Crash game when load a save game

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bisounours army
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Re: Crash game when load a save game

Post by bisounours army »

yes thanks a lot for help i go build myself the specfile ;) .
And special thanks for developer for this great games :D
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Re: Crash game when load a save game

Post by bisounours army »

Sorry i have already the bug. I explain, i have the first time Start a SP game, and save as soon as your in. The save name is campagne1 the game don't crash i have continue the mission when i have finish the first mission i have choice between save or continue i choose save and the save name is campagne2. but the game crash at this moment.

Code: Select all

$ warzone2100 --savegame .warzone2100-2.1/savegame/campagne1
error   |000000000000: [openLoadFile] file savegame//.warzone2100-2.1/savegame/campagne1 could not be opened: File not found
error   |000000000000: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: ''
warzone2100: frame.c :309 : openLoadFile:  L'assertion « !"unable to open file" » a échoué.
Could not find the frame base for "abort".
Saved dump file to '/tmp/warzone2100.gdmp'
Abandon
$ warzone2100 --savegame .warzone2100-2.1/savegame/campagne2
error   |000000000000: [openLoadFile] file savegame//.warzone2100-2.1/savegame/campagne2 could not be opened: File not found
error   |000000000000: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: ''
warzone2100: frame.c :309 : openLoadFile:  L'assertion « !"unable to open file" » a échoué.
Could not find the frame base for "abort".
Saved dump file to '/tmp/warzone2100.gdmp'
Abandon
I can save the game as soon as your in mission but i can't load this savegame and the savegame an another moment = crash ???


I have attach save game directory
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Re: Crash game when load a save game

Post by Buginator »

Well, campagne2 is corrupted.
campaign1 & campagne1 work fine.
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Re: Crash game when load a save game

Post by bisounours army »

do you want something about that? option --debug all maybe?
And why the games can't open the file, because the path name start with a point ?

Code: Select all

file savegame//.warzone2100-2.1/savegame/campagne1 could not be opened: File not found
with option --debug all , see attach file. I can't redirect the output to file with this option

Code: Select all

warzone2100 --debug all > debug.txt
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Re: Crash game when load a save game

Post by Buginator »

bisounours army wrote:do you want something about that? option --debug all maybe?
And why the games can't open the file, because the path name start with a point ?

Code: Select all

file savegame//.warzone2100-2.1/savegame/campagne1 could not be opened: File not found
with option --debug all , see attach file. I can't redirect the output to file with this option

Code: Select all

warzone2100 --debug all > debug.txt
I do not know why your campaign2 file got corrupted. The --debug all option is only marginally helpful.
The others loaded and worked fine though.

As for redirect --debug all output, you can specify --debugfile filename or, redirect stderr like --debug all 2 >filename
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Re: Crash game when load a save game

Post by bisounours army »

Code: Select all

$ warzone2100 --debug all --debugfile debug.txt
see attach file
error come always when the game try to load Texture[27]

Code: Select all

......
map     |000000625415: [mapLoadTagged]  * Texture[26]: page-25
map     |000000625415: [mapLoadTagged]  * Texture[27]:
error   |000000625415: [tf_error] Invalid value type in buffer
.......
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Re: Crash game when load a save game

Post by Buginator »

What level was this?


Seems you had a tagfile issue:

Code: Select all

map     |000000625415: [mapLoadTagged]  * Texture[26]: page-25
map     |000000625415: [mapLoadTagged]  * Texture[27]: 
error   |000000625415: [tf_error] Invalid value type in buffer
error   |000000625415: [tf_print_nested_groups] Group trace:
error   |000000625415: [tf_print_nested_groups]   #0: 0x02 GR     0 default:false
error   |000000625415: [tf_print_nested_groups]   #1: 0x0f GR     0 default:false
error   |000000625415: [tf_error] While reading 'savegame/Mission1/game.wzs' using definition file 'tagdefinitions/savegame/map.def'
warzone2100: tagfile.c :508 : scanforward:  L'assertion « !"tagfile error" » a échoué.
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Re: Crash game when load a save game

Post by bisounours army »

it's level 1
i go try with a savegame at the end of level 2.
Edit: see attach file
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Re: Crash game when load a save game

Post by Buginator »

I wish I could replicate the issues you are having, but I can't :( :stressed:
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Re: Crash game when load a save game

Post by bisounours army »

okay O_o :( . Now i do what?
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Re: Crash game when load a save game

Post by Buginator »

bisounours army wrote:okay O_o :( . Now i do what?
About all I can think of is for you to run the game under gdb, and trace back the problem, and report what it is.

