Making Power Generator free
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KukY
- Regular

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- Joined: 20 Mar 2009, 21:56
Making Power Generator free
Right now Power Module and Oil Derricks have cost 0.
Should that be made for Power Generator too so you can restore from 0 power?
Should that be made for Power Generator too so you can restore from 0 power?
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Zarel
- Elite

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- Location: Minnesota, USA
Re: Making Power Generator free
Good idea, but this should be in Ideas/Suggestions. Should I move it?
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KukY
- Regular

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Re: Making Power Generator free
Yes, move it. I posted in wrong forum.Zarel wrote:Good idea, but this should be in Ideas/Suggestions. Should I move it?
And add a poll please.
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Terminator
- Regular

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- Location: Ukraine
Re: Making Power Generator free
I think it useless to carry of power gen. modu., derreck costs. Because if player have no money and no p.gens. It means he lost, even if he would restore his economy, he fucked up.
For example: In warcraft3, if you dont have money so you dont have a money to build something, in this case you have to sell something if you want to win, but in any case you cant out of an situations like that.
I recommend to set only oil derreks to 0 power cost.
For example: In warcraft3, if you dont have money so you dont have a money to build something, in this case you have to sell something if you want to win, but in any case you cant out of an situations like that.
I recommend to set only oil derreks to 0 power cost.
Death is the only way out... sh*t Happens !
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Per
- Warzone 2100 Team Member

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Re: Making Power Generator free
You get a little bit of power when you destroy your own buildings, right? You can use that to rebuild your power gen, if necessary. Or your allies can give you some power.
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Terminator
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Re: Making Power Generator free
You absolutely right.Per wrote:You get a little bit of power when you destroy your own buildings, right? You can use that to rebuild your power gen, if necessary. Or your allies can give you some power.
Death is the only way out... sh*t Happens !
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Olrox
- Art contributor
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Re: Making Power Generator free
I second that, & think that striking the generators is another method to crush the player before the final blow (as striking the factories is, or as striking the research facilities to make them less advanced tech-wise is).Per wrote:You get a little bit of power when you destroy your own buildings, right? You can use that to rebuild your power gen, if necessary. Or your allies can give you some power.
Those structures are what makes the player running, and if he let that be destroyed, the consequences must be great, imo. When you're playing free-for-all games, you wouldn't want the players to last too long, I think. And if you were playing alliances, your ally should help (I think
A good option, however, would be to let the players set the structures cost, from 50% to 150%, along with the structure limits. Even individually, I think it would be great because players could encourage the use of a determined type of unit, or disencourage the use of another.
Also, implementing changeable handicaps (individual power generating rate settings) for players would be great as well, I think. Those kind of things that stay out of the way if you want a simple game, but can be changed for players who know each other and want to even the odds.
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Saberuneko
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Re: Making Power Generator free
I don't like the idea... I think that the players should keep their generators safe. So imo the gen's cost should be kept.
I think that would give balance problems...A good option, however, would be to let the players set the structures cost, from 50% to 150%, along with the structure limits. Even individually, I think it would be great because players could encourage the use of a determined type of unit, or disencourage the use of another.
I think this other one is a good idea.Also, implementing changeable handicaps (individual power generating rate settings) for players would be great as well, I think. Those kind of things that stay out of the way if you want a simple game, but can be changed for players who know each other and want to even the odds.
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GPolice
- Trained

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Re: Making Power Generator free
When you haven`t got a Power Generator you become near your Structures 5 Oil Tons.KukY wrote:Right now Power Module and Oil Derricks have cost 0
That is enought to build a Generator
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Michal
- Trained

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Re: Making Power Generator free
Power generator shouldn't be free.
Its cost matters even on high power maps, early in the game.
I frequently start with 2 factories, producing more trucks, one power gen, then research fac. By the time the massive research starts I need power generators, which take energy and time to make. If they were free, I could built them a lot faster and already start producing tanks.
Sorry, free power gen speeds up the begining of the high power game. On standard/low power game the cost of the generator makes protecting it the good idea.
It would be pointless to destroy generators if they could be rebuilt free in no time.
Its cost matters even on high power maps, early in the game.
I frequently start with 2 factories, producing more trucks, one power gen, then research fac. By the time the massive research starts I need power generators, which take energy and time to make. If they were free, I could built them a lot faster and already start producing tanks.
Sorry, free power gen speeds up the begining of the high power game. On standard/low power game the cost of the generator makes protecting it the good idea.
It would be pointless to destroy generators if they could be rebuilt free in no time.
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Per
- Warzone 2100 Team Member

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Re: Making Power Generator free
Note that "no cost" does not equal "no time".
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Assault Gunner
- Trained

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Re: Making Power Generator free
Which, of course, means that anyone can come in and wreck your generator while it is under construction. Plus, you need a truck to build which means that making power generators free isn't going to help if you have no trucks.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
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Olrox
- Art contributor
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Re: Making Power Generator free
Then make factories and trucks free!Assault Gunner wrote:Which, of course, means that anyone can come in and wreck your generator while it is under construction. Plus, you need a truck to build which means that making power generators free isn't going to help if you have no trucks.
Hint: I'm kidding
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Saberuneko
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Re: Making Power Generator free
Hmm, you also have to make the HQ free to (for the case the player deletes the truck designOlrox wrote:Then make factories and trucks free!Assault Gunner wrote:Which, of course, means that anyone can come in and wreck your generator while it is under construction. Plus, you need a truck to build which means that making power generators free isn't going to help if you have no trucks.![]()
Hint: I'm kidding
Hint: I'm double kidding
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Olrox
- Art contributor
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Re: Making Power Generator free
But actually, if you really don't have any free trucks... You can't build free factories or free HQ or free Power Generators...Saberuneko wrote: Hmm, you also have to make the HQ free to (for the case the player deletes the truck design)
Hint: I'm double kidding
Ctrl+T spawns disposable free trucks?
(Ok, that was the last one, I swear xD )
What do the devs think of the "Power cost" slider idea? Not good?
The Player handicaps are really interesting for MP games, especially when you know the people you're playing against. Would add new settings to play with when making new Challenges as well.