But I digress. What I wondered was if I did something wrong with the Hover Bombarders. I did as mentioned in the guide, ordered Hover Bombarders, and then assigned them to a Hover Sensor. Then moved the Sensor closer to enemy buildings, hoping the Bombarders would kick into gear. But for some reason they did not. The range was really low. I pretty much had to manually assign targets for them to shoot at anything, and then they were well within range of just about any kind of structure. So they naturally died quickly, if they didn't skidaddle off to the repair bay in time.
Artillery have worked flawlessly so far. Do the Hover Bombarders not work as they should?
I am playing on Windows, downloaded the latest stable version (2.2.4), and am using the 'normal' link to start the game (not Original, or any of the mods).
I am also wondering about the Commander and experience. According to this table the Commander should be Special when he gets 512 kills. But my commander is lagging behind one level. By the end of Alpha 12 he had almost a 1000 kills, but he was still 'only' Elite. Has this been changed in the game and the table not updated, or is something else wrong?
Btw: I think it would be great if we got up the type of a building when we click on it, like we do with units. There are so many different units and structures in the game, that it's difficult to tell them apart just by the look - especially for new players like myself. I usually have to click on a unit to tell what kind it is. But this is not possible with structures. Would be great if that was changed
Also the time counter and the Transport loading info gets in the way of the unit info when we click on units, so I have to click on a few different ones so I get more lines to be able to tell what is actually stated in the info. Hope that made sense. It was a bit convoluted.
Great game though! It's keeping me busy

