multiplayer

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marcmad
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multiplayer

Post by marcmad »

i think multyplayer was find whit beta_5 but he can have some problem if the connection is bad. likeinvincible unit, teleport and lot other.
In other strategie game i saw, it don't have problem, that just transformed in lag... That nt like this in wz and that cause problem in multiplayer vs human. Will we correct this?
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Buginator
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Re: multiplayer

Post by Buginator »

If you are asking, if there is lots of packet loss, then will the game ever recover? Then no, not really, at this time.
However, there are some modifications to limit the effect of this. It will most likely be in 2.2 though. 2.1 is in feature lock...
and it ends here.
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marcmad
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Re: multiplayer

Post by marcmad »

ok. Just want to say that i prefer lagging than what we have now.