i think multyplayer was find whit beta_5 but he can have some problem if the connection is bad. likeinvincible unit, teleport and lot other.
In other strategie game i saw, it don't have problem, that just transformed in lag... That nt like this in wz and that cause problem in multiplayer vs human. Will we correct this?
multiplayer
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Buginator
- Professional

- Posts: 3285
- Joined: 04 Nov 2007, 02:20
Re: multiplayer
If you are asking, if there is lots of packet loss, then will the game ever recover? Then no, not really, at this time.
However, there are some modifications to limit the effect of this. It will most likely be in 2.2 though. 2.1 is in feature lock...
However, there are some modifications to limit the effect of this. It will most likely be in 2.2 though. 2.1 is in feature lock...
and it ends here.
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marcmad
- Trained

- Posts: 251
- Joined: 08 Mar 2008, 17:24
Re: multiplayer
ok. Just want to say that i prefer lagging than what we have now.