I just know, it don't do that on my two systems, so I don't think it anything directly related to warzone. It may be one of the libs you are using, or something like that.

It also isn't a widespread issue, or everyone would be complaining about it.

I am not a linux guru, but perhaps those that are can chime in?

Sorry, out of ideas. :stressed:
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Re: Crash game when load a save game

Post by bisounours army »

maybe a problem with a libs because all people who play at warzone on fedora they are same bug. What Linux you use for testing?

what's it gdb?
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Re: Crash game when load a save game

Post by Buginator »

bisounours army wrote:maybe a problem with a libs because all people who play at warzone on fedora they are same bug. What Linux you use for testing?

what's it gdb?
I use debian 32bit, and debian 64bit, and windows 32bit.

gdb is the debugger. 'man gdb' if you want...
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Re: Crash game when load a save game

Post by bisounours army »

I have try with a nex revision and now i can save the game O_o but i can't load a save game O_o !

Code: Select all

$  warzone2100 --debug all --debugfile debug.txt --savegame ~/.warzone2100-2.1/savegame/Level1.gam 
wz      |000000000000: [main] Using language: 
wz      |000000000000: [initialize_ConfigDir] Write dir: /home/Jonathan/.warzone2100-2.1/
wz      |000000000000: [initialize_ConfigDir] Base dir: /usr/local/bin/
wz      |000000000000: [main] Warzone 2100 - Version TRUNK r0 - Built Oct 22 2008 - DEBUG
fog     |000000000000: [war_SetFog] Visual fog turned OFF
fog     |000000000000: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
main    |000000000000: [main] initializing
wz      |000000000000: [registry_load] Loading the registry from [directory: /home/Jonathan/.warzone2100-2.1/] config
wz      |000000000000: [openLoadFile] Reading...[directory: /home/Jonathan/.warzone2100-2.1/] config
wz      |000000000000: [registry_load] Parsing the registry from [directory: /home/Jonathan/.warzone2100-2.1/] config
wz      |000000000000: [setLanguage] Setting language to "System locale" ()
wz      |000000000000: [setLocaleUnix] Requested locale "", got "fr_FR.UTF-8" instead
fog     |000000000000: [war_SetFog] Visual fog turned OFF
fog     |000000000000: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
fog     |000000000000: [avSetStatus] avSetStatus: Setting fog of war ON
3d      |000000000000: [setTextureSize] texture size set to 128
wz      |000000000000: [registry_save] Saving the registry to [directory: /home/Jonathan/.warzone2100-2.1/] config
wz      |000000000000: [saveFile] We are to write (config) of size 698
wz      |000000000000: [saveFile] Successfully wrote to /home/Jonathan/.warzone2100-2.1//config with 698 bytes
wz      |000000000000: [registry_save] Saving the registry to [directory: /home/Jonathan/.warzone2100-2.1/] config
wz      |000000000000: [saveFile] We are to write (config) of size 698
wz      |000000000000: [saveFile] Successfully wrote to /home/Jonathan/.warzone2100-2.1//config with 698 bytes
net     |000000000000: [NETinit] NETinit
net     |000000000000: [NETinit] NETPLAY: Init called, MORNIN'
wz      |000000000000: [saveConfig] Writing prefs to registry
wz      |000000000000: [registry_save] Saving the registry to [directory: /home/Jonathan/.warzone2100-2.1/] config
wz      |000000000000: [saveFile] We are to write (config) of size 698
wz      |000000000000: [saveFile] Successfully wrote to /home/Jonathan/.warzone2100-2.1//config with 698 bytes
