But that's why I have a laptop! So i got about 30 min more in on this, sorry I can't seem to get much time at all, but here's a quick pic of a possible updated "HQ" building:


this is as far as the "actual" geometry will go, perhaps a little too far. Now I begin the process of building up the sexy high-poly version so I can project it down onto the low-poly, build normal maps, and pull out as much detail as I can from these few polys- always a good fight there yep yep. I won't go too crazy though, I know this needs to fit in with the rest of the game.
I envision the entire "viewing deck" (top tier) and the radar dish rotating autonomously. on the lowest level, the outermost extrusion will be steel girders/supports, while the inner is the concrete core.
So I know what I can do, does the engine do opacity maps?
Oh and it is currently 406 poly...
thoughts welcome






