Discuss the future of Warzone 2100 with us.
elio
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Posts: 508 Joined: 09 Jun 2007, 22:11
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by elio » 21 Sep 2008, 10:48
original topic (i dunno how to move a topic):
viewtopic.php?f=10&t=1949
i hope you like it
PS: go and buy a new pc!
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doom3r
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Posts: 502 Joined: 29 Aug 2007, 15:04
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by doom3r » 21 Sep 2008, 12:30
Wow this is uber!
And yes It looks like it has lots of polies.
Could we have a pict of this in-game?
elio
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Posts: 508 Joined: 09 Jun 2007, 22:11
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by elio » 21 Sep 2008, 13:21
thx
here some ingame screenshots (ya i know it's to big scaled)
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fisk0
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Location: Stockholm, Sweden
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by fisk0 » 22 Sep 2008, 01:05
I love it. My personal preference is of course C&C or Red Alert style power plants with huge cooling towers/chimneys, but I think your model will fit perfectly in the game. Can't wait to see it textured ingame.
Desktop : AMD Athlon X3 440 3.0ghz, 4GB RAM, Radeon HD4200, Windows 7 Professional 64-bit
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Black Project
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by Black Project » 22 Sep 2008, 03:08
Wow, a huge power generator!!!
Great job elio, i liked very much of your "big" power generator.
You can also make the model of the normal power generator, but without those 3 huge pylons around of it.
Texture it, and you will make me proud
Examples
normal generatot.png
power module.png
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wari
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Location: Dublin
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by wari » 22 Sep 2008, 12:08
Brilliant, as for the size, a real life power plant would be that size or bigger, so I think it makes for a more realistic scale.
Per
Warzone 2100 Team Member
Posts: 3780 Joined: 03 Aug 2006, 19:39
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by Per » 22 Sep 2008, 17:00
Actually, I too have a secret crush on the way-too-big power generator. The only problem is that the base plate is too small. Oh, and the structure needs to cover more tiles to avoid creating clipping hell.
elio
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Posts: 508 Joined: 09 Jun 2007, 22:11
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by elio » 22 Sep 2008, 17:53
of course, i didn't want it soo big, i'd like 2x2 tiles, like the original, but i haven't got the time to try 10x if the pie export matches
Deus Siddis
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by Deus Siddis » 23 Sep 2008, 05:22
But if you just figure out once how many units wide a tile is, you can easily fix this and any other scale issues you encounter down the line.
elio
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Posts: 508 Joined: 09 Jun 2007, 22:11
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by elio » 14 Dec 2008, 15:40
arranged the uv-mesh
now.. i proceed to texturing
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Per
Warzone 2100 Team Member
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by Per » 14 Dec 2008, 19:41
Neat. Can you fit any team colours on it?
elio
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by elio » 14 Dec 2008, 21:21
here you are
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elio
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by elio » 14 Dec 2008, 22:45
now some ingame screenshots.. i'm sorry, i had to cut off the pylons due to exceeding 512 points limit
i'll optimise this soon
post what you think
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Jimmbob
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by Jimmbob » 15 Dec 2008, 01:28
oooie looks amazing! Great work
Tiberian
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by Tiberian » 15 Dec 2008, 05:11
looks great, i am anticipating this