New Weapons!

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Zarel
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Re: New Weapons!

Post by Zarel »

...seriously, Hyper Velocity Cannon replaces both Light and Medium Cannon.
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Re: New Weapons!

Post by Corporal Punishment »

Hyper velocity cannon has weight 5000 and slows down light vehicles by roundabout 50%. I still wish for a 40 mm automatic weapon with weight below 1500 (even though it has less punch than HPV) to suit light bodies.
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Re: New Weapons!

Post by Zarel »

Well, there's good reason light bodies are near useless by the time you get Scorpion. ;)
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Re: New Weapons!

Post by Corporal Punishment »

And this is something I perceive as highly annoying.
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Re: New Weapons!

Post by TVR »

Corporal Punishment wrote:... a third type of special assault tactic for which a stronger version of the light cannon might come in handy: The surprise coup. ...
As this is still a case of hit & run, anti-tank rockets continue to be the premier weapon, but force multiplication must be greater than for attrition.
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Re: New Weapons!

Post by Corporal Punishment »

Not really. The goal is not to inflict damage and be gone before the enemy can react and repeat until the target is destroyed. It's about destroying a target in one attack and be gone before backup arrives, this can mean engagement for quite some time, even several hours in real life. A high ROF weapon might be a better choice in the game. Plus, it's simply unaesthetic to have a cannon suitable for light vehicles in T1 and T3 (Light cannon and needle gun) but none in T2.
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Re: New Weapons!

Post by XboxJosh »

Light HPV? :cool:

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Re: New Weapons!

Post by TVR »

Corporal Punishment wrote:... A high ROF weapon might be a better choice in the game.
Anti-tank rockets include the minipod rocket launcher.

Unfortunately it does not have the same survivability of a cannon turret, but that's called an engineering trade-off.
Corporal Punishment wrote:... it's simply unaesthetic to have a cannon suitable for light vehicles in T1 and T3 (Light cannon and needle gun) but none in T2. ...
Heavy cannon doesn't have an successor until the Gauss/Plasma cannon, thus it remains useful from T1 and well into T3 due to upgrades.

Light cannon benefits from every single upgrade to Heavy cannon; it is reasonable to assume the Light cannon remains proportional useful through it's operational lifespan.
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Re: New Weapons!

Post by Zarel »

Actually, HC is a T2 weapon. Its T1 equivalent is Medium Cannon.

An example of a weapon with a T1 and T3 version but no T2 version is the MRA/SMA.
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Re: New Weapons!

Post by Corporal Punishment »

@ TVR: All the fuzz is about having an improved ALL ROUNDER WEAPON to mount on light vehicles. Mini-pod missile just does poorly against most targets. And Mini-pod has so weak armor it just isn't a fair trade-off for a main weapon. I'm not proposing light vehicles that can take it up on MBTs, but they should be able to take at least some fire from one and be able to get away with it. This does require the armor of a cannon turret.
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Re: New Weapons!

Post by Olrox »

Making a bridge from the early topic to here, I can only like the sniper turret. As Kacen pointed out (with his own manners ;) ), some of the mentioned weapons would be only tweaked versions of the current weapons. The other ones are too silly, I think :D

In my own thoughts, the "sniper gun turret" would act as a long range, low ROF, AP weapon, for mid T1. Lasers work out really well as long-range AP, but they're T3, you have to research quite a lot to get 'em. The purpose of such a weapon would be to soften cyborg groups while mantaining a safe distance. The sniper gun could have similar hitpoints to a HMG, I think.

don't get "long range" as "extreme range", I mean something like a lancer's range.

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Re: New Weapons!

Post by TVR »

Corporal Punishment wrote:... having an improved ALL ROUNDER WEAPON to mount on light vehicles ...
Needle gun, obsoletes Light cannon in T3.
Corporal Punishment wrote:... Mini-pod missile just does poorly against most targets ...
Rocket launchers with the anti-tank damage type are perfect for hit-and-run against tanks, and there is really no reason to hit-and-run against a static structure, which happens to be the reason SRMA is a poor anti-structure weapon concept.
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Re: New Weapons!

Post by Zarel »

TVR wrote:Rocket launchers with the anti-tank damage type are perfect for hit-and-run against tanks, and there is really no reason to hit-and-run against a static structure, which happens to be the reason SRMA is a poor anti-structure weapon concept.
It's useful if we have projectile dodging (we do), as well as if the opponent has a standing army behind said structures (and if they're not stupid, they do), and it's useful against cyborgs, too.

I find many people mounting MRL on hover rather than tracks, so it seems at least some people are finding the hit-and-run aspect useful.
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Re: New Weapons!

Post by Corporal Punishment »

TVR wrote: Needle gun, obsoletes Light cannon in T3.
[/qoute]
And what's it gonna be in T2? Light cannon just doesn't have the punch for advanced armor or structure materials.
TVR wrote: ...and there is really no reason to hit-and-run against a static structure...
True, in case of static targets surprise coup is the premier choice. This requires light units (for their superior speed over the the other classes) and all-rounder weapons (for versatility) with good armor because they will be in the area for some time and eventually have to pull back from enemy reinforcements.
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Re: New Weapons!

Post by TVR »

Corporal Punishment wrote:... And what's it gonna be in T2? Light cannon just doesn't have the punch for advanced armor or structure materials ...
TVR wrote: Heavy cannon doesn't have an successor until the Gauss/Plasma cannon, thus it remains useful from (T2) and well into T3 due to upgrades.

Light cannon benefits from every single upgrade to Heavy cannon; it is reasonable to assume the Light cannon remains proportional useful through it's operational lifespan.
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Corporal Punishment wrote:... This requires light units (for their superior speed over the the other classes) ...
In Warzone 2100, Power to Weight ratio remains constant throughout all the designations of a chassis series.

Therefore, light chassis is no faster than a heavy chassis.

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Zarel wrote:... it's useful against cyborgs, too ...
Three fundamental issues:

1)Cyborgs move at 400.
->Impossible to retreat from.

2)Cyborgs are very inexpensive, thus they are not worth sniping.
->Epitome of human wave attack.

3)SRMA is short-range indirect-fire, and Cyborgs are very small targets.
->Extremely difficult to land a hit, given high arc at short-range.

As SRMA is artillery damage type, this leaves static structures, which BB is a hard counter to at short-ranges, while Howitzers are their counter at long-range.