http://wzguide.co.cc/new/r/tech-tree-chart
Rave reviews!
<Supertanker> Holy crap
<Giel> is that the entire research tree?
<Giel> it's small
But seriously, folks. If anyone ever asks you what's so special about Warzone, just point them to this page.


AgreedZarel wrote: If anyone ever asks you what's so special about Warzone, just point them to this page.



- Well i can think of a number of strategy comp games whose Tech Tree is as vast and intricate as WZ's.If anyone ever asks you what's so special about Warzone, just point them to this page.

GalCiv2's tech tree is simple - all techs only have one prereq - and it still seems smaller than Warzone's full tech tree. What's MOO3-iMod?whippersnapper wrote:- Well i can think of a number of strategy comp games whose Tech Tree is as vast and intricate as WZ's.
(Like Galactic Civ 2, for example or MOO3-iMod).
Oh, that's very true. I never really thought much of unit design; it always seemed "gimmicky" and not that useful.whippersnapper wrote:- I'm also not inclined to think, like most, that "unit design" makes WZ special because it was implemented
beautifully years before Pumpkin did it in at least 2 other strategy games I'm familiar with.
We should really work on getting "stable" back...whippersnapper wrote:- This is gonna sound weird, maybe, but what mostly made WZ special for me was that it was a stable but clearly
an unfinished game that inspired a passion to work on it's evolution to make it a great game - which it was not
by a long shot but clearly had the potential to be, IMO..,

- True, on the preqs. It's also a matter of "feel" as you play with regard to GC, something hard to quantify. I have mixed feelings about WZ Research dependencies. The detail is impressive and appreciated, I clearly believe. However, I'm not so keen on the GPM implementation - I think the switch tasking excessive to the point that it degrades the battlefield aspect of the game which for me is the #1 experience that all other features and GUI's should serve to enhance.Zarel wrote:
GalCiv2's tech tree is simple - all techs only have one prereq - and it still seems smaller than Warzone's full tech tree. What's MOO3-iMod?
- I was actually thinking about some really cool RTSs released around the time of WZ that Publishers forced the developers to release in suchZarel wrote:We should really work on getting "stable" back...
- You guys are well on your way to achieving that goal already, I do sincerely believe.Zarel wrote:Hopefully, WRP will make the game what everyone saw the potential for in Warzone.