Map won't compile. (semi-fixed)
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Mysteryem
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Map won't compile. (semi-fixed)
I'm having diffuculty compiling a pre-release version of my map, it keeps giving me the error that a player is missing a truck, but each player has a truck. Even after enabling each player and giving them a truck each it still doesn't work. Attached is the lnd file. Please help.
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Last edited by Mysteryem on 29 Mar 2009, 22:30, edited 1 time in total.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Zarel
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Re: Map won't compile.
Give them the other type of truck. There are two identical "truck" templates, and EditWorld only recognizes one of them.
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Mysteryem
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Re: Map won't compile.
I have, each player has 3 of one and 1 of the other. I always do that with my maps.Zarel wrote:Give them the other type of truck. There are two identical "truck" templates, and EditWorld only recognizes one of them.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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Mysteryem
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- Joined: 22 Sep 2008, 19:44
- Location: UK
Re: Map won't compile.(fixed)
I have it compiling now, I had to add trucks for the unused players. They appear in mayhem mode only, but are quickly destroyed by the scavs. I have no idea how or why this happens, but it has.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
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zydonk
- Trained

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Re: Map won't compile. (fixed)
The prob seems have been that you were trying to set up what was in effect a 5-player map. WZ accepts only 2-, 4-, or 8-players maps. Also, you may be required (I haven't tested for this...) to use the available players in series: first two for a 2-c, first four for a 4-c, etc. That means that you could not jump to using player seven - as you tried to do - out of sequence.
Anyway, give yourself a point for ingenuity... (btw consider creating a small pocket in the map and placing the supernumeraries in it.)
PS have you tried playing the map?
Anyway, give yourself a point for ingenuity... (btw consider creating a small pocket in the map and placing the supernumeraries in it.)
PS have you tried playing the map?
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Zarel
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Re: Map won't compile. (fixed)
OH!
Did you put the scavs on the wrong team?
Scavs have to be on team 7.
Did you put the scavs on the wrong team?
Scavs have to be on team 7.
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Mysteryem
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Re: Map won't compile. (fixed)
Nope, all the scavs were on team 7 and teams 4,5 and 6 had no structures or units, but all of them needed 1 truck for it to compile.Zarel wrote:OH!
Did you put the scavs on the wrong team?
Scavs have to be on team 7.
In response to Zydonk: They get destroyed within the first second of a mayhem game, so nobody need to worry about them.
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."