Tech tree in chart form!

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Zarel
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Tech tree in chart form!

Post by Zarel »

Rhamphoryncus and Zarel present... The Warzone 2100 tech tree in chart form!

http://wzguide.co.cc/new/r/tech-tree-chart

Rave reviews!

<Supertanker> Holy crap

<Giel> is that the entire research tree?
<Giel> it's small ;-)

But seriously, folks. If anyone ever asks you what's so special about Warzone, just point them to this page. ;)
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ThomasCarstein
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Re: Tech tree in chart form!

Post by ThomasCarstein »

Holy crap, thanks for this! I'll make a poster of it and hang it over my pc :D

Seriously, this will help a lot with construction & research decisions...
Zarel wrote: If anyone ever asks you what's so special about Warzone, just point them to this page. ;)
Agreed :D I just wanna see the looks on the faces of players, who will see it for the first time, hihi xD
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Asterisk
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Re: Tech tree in chart form!

Post by Asterisk »

Holy shiiiiiiiiii-

Nice!

Never knew ther was THAT much stuff to research o.o
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devastator
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Re: Tech tree in chart form!

Post by devastator »

It's very good...but i don't need it.I even don't remember some upgrades,but i always choose best for me from existing variaty and it always works :3
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whippersnapper
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Re: Tech tree in chart form!

Post by whippersnapper »

.

- Bravo ! You guys did a great job which will no doubt help many players.

- However...
If anyone ever asks you what's so special about Warzone, just point them to this page.
- Well i can think of a number of strategy comp games whose Tech Tree is as vast and intricate as WZ's.
(Like Galactic Civ 2, for example or MOO3-iMod).

- I'm also not inclined to think, like most, that "unit design" makes WZ special because it was implemented
beautifully years before Pumpkin did it in at least 2 other strategy games I'm familiar with.

- This is gonna sound weird, maybe, but what mostly made WZ special for me was that it was a stable but clearly
an unfinished game that inspired a passion to work on it's evolution to make it a great game - which it was not
by a long shot but clearly had the potential to be, IMO..,

- Regards, whipper. :)
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Zarel
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Re: Tech tree in chart form!

Post by Zarel »

whippersnapper wrote:- Well i can think of a number of strategy comp games whose Tech Tree is as vast and intricate as WZ's.
(Like Galactic Civ 2, for example or MOO3-iMod).
GalCiv2's tech tree is simple - all techs only have one prereq - and it still seems smaller than Warzone's full tech tree. What's MOO3-iMod?
whippersnapper wrote:- I'm also not inclined to think, like most, that "unit design" makes WZ special because it was implemented
beautifully years before Pumpkin did it in at least 2 other strategy games I'm familiar with.
Oh, that's very true. I never really thought much of unit design; it always seemed "gimmicky" and not that useful.
whippersnapper wrote:- This is gonna sound weird, maybe, but what mostly made WZ special for me was that it was a stable but clearly
an unfinished game that inspired a passion to work on it's evolution to make it a great game - which it was not
by a long shot but clearly had the potential to be, IMO..,
We should really work on getting "stable" back... ;)

Hopefully, WRP will make the game what everyone saw the potential for in Warzone.
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whippersnapper
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Re: Tech tree in chart form!

Post by whippersnapper »

Zarel wrote:
GalCiv2's tech tree is simple - all techs only have one prereq - and it still seems smaller than Warzone's full tech tree. What's MOO3-iMod?
- True, on the preqs. It's also a matter of "feel" as you play with regard to GC, something hard to quantify. I have mixed feelings about WZ Research dependencies. The detail is impressive and appreciated, I clearly believe. However, I'm not so keen on the GPM implementation - I think the switch tasking excessive to the point that it degrades the battlefield aspect of the game which for me is the #1 experience that all other features and GUI's should serve to enhance.

- "What's MOO3-iMod?" I think you may find this of more than a passing interest - right up your alley with the work your doing.

- Master of Orion 1 & 2 are strategy classics. MOO 3 was a complete disaster upon retail release. Just about un-playable, especially MP (the rest was exacerbating boring). Well the guys at MOO3-iMod tackled this and made the MP mode of the game not only playable but enjoyable. They did many things including Rebalance and adding 50 more Research levels to the original 50 for a grand total of 100 research levels. You can check it out HERE
Zarel wrote:We should really work on getting "stable" back... ;)
- I was actually thinking about some really cool RTSs released around the time of WZ that Publishers forced the developers to release in such
bug-ridden, unstable states (with little if any after market support) that they were sunk from the get go for all their cool stuff. Games like "Metal Fatigue", "BattleZone" and "Dark Reign" I was thinking of.
Zarel wrote:Hopefully, WRP will make the game what everyone saw the potential for in Warzone.
- You guys are well on your way to achieving that goal already, I do sincerely believe.

- Regards, whipper :cool:
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"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
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