acceptable.
"we should", okay, that depends on the devs, since coding to support normal or even bump mapping has yet to be done - I'm not demanding that, just mentioning that we need this before continuing the discussion on what is the best choice
~Olrox
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Colditz
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Re: Terrain Textures
I love the textures from MaNGus.


Software: Autodesk Entertainment Creation Suite 2011 / Adobe Photoshop CS2
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MaNGusT
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Re: Terrain Textures
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Zarax
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Re: Terrain Textures
Variant 2 looks excellent
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MaNGusT
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Re: Terrain Textures
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Olrox
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Re: Terrain Textures
Hey man, my 2 cents on those textures:MaNGusT wrote:
IMO, the cliffs should be distinct from any other tile type whenever possible, regardless of real cliffs, especially due to the way they curretly are: a very steep slope. unless we are working with 3d cliffs, and have an specific, easily distinguishable shape for them, I think we should keep some distinct look on the texture, even if it doesn't match with the real cliffs that much.
Those could be a bit more desaturated overall. Probably making them with 50% the color of the "red" tiles could hit the spot, maybe. Just a thought anyway, they are good, but can be improved
The concrete tiles are much better, they could use some 10% yellow tone, I think. Tiles still could be bigger IMO
Keep up the good work!
~Olrox