What "direction"? All I'm doing is asking for feedback on an idea. Is that suddenly a bad thing? It's not like I'm going to do it if so many people are against it.ThomasCarstein wrote:As promised... I'm right now somewhat dissapointed with the direction this project is going :-S Here's my post that I have prepared earlier, sorry that it's so long.
I just can't agree with everything that's going on with Warzone 2100 these days...
Getting rid of the structure requirements was a good idea, and you still haven't given any reasons otherwise. <_<ThomasCarstein wrote:1st you wanted to get rid of structural requirements for research designs, now this
I don't think that's a very fair characterization of what's going on. The modifications are about nothing but fairness and rewarding play. I don't know what you mean by "comfort zones", but I'm pretty sure it's inaccurate.ThomasCarstein wrote:Zydonk wrote some nice lines in the last "rebalance" topic and I can't but copy some of them here:
"But a lot of what I'm reading here seems to have little to do with WZ itself and more to do with the kind of game individual players want to be comfortable with. As such, the modifications sought have little or nothing to do with fairness or rewarding play, but more to do with fitting WZ to the comfort zones of people who may never have engaged with the WZ vanilla." I'm still very much agreeing with this myself.
In any case, you'll need to be less vague for me to actually reply. I really can't tell what you're dissatisfied with.
Psh. If your only disagreement with the change is that it's giving you less choices, I can make up for it with more choices in other areas. I've introduced more upgrades than I've removed. Here are some new research topics that we didn't have before:ThomasCarstein wrote:I don't know if you think much about the future of this great game, but I do... and I think that if such "rebalances" will go on, warzone will diminish in to mediocrity and oblivion very fast. Therefor I can't agree with this, since it's effectively CHANGING and REDUCING one of the major aspects of Warzone - research & upgrade :rolleyes:
- Sensor Upgrade Mk3
- Radar Detector
- Rocket Autoloader Mk3
- APDSB MG Bullets Mk3
- Tungsten-Tipped MG Bullets
- Tungsten-Tipped MG Bullets Mk2
- Tungsten-Tipped MG Bullets Mk3
- Depleted Uranium MG Bullets
- HE Bomb Shells
- Improved Bomb Warhead
- Advanced Bomb Warhead
As it stands, I've repeated this thousands of times - unit production upgrades simply aren't a good choice. Refer to Sirlin's essay on Fairness - having choice is meaningless if the choice isn't viable. And a choice of factory production upgrades simply isn't viable.
Ask any good Warzone player. Acidjnk? Sperrfuerr? Mabsterone? Weedle? Researching that many production upgrades simply isn't worth it.
Actually, you consume more power since you have to research the production upgrade. In the late game, this becomes lots more, in fact.ThomasCarstein wrote:Well, sorry, but that's just not true (at least not all the time); much is dependant on your Let's make a case study:
You have 5 factories, 10000 power and want to produce 5 units which cost 2000 power each. Let's say that normally it takes 1 min to produce 1 unit, with mk2 it takes 45 sec and with mk3 it takes 30 seconds.
Now, if you start making all 5 units in one factory, it will on normal take you 5 min and 10000 power to have all 5 built. However if you build 1 in each factory, you will have all 5 built in 1 min (however probably not on the same location), power cost stays the same. If you upgrade factory production to mk2, in the first case you will have 5 in 3,75 min, in the second case in 45 seconds. At mk 3 you will get 5 in 2,5 min, in the second case in 30 seconds.
Note, that in any case the power consumption stays the same - therefore you have to produce your units carefully and not hastilly; that's the whole point of MICROMANAGEMENT! Another "whole point" is speed upgrades for production - they make units come out FASTER - which is GOOD! Why should that be removed?!
Here are actual numbers. Given a unit that takes 1 min to produce with RFP Mk3, with AdvFP it'll take 55 sec, with AdvFP Mk2 it'll take 50 sec, with AdvFP Mk3 it'll take 46 sec.
Making 5 units in one factory, if you have 4 sitting unused, is suboptimal. So we'd only look at the case where we make 1 unit in each factory.
With AdvFP Mk3, you get your 5 units 14 seconds earlier. You could, of course, have had the same effect if you had started manufacturing them 14 seconds earlier, so it gives you practically no advantage. You get a slight tactical advantage of getting new units faster if you change your mind, but it's outweighed by the amount of research you have to do to get there: 1350 power, and three endgame research topics' worth of research time.
It is, after all, three endgame research topics. With that kind of time+money, you could've, among other things, doubled the amount of damage Scourge Missile does (AMAS + AMW + AMW Mk2).