wz      |000000000000: [registerSearchPath] registerSearchPath: Registering /home/Jonathan/.warzone2100-2.1/ at priority 2
wz      |000000000000: [rebuildSearchPath] Cleaning up
wz      |000000000000: [rebuildSearchPath] Removing [/home/Jonathan/.warzone2100-2.1/] from search path
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [rebuildSearchPath] *** Switching to multiplay mods ***
wz      |000000000000: [rebuildSearchPath] Adding [/home/Jonathan/.warzone2100-2.1/] to search path
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [registerSearchPath] registerSearchPath: Registering /usr/local/data/ at priority 3
wz      |000000000000: [rebuildSearchPath] Cleaning up
wz      |000000000000: [rebuildSearchPath] Removing [/home/Jonathan/.warzone2100-2.1/] from search path
wz      |000000000000: [rebuildSearchPath] Removing [/usr/local/data/] from search path
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [rebuildSearchPath] *** Switching to multiplay mods ***
wz      |000000000000: [rebuildSearchPath] Adding [/home/Jonathan/.warzone2100-2.1/] to search path
wz      |000000000000: [rebuildSearchPath] Adding [/usr/local/data/] to search path
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [registerSearchPath] registerSearchPath: Registering /usr/local/share/warzone2100/ at priority 4
wz      |000000000000: [rebuildSearchPath] Cleaning up
wz      |000000000000: [rebuildSearchPath] Removing [/home/Jonathan/.warzone2100-2.1/] from search path
wz      |000000000000: [rebuildSearchPath] Removing [/usr/local/data/] from search path
wz      |000000000000: [rebuildSearchPath] Removing [/usr/local/share/warzone2100/] from search path
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [rebuildSearchPath] *** Switching to multiplay mods ***
wz      |000000000000: [rebuildSearchPath] Adding [/home/Jonathan/.warzone2100-2.1/] to search path
wz      |000000000000: [rebuildSearchPath] Adding [/usr/local/data/] to search path
wz      |000000000000: [rebuildSearchPath] Adding [/usr/local/share/warzone2100/] to search path
never   |000000000000: [addSubdirs] addSubdirs: Examining subdir: [aivolution.wz]
never   |000000000000: [inList] inList: Current item: [aivolution.wz]
never   |000000000000: [addSubdirs] addSubdirs: Examining subdir: [grim.wz]
never   |000000000000: [inList] inList: Current item: [grim.wz]
never   |000000000000: [addSubdirs] addSubdirs: Examining subdir: [newst_tiles.wz]
never   |000000000000: [inList] inList: Current item: [newst_tiles.wz]
never   |000000000000: [addSubdirs] addSubdirs: Examining subdir: [ntw.wz]
never   |000000000000: [inList] inList: Current item: [ntw.wz]
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [printSearchPath]     [/usr/local/share/warzone2100/mp.wz]
wz      |000000000000: [printSearchPath]     [/usr/local/share/warzone2100/]
wz      |000000000000: [printSearchPath]     [/usr/local/share/warzone2100/base.wz]
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [printSearchPath]     [/usr/local/share/warzone2100/mp.wz]
wz      |000000000000: [printSearchPath]     [/usr/local/share/warzone2100/]
wz      |000000000000: [printSearchPath]     [/usr/local/share/warzone2100/base.wz]
wz      |000000000000: [scanDataDirs] gamedesc.lev found at /usr/local/share/warzone2100/base.wz
3d      |000000000000: [screenInitialise] OpenGL Vendor : Mesa Project
3d      |000000000000: [screenInitialise] OpenGL Renderer : Software Rasterizer
3d      |000000000000: [screenInitialise] OpenGL Version : 2.1 Mesa 7.1 rc1
3d      |000000000000: [screenInitialise] OpenGL Extensions : GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_c
3d      |000000000000: [screenInitialise] Supported OpenGL extensions:
