New wheels

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Mysteryem
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Re: New wheels

Post by Mysteryem » 04 Jan 2009, 16:08

Zoloom wrote:Hum a question...how do you get two weapons ? XD
In the new version, 2.1 final (and maybe rc1 and rc2) multiply turrets isn't used. To do so you will need to create a mod and then edit body.txt, you'll need too change the number of weapon slots on the heavy bodies (and light and medium if you want). http://developer.wz2100.net/wiki/Txt_Editing

I now just have to create the wheels for the Dragon.

And thanks for putting a mod together Elio.
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Re: New wheels

Post by Zoloom » 04 Jan 2009, 17:17

Interesting, thanks.

But why two-weapons turrets are disabled on the 2.1 version ? They don't shoot correctly ?
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Mysteryem
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Re: New wheels

Post by Mysteryem » 04 Jan 2009, 17:25

Zoloom wrote:But why two-weapons turrets are disabled on the 2.1 version ? They don't shoot correctly ?
This thread should explain it: viewtopic.php?f=19&t=2348&start=0
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Re: New wheels

Post by Mysteryem » 04 Jan 2009, 20:37

I have finally completed all of the new wheels, here is a picture which shows them all in-game. Also attached is the wheels for the super heavy body.
prsrwhl1.pie
Superheavy wheels (right)
(6.58 KiB) Downloaded 240 times
prslwhl1.pie
Superheavy wheels (left)
(6.45 KiB) Downloaded 266 times
wheels.wz
The same file as the one Elio posted earlier, but with the new superheavy wheels added and the slight change to the texturing on the light wheels.
(281.73 KiB) Downloaded 263 times
Image
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Re: New wheels

Post by Tiberian » 05 Jan 2009, 06:09

i think you should overhaul ALL the propulsions :P this is pretty great

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Zoloom
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Re: New wheels

Post by Zoloom » 05 Jan 2009, 12:11

Will we have this wheels in the normal mod ?
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Re: New wheels

Post by Thyranim » 05 Jan 2009, 13:13

this wheels (looking awesome :D )
with the tracked propulsion by Black Project

I'm anxious to see, how the half-tracked-propulsion would look like O_o

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Re: New wheels

Post by Arcalane » 05 Jan 2009, 21:36

Nice! The middle wheel and rear two wheels for the superheavy look a bit weird though, as if they're not really circular, more like deformed ovals. Gonna try this out later.

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Re: New wheels

Post by Mysteryem » 05 Jan 2009, 21:54

Arcalane wrote:Nice! The middle wheel and rear two wheels for the superheavy look a bit weird though, as if they're not really circular, more like deformed ovals. Gonna try this out later.
Actually they're just bigger (maybe slightly deformed) it looks like that because you are looking at less of them, more of them go under the casing.
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Re: New wheels

Post by fisk0 » 06 Jan 2009, 13:41

Mysteryem wrote:I have finally completed all of the new wheels, here is a picture which shows them all in-game. Also attached is the wheels for the super heavy body.
prsrwhl1.pie
prslwhl1.pie
wheels.wz
Image
Oh god, that super heavy body looks fantastic with your new wheels. Extremely impressive work.
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Re: New wheels for large bodies

Post by Zi-Chan » 09 Jan 2009, 03:14

Mysteryem wrote:Do you mean I should round the edges of the frame so it flows more nicely and isn't so sharp (eg. A curve instead of a right angle)
Yeh. :cool:
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Re: New wheels

Post by ClockWork » 01 Feb 2009, 23:36

Hmm…those wheels sure are looking mighty good! Hehe, the bug class gets no glory :P

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