NTW Mod Vote

Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!

What do you think about NTW Mod?

Poll ended at 18 May 2010, 17:13

Its a very nice Mod, i like it how it is.
5
11%
Its a good Mod but it needs AI Improvements.
7
16%
Its a good Mod but it needs Graphic Improvements.
3
7%
Its a good Mod but it needs Balance Improvements.
11
25%
More Weapons & / or other Stuff please.
4
9%
I might like it if you Improve it.
3
7%
I dont like it.
6
14%
I hate this Mod and should be removed.
5
11%
 
Total votes: 44

User avatar
Delphinio
Art contributor
Posts: 446
Joined: 21 Jan 2007, 06:04

Re: NTW Mod Vote

Post by Delphinio »

Mines and 3 Scavenger Bodys are removed + Grim-Textures are gone.
Hope you dont miss them.
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: NTW Mod Vote

Post by KukY »

Delphinio wrote:Hope you dont miss them.
I won't.
User avatar
GPolice
Trained
Trained
Posts: 52
Joined: 16 Jan 2010, 17:59

Re: NTW Mod Vote

Post by GPolice »

IM Like the Mod...its a Good Mod....you start as a Scavenger and From Time you end as NEXUS ;)
The African European Bodies are Good Too.... ;)
The Sounds are good too and other...
Delphinio wrote:Mines and 3 Scavenger Bodys are removed + Grim-Textures are gone.
Hope you dont miss them.
:( WHY!!!!!
Im have Archive your last mod with the Bodies ;)
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: NTW Mod Vote

Post by KukY »

Delphinio wrote:3 Scavenger Bodys are removed
Wait...
Completely removed?
User avatar
Black Project
Regular
Regular
Posts: 751
Joined: 04 Apr 2008, 20:53

Re: NTW Mod Vote

Post by Black Project »

Delphinio wrote:Mines are removed.
I can't believe you removed the mines :gonk:

That was one of the trademarks of NTW Mod (together with the Nuclear Reactor/Cooling Tower Script and Day/Night Feature) since Warzone was still in 2.0.x series (before moving to 2.1.x and better series for years) and one of the coolest features i've ever saw (dumbass AI tank pass over it = BOOOM!!! :twisted: )

Think a little more, maybe you go back of your decision and re-enable the Mine Script ;)

I voted the first option (Its a very nice Mod, i like it how it is)

I hope the Nuclear Reactor script stays in your mod :3

I loved that hard-ass AI on your mod (i don't know it's name), too bad they don't attack often with VTOLs

Regards BP
User avatar
Delphinio
Art contributor
Posts: 446
Joined: 21 Jan 2007, 06:04

Re: NTW Mod Vote

Post by Delphinio »

oh man... first all say that there are to many things and now they cry : /.
the first 3 scav bodys are completly removed yes... you can still build a bus, firetruck and w-50.
anybody else like mines?
User avatar
Black Project
Regular
Regular
Posts: 751
Joined: 04 Apr 2008, 20:53

Re: NTW Mod Vote

Post by Black Project »

Delphinio wrote:oh man... first all say that there are to many things and now they cry : /.
I didn't saw anyone asking to take out the Mine Script in this topic, as far as i know :ninja:
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: NTW Mod Vote

Post by Zarel »

Yeah, mines should probably stay. They were one of the more interesting parts.
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: NTW Mod Vote

Post by KukY »

Zarel wrote:Yeah, mines should probably stay. They were one of the more interesting parts.
Well....

Wait.
Let me test how they work....
Mats
Trained
Trained
Posts: 137
Joined: 31 Jan 2010, 16:22
Location: Various

Re: NTW Mod Vote

Post by Mats »

Mines were fine although it would be better if:

-They had to be researched
-The AI could use them

3 scav bodies removed - Good change. Less clutter on the screen.
Full of ideas - Most are probably useless. Feel free to ignore them :)
User avatar
Delphinio
Art contributor
Posts: 446
Joined: 21 Jan 2007, 06:04

Re: NTW Mod Vote

Post by Delphinio »

i tryed to put them in the research but there was ?is? a structure limit. expand the limit would be nice (if its not already done).
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: NTW Mod Vote

Post by Zarel »

Delphinio wrote:i tryed to put them in the research but there was ?is? a structure limit. expand the limit would be nice (if its not already done).
It's already done.
User avatar
Delphinio
Art contributor
Posts: 446
Joined: 21 Jan 2007, 06:04

Re: NTW Mod Vote

Post by Delphinio »

*bump*
User avatar
Delphinio
Art contributor
Posts: 446
Joined: 21 Jan 2007, 06:04

Re: NTW Mod Vote

Post by Delphinio »

well guys, i hope you know, that you need a bigger game experience in ntw mod if you say that the balance is bad.
ntw mod has not the same balance like the normal 2.x game and that never will happen.
btw. click not just: that and that is bad... also write down what exactly.
thanks

-- Delphinio
Mats
Trained
Trained
Posts: 137
Joined: 31 Jan 2010, 16:22
Location: Various

Re: NTW Mod Vote

Post by Mats »

AI is bad because:

Can't use mines
Usually tries to rush early then when it fails just stops resisting

Too many techs:

Cannons were already the biggest tech and you added more. Now there are too many.
There were already enough vehicle bodies and you added more and now there are too many.

Graphics are not so great:

The scavenger buildings don't look very good. Sometimes it can be hard to place them because it's hard to tell what space they will take up exactly.

Too much stuff on the building screen:

The bodies from the scavengers are available for the whole time and clutter up the screen, they should be made obsolete by some other thing.

Misc:

Nuclear blast is clearly a satelite strike.

I think that is every single problem I have seen with NTW. It looks like a very long list, but if even 1/2 these things were improved it would make a huge difference. The AI stopping resistance is the biggest problem and if that were fixed I would definately play NTW quite a lot.
Full of ideas - Most are probably useless. Feel free to ignore them :)