ferko
Greenhorn
Posts: 13 Joined: 10 Apr 2009, 21:51
Post
by ferko » 10 Apr 2009, 21:57
so for about a week now the game locks up on the lvl when u first have to use the mortars. ive tried 2.1 2.2 with wine and native linux, it always locks my machine. this is extremly frustrating because i just want to play this great game. is this a known issue?
Linux dankbox2 2.6.27 #1 SMP PREEMPT Tue Dec 9 22:03:51 EST 2008
Four Intel Xeon 1993MHz processors, 15944.78 total bogomips, 1011M RAM
System library 2.9.0 7600GT 512MB AGP
i used the 2.1 binary in the debian repo, compiled 2.1.3 from source, installed windows 2.1.3, then tried 2.2.
HELP
thanks
ferko
Greenhorn
Posts: 13 Joined: 10 Apr 2009, 21:51
Post
by ferko » 11 Apr 2009, 01:00
so i got thru the lvl!! and lost :-S but when i hit load saved game, it froze the box again, o this was on 2.1.0 =D
stiv
Warzone 2100 Team Member
Posts: 876 Joined: 18 Jul 2008, 04:41
Location: 45N 86W
Post
by stiv » 11 Apr 2009, 01:40
What video driver are you using?
ferko
Greenhorn
Posts: 13 Joined: 10 Apr 2009, 21:51
Post
by ferko » 11 Apr 2009, 02:27
latest stable nvidia, it dosent even warm the card up, or really load much into ram
Zarel
Elite
Posts: 5770 Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Post
by Zarel » 11 Apr 2009, 03:54
ferko wrote: latest stable nvidia, it dosent even warm the card up, or really load much into ram
Are you using the binary blob drivers from Nvidia's website? Open-source drivers generally don't have very good 3D support.
Can you zip up the savegame and send it as an attachment?
ferko
Greenhorn
Posts: 13 Joined: 10 Apr 2009, 21:51
Post
by ferko » 11 Apr 2009, 05:46
of course i am, who the hell would think you get 3d otherwise
ive been running it at 1024x786 in a window
wz.zip
the config in there is from the win install, i have turned off shadows, i also compiled 2.2b from src and that lasted about 4 min
should i roll back my nvidia driver to a good one like 169.9 ? i will try that, as soon as my torrent of the retail discs finish xD
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ferko
Greenhorn
Posts: 13 Joined: 10 Apr 2009, 21:51
Post
by ferko » 11 Apr 2009, 19:31
*bump* how do i make debug work and dump to file? it not documented anywhere
Zarel
Elite
Posts: 5770 Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Post
by Zarel » 11 Apr 2009, 19:39
ferko wrote: *bump* how do i make debug work and dump to file? it not documented anywhere
If you install the debug version, it makes stderr.txt and stdout.txt in the folder Warzone is in.
ferko
Greenhorn
Posts: 13 Joined: 10 Apr 2009, 21:51
Post
by ferko » 11 Apr 2009, 20:14
empty =P what do YOU think Zarel?
Zarel
Elite
Posts: 5770 Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Post
by Zarel » 11 Apr 2009, 23:01
ferko wrote: empty =P what do YOU think Zarel?
chmod the directory so it's you-writable?
ferko
Greenhorn
Posts: 13 Joined: 10 Apr 2009, 21:51
Post
by ferko » 11 Apr 2009, 23:08
i run everything as root, have done so for 15 years
ima rebuild 2.2 for lin again, the FMV's play like a charm thou
ferko
Greenhorn
Posts: 13 Joined: 10 Apr 2009, 21:51
Post
by ferko » 12 Apr 2009, 00:01
ok so that 3 lockup and no .txt files, 2.2 in wine, 2.2 from src, 2.2 installed =P could this MAYBE have something do to with the 2.1 install from the debian repo?
Zarel
Elite
Posts: 5770 Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Post
by Zarel » 12 Apr 2009, 00:10
ferko wrote: ok so that 3 lockup and no .txt files, 2.2 in wine, 2.2 from src, 2.2 installed =P could this MAYBE have something do to with the 2.1 install from the debian repo?
