...I just missed your post... gosh...
Tenoh wrote:1.power caps.replacing time limits is a good idea,like others i agree with it cause i had my share of frustration with it.
As for power caps, i got a small idea.Why not introduce a structure that gives .. lets say +3k to power cap? that way you can limit the structures and have your power cap.Other small idea is to give player reward at the end of the mission ..say 1k power?
A structure that raises caps is a good idea - I'm planning on having the Command Center and Command Relay Center do exactly that.
An interesting idea to discourage structure spamming, would be to start the next level with a certain amount of power,
minus the cost of the structures you have.
Tenoh wrote:3.Skirmish tech is awesome lol,i have been adding to single player for long time now.Sure not everything should be added but auto repair should be added after you destroy first nexus base in my opinion.Uplink sensor wont do any harm as well.
Uplink, as mentioned earlier, would defeat the point of having to explore every campaign map... The only time I can see it being given is
really late in the last mission.
Auto Repair, I suppose I can do, but not as early as Gamma 1. Maybe something like Gamma 4-6.
Tenoh wrote:4.As for a7 map... i would rework the whole map making it bigger, then it would be a real race for the artifact,would be much more fun.
It's really supposed to be a normal intercept mission... I'll leave it here...
Tenoh wrote:oh.. almost forgot,is it possible to change display when you click on the defense structure or units so the stat can be displayed? a range circle would help allot as well.
I suppose I can add that...