Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here. Note, everything uploaded to this forum, MUST have a license!
Ok so last night I got pretty bored and decided I was going to make a structure from Warzone in Unreal Engine 3.
After deciding it was going to be the factory, I spent all of 30 minutes making it. Which is probably why it lacks some finer detail, such as mysterious light sources...
Unreal Engine 3, are you planning to port to this engine, or is it just a render?
Alias: Cipher[SSC]
System Specs:
OPERATING SYSTEM: Windows 7 Professional
CPU TYPE: AMD Athlon II X2 250
CPU SPEED: 3000 MHz
SYSTEM MEMORY: 4 GB (2 x 2GB, DDR2)
GRAPHICS CARD MODEL: NVidia GTS 250
icefire wrote:I have nothing against sharing it, but legal concerns regarding the engine itself worry me. That and how it uses content from UT3 is probably a no-no.
Renders from an engine aren't subject to the engine's copyright. If you use models and textures from copyrighted sources, that would be an issue, though...
MaNGusT wrote:it needs the anti-aliasing to be switched on at least 4x
Yeah I forgot to turn it on when I took the screen shot. At the time I took it, anti-aliasing was OFF entirely. I probably could have turned down the DOF effect too, makes it look a little muggy.
You could try asking the IP owners of all the models/textures if they would agree to releasing them in a CC license? Or try to find CC-licensed replacements for the models/textures you used?
Making the F thinner would take all of 3 seconds, Asking Epic Games to allow me to release them in a CC license....not so much. I could always make my own models, but suck at it Just not going to happen