It seems that you fellows are having a real problem getting a handle on problems relating to trucks, even as good as this release was, the Trucks still have the same problems, as every other beta release.
Do you have information available to explain the many aspects of Truck Behavior and how that Behavior relates to the game?
I am rather curious why trucks can't build a Missile Fortress any faster than a truck even if I am cheating and I have 100,000 of unlimited power to draw from - shouldn't fifteen trucks be able to build a Missile Fortress fifteen times faster than one truck?
I notice that this is not the case -
Is there built in limitations in our Trucks and the way in which they build?
For instance: If there was such a limitation would it be explained in this manner:
Fifteen Trucks can build fifteen items faster than Fifteen Trucks can build one item?
Or do they simply build at the same rate regardless?
I noticed in Beta 9 that my trucks behave differently while under attack - they refuse commands and sit there and get slaughtered. Have that happen to you a few times and see whether or not it is enjoyable.
They stand still and don't respond to commands, even if you right click on them and use the panel to try to unstick them. I notice besides using the panel I can't sometimes dislodge them if I command that Truck to either build or recycle some item close to the Truck's proximity.
Or there is that one where the trucks get caught on terrain, like on Little Egypt and get caught in a loop and then there is my all time favorite: building on the sides of cliffs and getting caught behind the item The truck was building.
It seems to me that there has been an incremental change with each of your beta release in how trucks behave or refuse to behave.
What I really don't understand is if this was deliberate, why are not all Trucks infected, by this behavior or maybe I just have the question wrong? These are all just insects? Should I go and get a can of RAID?
I'm beginning to think that this has some connection to those balancing changes you sometimes question 'testers' about when it is convenient for you. Let me just head your comments off at the Pass - I have had this conversation with Zarel in a previous post - but I choose to be polite that day so I didn't swat him.
I am not a nice person, I don't play well with others
Zarel, my deepest apologies but you make this too damn easy – Balancing Changes?
viewtopic.php?f=6&t=4434
Rebalance planning
By Zarel » 09 Jan 2010, 07:46
Re: Rebalance planning
By dmkp » 09 Jan 2010, 07:54
Re: Rebalance planning
By stiv » 09 Jan 2010, 08:10
Re: Rebalance planning
By 13KukYNexus666 » 09 Jan 2010, 08:13
Re: Rebalance planning
By Dylan Hsu » 09 Jan 2010, 08:15
Re: Rebalance planning
By Mysteryem » 09 Jan 2010, 08:31
Re: Rebalance planning
By Deus Siddis » 10 Jan 2010, 18:43
Re: Rebalance planning
By Tenoh » 15 Jan 2010, 11:37
Re: Rebalance planning
By Terminator » 15 Jan 2010, 14:21
Re: Rebalance planning
By Daltx » 15 Jan 2010, 17:13
Re: Rebalance planning
By DFStormbringer » 15 Jan 2010, 19:57
Re: Rebalance planning
By TVR » 17 Jan 2010, 21:06
You spoke to these eleven individuals.
Does anyone out here on the Forum think I don’t seriously research these questions before I ask them?
You know SourceForge? They have statistics pertaining to the number of people who recently downloaded Warzone 2100 2.3 Beta 8 – Linux users 172, Mac users 13, and Windows users 1,296 = 1,481 current players and you made changes based upon the conversations of eleven people – most of which didn’t agree with your changes – if I read the post correctly.
Cruel, aren't I?





