Fewer production upgrades [NEW POLL]

Discuss the future of Warzone 2100 with us.

How should the production upgrades work?

Method one - 4 production upgrades (+60% each) for all of them
18
51%
Method two - 9 production upgrades (+30% each) for all of them
8
23%
Original way - 9 production upgrades (+30% each) for tanks, 9 for cyborgs, 6 for VTOLs
4
11%
No opinion
5
14%
 
Total votes: 35

alienkid10
Trained
Trained
Posts: 71
Joined: 07 Apr 2009, 22:38

Re: Fewer production upgrades [NEW POLL]

Post by alienkid10 »

How many are there now 3 and at what % each? If the number is 3 at %30 ea. then how about 3 at %60 ea. or 6 at %33 ea.?
Rhamphoryncus
New user
Posts: 1
Joined: 29 Apr 2009, 06:58

Re: Fewer production upgrades [NEW POLL]

Post by Rhamphoryncus »

IMO, the problem here is that the linear progression actually means decreasing returns. Going from 130% to 160% may sound like a 30% increase, but it's really only 23%. 160% to 190% is really only 19%. This continues all the way up, until 340% to 370% gives you a measly 9%. Considering that 9% costs you $450, it's hard to justify compared to the original 30%'s $75.

What we actually want is exponential. Multiply the steps together. If the first step is 116%, then 2 steps is 135%, and 5 steps would give you 210%.

A psychological tweak is to invert the description. Rather than 210% build speed you have a build time of only 48%. Eventually you get it down to 26%.

You still need to pick a balanced end value and set of costs, but now each individual step is worth taking.

As an aside, weapon damage has the same decreasing return, but there's a lot more motivation to squeezing everything you can out of them.
3drts
Trained
Trained
Posts: 379
Joined: 01 Aug 2007, 03:50

Re: Fewer production upgrades [NEW POLL]

Post by 3drts »

Indeed, I was aware of the "diminishing returns" (by percent) as well - with weapon upgrades, you are constantly trying to stay ahead of armor upgrades, which suffer from the same diminishing returns by %.
It (sort of) means the lower tier upgrades are more valuable than the higher tier upgrades.
If I had some (hypothetical) line of armor upgrades, at a bonus of 30% of base HP/armor per level.... I could (hypothetically) have a 3,000% multiplier - while an opponent with 10 more upgrades has a 3,300% modifier. 10 Upgrades later and they only have 10% more armor/HP.
If I instead put those 10 upgrades into (cheaper and faster I might add) weapon upgrades (assume 30% per level as well)- thats a 300% weapon damage boost - my Tanks will kick the sh*t out of the tanks that went for the more expensive and longer armor upgrades....
It is this reasoning that I conclude it is may be better to spread out your upgrades on low tier upgrades.
Of course you have 5 research facilities, and having 1 or two upgraded weapon lines is better than a large mix of weapon lines with an mk1 upgrade levels - and proceeding along an upgrade line is needed to unlock better weapons - where new research really will give you a 30% increase *over the previous weapon damage*

Its a fixed benefit- if the body has 100 HP, each 30% HP upgrade adds 30 hp - but you end up paying more and more for that same 30 hp, and waiting longer and longer for it, even after your body has an HP of over 100.