3d      |000000000000: [screenInitialise]   * OpenGL 1.2 is supported!
3d      |000000000000: [screenInitialise]   * OpenGL 1.3 is supported!
3d      |000000000000: [screenInitialise]   * OpenGL 1.4 is supported!
3d      |000000000000: [screenInitialise]   * OpenGL 1.5 is supported!
3d      |000000000000: [screenInitialise]   * OpenGL 2.0 is supported!
3d      |000000000000: [screenInitialise]   * OpenGL 2.1 is supported!
3d      |000000000000: [screenInitialise]   * Texture compression is supported.
3d      |000000000000: [screenInitialise]   * Two side stencil is NOT supported.
3d      |000000000000: [screenInitialise]   * Stencil wrap is supported.
3d      |000000000000: [screenInitialise]   * Anisotropic filtering is NOT supported.
3d      |000000000000: [screenInitialise]   * Rectangular texture is supported.
3d      |000000000000: [screenInitialise]   * FrameBuffer Object (FBO) is supported.
wz      |000000000000: [loadLevFile] Loading lev file: gamedesc.lev
wz      |000000000000: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] gamedesc.lev
wz      |000000000000: [loadLevFile] Loading lev file: addon.lev
wz      |000000000000: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/mp.wz] addon.lev
fog     |000000000000: [war_SetFog] Visual fog turned OFF
fog     |000000000000: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
texture |000000000000: [pie_TexInit] pie_TexInit successful - initialized 128 texture pages
texture |000000000000: [pie_Initialise] Texture compression: Yes
3d      |000000000000: [iV_RenderAssign] iV_RenderAssign: flags 1; xcentre 416; ycentre 312; buffer (nil)
sound   |000000000000: [PrintOpenALVersion] OpenAL Vendor: OpenAL Community
sound   |000000000000: [PrintOpenALVersion] OpenAL Version: 1.1
sound   |000000000000: [PrintOpenALVersion] OpenAL Renderer: Software
sound   |000000000000: [PrintOpenALVersion] OpenAL Extensions: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio
wz      |000000000000: [PlayList_Read] Reading...[directory: /usr/local/share/warzone2100/] music/music.wpl
sound   |000000000000: [PlayList_Read] Added song track1.ogg to playlist
sound   |000000000000: [PlayList_Read] Added song track2.ogg to playlist
sound   |000000000000: [cdAudio_Open] called(music)
never   |000000000000: [iV_initializeGLC] glcGenContext() succesful: _glcContext = 1
never   |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected font family DejaVu Sans Mono as regular font
never   |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected the "Book" font face of font family DejaVu Sans Mono
never   |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected font family DejaVu Sans Mono for the bold font
never   |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected the "Bold" font face of font family DejaVu Sans Mono
never   |000000000000: [iV_initializeGLC] finished initializing GLC
never   |000000000000: [iV_printFontList] GLC_CURRENT_FONT_COUNT = 1
never   |000000000000: [iV_printFontList] Font #1 : DejaVu Sans Mono Book
wz      |000000000000: [openLoadFile] Reading...[directory: (null)] savegame///home/Jonathan/.warzone2100-2.1/savegame/Level1.gam
error   |000000000000: [openLoadFile] file savegame///home/Jonathan/.warzone2100-2.1/savegame/Level1.gam could not be opened: File not found
error   |000000000000: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: ''
warzone2100: frame.c :309 : openLoadFile:  L'assertion « !"unable to open file" » a échoué.
Could not find the frame base for "abort".
Saved dump file to '/tmp/warzone2100.gdmp'
Abandon
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Re: Crash game when load a save game

