Edit: ahhh. i get it now. good to know. alas, pattern recognition can take up the slack for a host of lacuna & deficiencies, leading like a homing missile to the sage value of waste not, want not. it all comes out in the wash with exquisite karmic pungency.
Last edited by Moro_Nick on 16 Oct 2009, 12:15, edited 1 time in total.
Per wrote:Meshes other than the first are controlled by the animation "scripts". If you want them to display but not animate, I believe you need a dummy animation file.
It doesn't work.
AR.wz
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MaNGusT wrote:Ok, another question. How can I tell to the game when I want to start the animation and when I want to stop? or do we have only the cyclic animation?
Currently only cyclic.
I'll try to look at the issue more closely this weekend.
you may have to set up the models like the standard cyborgs
one pie file is the animation & the other is the stationary
but difference is that the left and right of the props
so we would need
wheels.ani
wheels_driving.pie (1left - 1right)
wheels_stationary.pie (1left - 1right)
5 files in total
6 files if you need 2 .ani files for left and right
Looks like the types of animations are hard-coded, so adding ANIM_3D_TRANS animations to droids will require code changes. The animation code really screams for a rewrite. I will look at solutions, but it will take some time.
Per wrote:Looks like the types of animations are hard-coded, so adding ANIM_3D_TRANS animations to droids will require code changes. The animation code really screams for a rewrite. I will look at solutions, but it will take some time.
Per wrote:Question to you artists - what tool do you use to convert your models to PIE files? The blender plugin, the 3ds2pie program, or something else?
Per wrote:Looks like the types of animations are hard-coded, so adding ANIM_3D_TRANS animations to droids will require code changes. The animation code really screams for a rewrite. I will look at solutions, but it will take some time.
Sorry.
I have tested both animation types on the cyborgs - working. I am glad you are looking into it.
Per wrote:Question to you artists - what tool do you use to convert your models to PIE files? The blender plugin, the 3ds2pie program, or something else?