NTW Mod Vote
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Delphinio
- Art contributor
- Posts: 446
- Joined: 21 Jan 2007, 06:04
Re: NTW Mod Vote
Mines and 3 Scavenger Bodys are removed + Grim-Textures are gone.
Hope you dont miss them.
Hope you dont miss them.
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KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: NTW Mod Vote
I won't.Delphinio wrote:Hope you dont miss them.
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GPolice
- Trained

- Posts: 52
- Joined: 16 Jan 2010, 17:59
Re: NTW Mod Vote
IM Like the Mod...its a Good Mod....you start as a Scavenger and From Time you end as NEXUS 
The African European Bodies are Good Too....
The Sounds are good too and other...
WHY!!!!!
Im have Archive your last mod with the Bodies
The African European Bodies are Good Too....
The Sounds are good too and other...
Delphinio wrote:Mines and 3 Scavenger Bodys are removed + Grim-Textures are gone.
Hope you dont miss them.
Im have Archive your last mod with the Bodies
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KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: NTW Mod Vote
Wait...Delphinio wrote:3 Scavenger Bodys are removed
Completely removed?
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Black Project
- Regular

- Posts: 751
- Joined: 04 Apr 2008, 20:53
Re: NTW Mod Vote
I can't believe you removed the minesDelphinio wrote:Mines are removed.
That was one of the trademarks of NTW Mod (together with the Nuclear Reactor/Cooling Tower Script and Day/Night Feature) since Warzone was still in 2.0.x series (before moving to 2.1.x and better series for years) and one of the coolest features i've ever saw (dumbass AI tank pass over it = BOOOM!!!
Think a little more, maybe you go back of your decision and re-enable the Mine Script
I voted the first option (Its a very nice Mod, i like it how it is)
I hope the Nuclear Reactor script stays in your mod
I loved that hard-ass AI on your mod (i don't know it's name), too bad they don't attack often with VTOLs
Regards BP
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Delphinio
- Art contributor
- Posts: 446
- Joined: 21 Jan 2007, 06:04
Re: NTW Mod Vote
oh man... first all say that there are to many things and now they cry : /.
the first 3 scav bodys are completly removed yes... you can still build a bus, firetruck and w-50.
anybody else like mines?
the first 3 scav bodys are completly removed yes... you can still build a bus, firetruck and w-50.
anybody else like mines?
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Black Project
- Regular

- Posts: 751
- Joined: 04 Apr 2008, 20:53
Re: NTW Mod Vote
I didn't saw anyone asking to take out the Mine Script in this topic, as far as i knowDelphinio wrote:oh man... first all say that there are to many things and now they cry : /.
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Zarel
- Elite

- Posts: 5770
- Joined: 03 Jan 2008, 23:35
- Location: Minnesota, USA
Re: NTW Mod Vote
Yeah, mines should probably stay. They were one of the more interesting parts.
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KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: NTW Mod Vote
Well....Zarel wrote:Yeah, mines should probably stay. They were one of the more interesting parts.
Wait.
Let me test how they work....
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Mats
- Trained

- Posts: 137
- Joined: 31 Jan 2010, 16:22
- Location: Various
Re: NTW Mod Vote
Mines were fine although it would be better if:
-They had to be researched
-The AI could use them
3 scav bodies removed - Good change. Less clutter on the screen.
-They had to be researched
-The AI could use them
3 scav bodies removed - Good change. Less clutter on the screen.
Full of ideas - Most are probably useless. Feel free to ignore them 
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Delphinio
- Art contributor
- Posts: 446
- Joined: 21 Jan 2007, 06:04
Re: NTW Mod Vote
i tryed to put them in the research but there was ?is? a structure limit. expand the limit would be nice (if its not already done).
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Zarel
- Elite

- Posts: 5770
- Joined: 03 Jan 2008, 23:35
- Location: Minnesota, USA
Re: NTW Mod Vote
It's already done.Delphinio wrote:i tryed to put them in the research but there was ?is? a structure limit. expand the limit would be nice (if its not already done).
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Delphinio
- Art contributor
- Posts: 446
- Joined: 21 Jan 2007, 06:04
Re: NTW Mod Vote
well guys, i hope you know, that you need a bigger game experience in ntw mod if you say that the balance is bad.
ntw mod has not the same balance like the normal 2.x game and that never will happen.
btw. click not just: that and that is bad... also write down what exactly.
thanks
-- Delphinio
ntw mod has not the same balance like the normal 2.x game and that never will happen.
btw. click not just: that and that is bad... also write down what exactly.
thanks
-- Delphinio
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Mats
- Trained

- Posts: 137
- Joined: 31 Jan 2010, 16:22
- Location: Various
Re: NTW Mod Vote
AI is bad because:
Can't use mines
Usually tries to rush early then when it fails just stops resisting
Too many techs:
Cannons were already the biggest tech and you added more. Now there are too many.
There were already enough vehicle bodies and you added more and now there are too many.
Graphics are not so great:
The scavenger buildings don't look very good. Sometimes it can be hard to place them because it's hard to tell what space they will take up exactly.
Too much stuff on the building screen:
The bodies from the scavengers are available for the whole time and clutter up the screen, they should be made obsolete by some other thing.
Misc:
Nuclear blast is clearly a satelite strike.
I think that is every single problem I have seen with NTW. It looks like a very long list, but if even 1/2 these things were improved it would make a huge difference. The AI stopping resistance is the biggest problem and if that were fixed I would definately play NTW quite a lot.
Can't use mines
Usually tries to rush early then when it fails just stops resisting
Too many techs:
Cannons were already the biggest tech and you added more. Now there are too many.
There were already enough vehicle bodies and you added more and now there are too many.
Graphics are not so great:
The scavenger buildings don't look very good. Sometimes it can be hard to place them because it's hard to tell what space they will take up exactly.
Too much stuff on the building screen:
The bodies from the scavengers are available for the whole time and clutter up the screen, they should be made obsolete by some other thing.
Misc:
Nuclear blast is clearly a satelite strike.
I think that is every single problem I have seen with NTW. It looks like a very long list, but if even 1/2 these things were improved it would make a huge difference. The AI stopping resistance is the biggest problem and if that were fixed I would definately play NTW quite a lot.
Full of ideas - Most are probably useless. Feel free to ignore them 