Post by bisounours army »

i have try with this revision and save game work but i can't load a game O_o they are a mistake!

Code: Select all

$ svn info svn://svn.gna.org/svn/warzone/trunk
Chemin : trunk
URL : svn://svn.gna.org/svn/warzone/trunk
Racine du dépôt : svn://svn.gna.org/svn/warzone
UUID du dépôt : 4a71c877-e1ca-e34f-864e-861f7616d084
Révision : 6198
Type de noeud : répertoire
Auteur de la dernière modification : buginator
Révision de la dernière modification : 6196
Date de la dernière modification: 2008-10-21 20:40:05 +0200 (mar, 21 oct 2008)

Code: Select all

$  warzone2100 --debug all --debugfile debug.txt --savegame ~/.warzone2100-2.1/savegame/Level1.gam 
wz      |000000000000: [main] Using language: 
wz      |000000000000: [initialize_ConfigDir] Write dir: /home/Jonathan/.warzone2100-2.1/
wz      |000000000000: [initialize_ConfigDir] Base dir: /usr/local/bin/
wz      |000000000000: [main] Warzone 2100 - Version TRUNK r0 - Built Oct 22 2008 - DEBUG
fog     |000000000000: [war_SetFog] Visual fog turned OFF
fog     |000000000000: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
main    |000000000000: [main] initializing
wz      |000000000000: [registry_load] Loading the registry from [directory: /home/Jonathan/.warzone2100-2.1/] config
wz      |000000000000: [openLoadFile] Reading...[directory: /home/Jonathan/.warzone2100-2.1/] config
wz      |000000000000: [registry_load] Parsing the registry from [directory: /home/Jonathan/.warzone2100-2.1/] config
wz      |000000000000: [setLanguage] Setting language to "System locale" ()
wz      |000000000000: [setLocaleUnix] Requested locale "", got "fr_FR.UTF-8" instead
fog     |000000000000: [war_SetFog] Visual fog turned OFF
fog     |000000000000: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
fog     |000000000000: [avSetStatus] avSetStatus: Setting fog of war ON
3d      |000000000000: [setTextureSize] texture size set to 128
wz      |000000000000: [registry_save] Saving the registry to [directory: /home/Jonathan/.warzone2100-2.1/] config
wz      |000000000000: [saveFile] We are to write (config) of size 698
wz      |000000000000: [saveFile] Successfully wrote to /home/Jonathan/.warzone2100-2.1//config with 698 bytes
wz      |000000000000: [registry_save] Saving the registry to [directory: /home/Jonathan/.warzone2100-2.1/] config
wz      |000000000000: [saveFile] We are to write (config) of size 698
wz      |000000000000: [saveFile] Successfully wrote to /home/Jonathan/.warzone2100-2.1//config with 698 bytes
net     |000000000000: [NETinit] NETinit
net     |000000000000: [NETinit] NETPLAY: Init called, MORNIN'
wz      |000000000000: [saveConfig] Writing prefs to registry
wz      |000000000000: [registry_save] Saving the registry to [directory: /home/Jonathan/.warzone2100-2.1/] config
wz      |000000000000: [saveFile] We are to write (config) of size 698
wz      |000000000000: [saveFile] Successfully wrote to /home/Jonathan/.warzone2100-2.1//config with 698 bytes
wz      |000000000000: [registerSearchPath] registerSearchPath: Registering /home/Jonathan/.warzone2100-2.1/ at priority 2
wz      |000000000000: [rebuildSearchPath] Cleaning up
wz      |000000000000: [rebuildSearchPath] Removing [/home/Jonathan/.warzone2100-2.1/] from search path
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [rebuildSearchPath] *** Switching to multiplay mods ***
wz      |000000000000: [rebuildSearchPath] Adding [/home/Jonathan/.warzone2100-2.1/] to search path
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [registerSearchPath] registerSearchPath: Registering /usr/local/data/ at priority 3
wz      |000000000000: [rebuildSearchPath] Cleaning up
wz      |000000000000: [rebuildSearchPath] Removing [/home/Jonathan/.warzone2100-2.1/] from search path
wz      |000000000000: [rebuildSearchPath] Removing [/usr/local/data/] from search path
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [rebuildSearchPath] *** Switching to multiplay mods ***
wz      |000000000000: [rebuildSearchPath] Adding [/home/Jonathan/.warzone2100-2.1/] to search path
wz      |000000000000: [rebuildSearchPath] Adding [/usr/local/data/] to search path
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [registerSearchPath] registerSearchPath: Registering /usr/local/share/warzone2100/ at priority 4
wz      |000000000000: [rebuildSearchPath] Cleaning up
wz      |000000000000: [rebuildSearchPath] Removing [/home/Jonathan/.warzone2100-2.1/] from search path
wz      |000000000000: [rebuildSearchPath] Removing [/usr/local/data/] from search path
wz      |000000000000: [rebuildSearchPath] Removing [/usr/local/share/warzone2100/] from search path
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [rebuildSearchPath] *** Switching to multiplay mods ***
wz      |000000000000: [rebuildSearchPath] Adding [/home/Jonathan/.warzone2100-2.1/] to search path
wz      |000000000000: [rebuildSearchPath] Adding [/usr/local/data/] to search path
wz      |000000000000: [rebuildSearchPath] Adding [/usr/local/share/warzone2100/] to search path
never   |000000000000: [addSubdirs] addSubdirs: Examining subdir: [aivolution.wz]
never   |000000000000: [inList] inList: Current item: [aivolution.wz]