Double damage on an endgame weapon, or practically no advantage? This is what I mean when I say the choice simply isn't viable.
You also have to keep in mind that I'm not removing the ability to upgrade factory production. I'm just scaling the number of upgrades from 9 down to 3, and making those 3 a bit more effective. Many other upgrade lines only have 3 upgrades: Sensor Upgrade, Engineering, most T3 weapon upgrades... and I'd argue those are more worth it than factory production. You still have your choice, it just isn't an extremely deep choice, since it's not worth going that far down the upgrade line.
Most strategy games don't have any production speed upgrades at all, for precisely that reason. I've played StarCraft, WarCraft 3, Supreme Commander, Red Alert 3, CNC 3, and as far as I remember none of them have production speed upgrades.ThomasCarstein wrote:Haven't you played any other strategy games? In most of them you have some kind of speed upgrade for your unit output... Now imagine if all of the developers would start remodeling their games and delete all the speed upgrades on the premise that "sooner or later you will run out of money/gold/power and faster production speed won't bring you any bonuses (becouse you won't be able to build anything without the resources), so let's get rid of these upgrades preemptively!"
Actually, you never run out of money for research - two full generators is enough to keep 5 research facilities running full blast, even with the research speed upgrades. In addition, researching a single topic faster can do a ton of good, while getting a single unit faster isn't going to make much of a difference.ThomasCarstein wrote:Well, if this is the case, then why the hell do we still use the research speed upgrades & modules? "Sooner or later you will run out of money for research, so speed won't matter anymore, so let's delete them!"
Higher DPS? Which means you do more damage before you're killed. It's one of the biggest upgrades you can get. You can't run out of money for ammo - if you could, or if there were some other factor that restricted fire rate, weapon speed upgrades would indeed mean a lot less - such as in VTOLs, where ROF upgrades mean practically nothing.ThomasCarstein wrote:So why do we still use the weapon speed upgrades? "Sooner or later you will run out of money for vehicle & defence production, so speed of weapons won't matter anymore, so let's delete it!"
Seriously, I've only made minor changes to the research tree. They're small enough to be practically unnoticeable to a casual player. And even if I implement this one, it'll still be minor. Cannon still requires Hardened MG Bullets. Mortar still requires HEAT Cannon Shells and Factory Module. The endgame weapons are still Gauss, Scourge, and Pulse. We still have tanks, VTOLs, and cyborgs. Honestly, in total, my changes from 1.10 are even less than Troman's, who upset T3 balance.ThomasCarstein wrote:Imho you all should REALLY think about making a REDUX MOD instead (I mentioned it in the earlier rebalance post) where there would be just 1 speed to make 3 models and only 1 research line would be required to build everything; just leave the original game alone... I like the weapon power balancing, speed balancing and such general stuff; but simply removing upgrades and structure requirements is like amputating parts of the game body! If you slowly train your arms, you can make them swifter, stronger, more skilled for various reasons and jobs, but if you cut them off, you can't do anything more with them. I'd vote for preserving the original game structure and just balancing it's workings, not taking out whole parts of it - becouse once you take away one part, all the others become imbalanced and then you have to take away another one to make it even, then the third part becomes obsolete etc. etc., untill you have only the skeleton of the original game left.
Your scenario is mostly a non sequitur. What I'm doing is more comparable to "fixing up" than ripping out the insides and replacing them. After all, the core of Warzone is all staying, the research tree is simply being adjusted to make more sense.ThomasCarstein wrote:As a side note... I could compare this with the next fictious (or maybe not) scenario:
Rest assured, this particular suggestion isn't going to be implemented if the vote trends continue.ThomasCarstein wrote:Ok; having posted this I can safely say that if such procedures will be implemented in the normal version of the game instead of any redux mod, then I'm done with Warzone 2100 ressurection. You have CONTROL over a great game, but instead of trying to preserve it and improving it with various addons etc., you want to rebuild and change the whole thing in to something it is not and something it will never be - a new game which is easy, shiny and fast.
There are many such games out there at this time, but there will always be only one Warzone 2100. I'd like to keep it this way, but since all strings are in your hands, I guess I'm done hereBye, T.
Honestly, all the strings aren't in my hands. And even if it were, it wouldn't matter, because I listen. I'm no tyrant; I don't abuse power. I'm not going to implement a change if there are so many people against it. I'm still debating here since I still don't understand why people are against it, but I'm not going to go against everyone's ideas so quickly.