So it's a lockup, not a crash? Can you attach gdb to the process and stackdump the thing?
ferko
Greenhorn
Posts: 13 Joined: 10 Apr 2009, 21:51
Post
by ferko » 12 Apr 2009, 00:12
woah now! what? =D yea its a lockup i gotta get off my ass and hit the reset button
its random as well not like any certian thing triggers it, but the system freezes and the .ogg's skip. what can i do for more info? i just uninstalled everything debian installed and am working soley from source now.
{EDIT} i got gdb installed now, but uhhh i duno how to use it =D
ferko
Greenhorn
Posts: 13 Joined: 10 Apr 2009, 21:51
Post
by ferko » 12 Apr 2009, 01:44
duno if this helps
Carrying out self-test:
Playlist self-test: PASSED
Audio self-test: PASSED
Sound self-test: PASSED
NETtypes self-test: PASSED
Tagfile self-test: PASSED
Parsing self-test...
[t1000] Testing parsing of valid file "test1: empty file"
[t1000] Testing parsing of valid file "test2: fully commented out"
[t1000] Testing parsing of valid file "test3: single level entry"
[t1000] Testing parsing of valid file "test4: Custom type number"
[t1000] Testing parsing of valid file "test5: Custom player count"
[t1000] Testing parsing of valid file "test6: Custom player count and level type (1)"
[t1000] Testing parsing of valid file "test7: Custom player count and level type (2)"
[t1000] Testing parsing of valid file "test8: Assign a game to a non-`campaign` dataset"
[t1000] Testing parsing of invalid file "test1: wrongly ordered level_entry (1)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test2: wrongly ordered level_entry (2)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test3: wrongly ordered level_entry (3)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test4: wrongly ordered level_entry (4)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test5: Bad type number" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test6: Changing type of non-`level` dataset (1)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test7: Changing type of non-`level` dataset (2)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test8: Changing type of non-`level` dataset (3)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test9: Changing type of non-`level` dataset (4)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test10: Changing type of non-`level` dataset (5)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test11: Changing type of non-`level` dataset (6)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test12: Changing type of non-`level` dataset (7)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test13: Changing type of non-`level` dataset (8)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test14: Changing type of non-`level` dataset (9)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test15: Changing player count of non-`level` dataset (1)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test16: Changing player count of non-`level` dataset (2)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test17: Changing player count of non-`level` dataset (3)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test18: Changing player count of non-`level` dataset (4)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test19: Changing player count of non-`level` dataset (5)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test20: Changing player count of non-`level` dataset (6)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test21: Changing player count of non-`level` dataset (7)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test22: Changing player count of non-`level` dataset (8)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test23: Changing player count of non-`level` dataset (9)" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test24: Assign a game to a `campaign` dataset" (expect error debug-messages)
[t1000] Testing parsing of invalid file "test25: Assign multiple games to a dataset" (expect error debug-messages)
Parsing self-test: PASSED
Levels self-test...
Loaded: CAM_1A
Saved: selftest/CAM_1A.gam
Loaded: CAM_2A
Saved: selftest/CAM_2A.gam
Loaded: CAM_3A
Saved: selftest/CAM_3A.gam
Loaded: FASTPLAY
Saved: selftest/FASTPLAY.gam
Loaded: TUTORIAL3
Saved: selftest/TUTORIAL3.gam
Loaded: BeggarsKanyon-T1
Saved: selftest/BeggarsKanyon-T1.gam
Levels self-test: PASSED
Map self-test...
A* timing BeggarsKanyon-T1: 7.23 (191 nodes)
fPath timing BeggarsKanyon-T1: 1.56 (191 nodes)
A* timing MizaMaze-T3: 6.41 (147 nodes)
fPath timing MizaMaze-T3: 1.35 (147 nodes)
Map self-test: PASSED
All tests PASSED!
AL lib: ALc.c:1302: exit() 1 device(s) and 1 context(s) NOT deleted