never   |000000000000: [addSubdirs] addSubdirs: Examining subdir: [grim.wz]
never   |000000000000: [inList] inList: Current item: [grim.wz]
never   |000000000000: [addSubdirs] addSubdirs: Examining subdir: [newst_tiles.wz]
never   |000000000000: [inList] inList: Current item: [newst_tiles.wz]
never   |000000000000: [addSubdirs] addSubdirs: Examining subdir: [ntw.wz]
never   |000000000000: [inList] inList: Current item: [ntw.wz]
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [printSearchPath]     [/usr/local/share/warzone2100/mp.wz]
wz      |000000000000: [printSearchPath]     [/usr/local/share/warzone2100/]
wz      |000000000000: [printSearchPath]     [/usr/local/share/warzone2100/base.wz]
wz      |000000000000: [printSearchPath] Search paths:
wz      |000000000000: [printSearchPath]     [/home/Jonathan/.warzone2100-2.1/]
wz      |000000000000: [printSearchPath]     [/usr/local/share/warzone2100/mp.wz]
wz      |000000000000: [printSearchPath]     [/usr/local/share/warzone2100/]
wz      |000000000000: [printSearchPath]     [/usr/local/share/warzone2100/base.wz]
wz      |000000000000: [scanDataDirs] gamedesc.lev found at /usr/local/share/warzone2100/base.wz
3d      |000000000000: [screenInitialise] OpenGL Vendor : Mesa Project
3d      |000000000000: [screenInitialise] OpenGL Renderer : Software Rasterizer
3d      |000000000000: [screenInitialise] OpenGL Version : 2.1 Mesa 7.1 rc1
3d      |000000000000: [screenInitialise] OpenGL Extensions : GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_c
3d      |000000000000: [screenInitialise] Supported OpenGL extensions:
3d      |000000000000: [screenInitialise]   * OpenGL 1.2 is supported!
3d      |000000000000: [screenInitialise]   * OpenGL 1.3 is supported!
3d      |000000000000: [screenInitialise]   * OpenGL 1.4 is supported!
3d      |000000000000: [screenInitialise]   * OpenGL 1.5 is supported!
3d      |000000000000: [screenInitialise]   * OpenGL 2.0 is supported!
3d      |000000000000: [screenInitialise]   * OpenGL 2.1 is supported!
3d      |000000000000: [screenInitialise]   * Texture compression is supported.
3d      |000000000000: [screenInitialise]   * Two side stencil is NOT supported.
3d      |000000000000: [screenInitialise]   * Stencil wrap is supported.
3d      |000000000000: [screenInitialise]   * Anisotropic filtering is NOT supported.
3d      |000000000000: [screenInitialise]   * Rectangular texture is supported.
3d      |000000000000: [screenInitialise]   * FrameBuffer Object (FBO) is supported.
wz      |000000000000: [loadLevFile] Loading lev file: gamedesc.lev
wz      |000000000000: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] gamedesc.lev
wz      |000000000000: [loadLevFile] Loading lev file: addon.lev
wz      |000000000000: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/mp.wz] addon.lev
fog     |000000000000: [war_SetFog] Visual fog turned OFF
fog     |000000000000: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
texture |000000000000: [pie_TexInit] pie_TexInit successful - initialized 128 texture pages
texture |000000000000: [pie_Initialise] Texture compression: Yes
3d      |000000000000: [iV_RenderAssign] iV_RenderAssign: flags 1; xcentre 416; ycentre 312; buffer (nil)
sound   |000000000000: [PrintOpenALVersion] OpenAL Vendor: OpenAL Community
sound   |000000000000: [PrintOpenALVersion] OpenAL Version: 1.1
sound   |000000000000: [PrintOpenALVersion] OpenAL Renderer: Software
sound   |000000000000: [PrintOpenALVersion] OpenAL Extensions: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio
wz      |000000000000: [PlayList_Read] Reading...[directory: /usr/local/share/warzone2100/] music/music.wpl
sound   |000000000000: [PlayList_Read] Added song track1.ogg to playlist
sound   |000000000000: [PlayList_Read] Added song track2.ogg to playlist
sound   |000000000000: [cdAudio_Open] called(music)
never   |000000000000: [iV_initializeGLC] glcGenContext() succesful: _glcContext = 1
never   |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected font family DejaVu Sans Mono as regular font
never   |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected the "Book" font face of font family DejaVu Sans Mono
never   |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected font family DejaVu Sans Mono for the bold font
never   |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected the "Bold" font face of font family DejaVu Sans Mono
never   |000000000000: [iV_initializeGLC] finished initializing GLC
never   |000000000000: [iV_printFontList] GLC_CURRENT_FONT_COUNT = 1
never   |000000000000: [iV_printFontList] Font #1 : DejaVu Sans Mono Book
wz      |000000000000: [openLoadFile] Reading...[directory: (null)] savegame///home/Jonathan/.warzone2100-2.1/savegame/Level1.gam
error   |000000000000: [openLoadFile] file savegame///home/Jonathan/.warzone2100-2.1/savegame/Level1.gam could not be opened: File not found
error   |000000000000: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: ''
warzone2100: frame.c :309 : openLoadFile:  L'assertion « !"unable to open file" » a échoué.
Could not find the frame base for "abort".
Saved dump file to '/tmp/warzone2100.gdmp'
Abandon
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