power generator updated

Discuss the future of Warzone 2100 with us.
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3780
Joined: 03 Aug 2006, 19:39

Re: power generator updated

Post by Per »

elio wrote:here you are :)
Awesomeness!
User avatar
Black Project
Regular
Regular
Posts: 751
Joined: 04 Apr 2008, 20:53

Re: power generator updated

Post by Black Project »

elio wrote:now some ingame screenshots.. i'm sorry, i had to cut off the pylons due to exceeding 512 points limit :stressed: i'll optimise this soon

post what you think :)
Great work, especially with the texture of the generator, regards.
elio
Regular
Regular
Posts: 508
Joined: 09 Jun 2007, 22:11

Re: power generator updated

Post by elio »

:D thanks

here's one without base plate
to use them ingame we really need the teamcolours thingy... (remember viewtopic.php?f=6&t=2156 )
but i know you devs are very busy people..

regards
elio
You do not have the required permissions to view the files attached to this post.
User avatar
whippersnapper
Regular
Regular
Posts: 1183
Joined: 21 Feb 2007, 15:46

Re: power generator updated

Post by whippersnapper »

.

Even the shadows cast by the new structs are fresh and intriguing. WZ is looking more and more like a game just released.

.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
Kamaze
Regular
Regular
Posts: 1017
Joined: 30 Jul 2006, 15:23

Re: power generator updated

Post by Kamaze »

whippersnapper wrote:Even the shadows cast by the new structs are fresh and intriguing.
http://en.wikipedia.org/wiki/Shadow_volume
We all have the same heaven, but not the same horizon.
User avatar
Zi-Chan
Trained
Trained
Posts: 180
Joined: 12 Aug 2008, 01:06

Re: power generator updated

Post by Zi-Chan »

I find it better without the Base-Platform. We never really needed them. Some Buildings do look better with them, current old Factory for example, but new fresh Designs like your two new Buildings can make them needless. Well done. ;)

They are too all-grey, i find.. I would want to see more Metal and/or unbreakable Glass than all Concrete. E.g. those Pipelines made of Metal.

P.S.: Interesting rotated Map you got there :P
Last edited by Zi-Chan on 15 Dec 2008, 23:42, edited 2 times in total.
:ninja:
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3780
Joined: 03 Aug 2006, 19:39

Re: power generator updated

Post by Per »

Zi-Chan wrote:I find it better without the Base-Platform.
Agreed.
elio wrote: to use them ingame we really need the teamcolours thingy...
Yep. And now that the xmas holiday is coming up, perhaps we can get this ball rolling... :D
User avatar
whippersnapper
Regular
Regular
Posts: 1183
Joined: 21 Feb 2007, 15:46

Re: power generator updated

Post by whippersnapper »

....

Thanks for the heads-up Kamaze. I can barely keep up with all the angles of development for improving WZ &
that is surely a far, far, easier effort than any of the dev doing.

And I would also agree dispensing with the struc mattes is a vast improvement and these new structs fit
directly into the landscape quite naturally which also, IMO, leads to a greater immersion in the game world as
do the new textures (and renderer by Gerard)..

.
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem

"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
elio
Regular
Regular
Posts: 508
Joined: 09 Jun 2007, 22:11

Re: power generator updated

Post by elio »

Zi-Chan wrote: They are too all-grey, i find.. I would want to see more Metal and/or unbreakable Glass than all Concrete. E.g. those Pipelines made of Metal.
P.S.: Interesting rotated Map you got there :P
hmm yes you're right, i'll have a look on this, but metal is impossible atm, it has to reflect light, unfortunately we don't support specular lighting *wink*, yet..

PS: yeah seems to be the new mini-mapcode
ThunderBuns
Rookie
Rookie
Posts: 26
Joined: 03 Jan 2008, 22:37

Re: power generator updated

Post by ThunderBuns »

Wow. It looks great. I can't wait until it's released.
User avatar
qubodup
Trained
Trained
Posts: 47
Joined: 18 Jul 2007, 03:30
Location: Berlin, Germany

Re: power generator updated

Post by qubodup »

Real nice! :)
User avatar
HLG Dale
Trained
Trained
Posts: 46
Joined: 11 Apr 2009, 22:33
Location: at a laptop in Bury st edmunds -> (in suffolk) -> (in england)

Re: power generator updated

Post by HLG Dale »

ok is it me or are we turning all "square buildings" into "triangle buildings", you know what i mean... :-S
Dale- (Adjective)
means:
A person/s and/or living creture/s addicted to playing Warzone 2100.
Warzone 2100- (Name)
Is:
the best/greatest game in the world/planet that should have continued being developed into a series.
elio
Regular
Regular
Posts: 508
Joined: 09 Jun 2007, 22:11

Re: power generator updated

Post by elio »

HLG Dale wrote:ok is it me or are we turning all "square buildings" into "triangle buildings", you know what i mean... :-S
yes, and your post is an example of what i call unconstructive criticism.

general info: after some things (blender wzm exporter, wzm format etc) are done you'll soon get a mod to play with :P (unfortunately i can't give you an estimate when it's done)