And special thanks for developer for this great games
Crash game when load a save game
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bisounours army
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Re: Crash game when load a save game
yes thanks a lot for help i go build myself the specfile
.
And special thanks for developer for this great games
And special thanks for developer for this great games
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bisounours army
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- Posts: 35
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Re: Crash game when load a save game
Sorry i have already the bug. I explain, i have the first time Start a SP game, and save as soon as your in. The save name is campagne1 the game don't crash i have continue the mission when i have finish the first mission i have choice between save or continue i choose save and the save name is campagne2. but the game crash at this moment.
I can save the game as soon as your in mission but i can't load this savegame and the savegame an another moment = crash ???
I have attach save game directory
Code: Select all
$ warzone2100 --savegame .warzone2100-2.1/savegame/campagne1
error |000000000000: [openLoadFile] file savegame//.warzone2100-2.1/savegame/campagne1 could not be opened: File not found
error |000000000000: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: ''
warzone2100: frame.c :309 : openLoadFile: L'assertion « !"unable to open file" » a échoué.
Could not find the frame base for "abort".
Saved dump file to '/tmp/warzone2100.gdmp'
Abandon
$ warzone2100 --savegame .warzone2100-2.1/savegame/campagne2
error |000000000000: [openLoadFile] file savegame//.warzone2100-2.1/savegame/campagne2 could not be opened: File not found
error |000000000000: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: ''
warzone2100: frame.c :309 : openLoadFile: L'assertion « !"unable to open file" » a échoué.
Could not find the frame base for "abort".
Saved dump file to '/tmp/warzone2100.gdmp'
AbandonI have attach save game directory
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Buginator
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Re: Crash game when load a save game
Well, campagne2 is corrupted.
campaign1 & campagne1 work fine.
campaign1 & campagne1 work fine.
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bisounours army
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Re: Crash game when load a save game
do you want something about that? option --debug all maybe?
And why the games can't open the file, because the path name start with a point ?
with option --debug all , see attach file. I can't redirect the output to file with this option
And why the games can't open the file, because the path name start with a point ?
Code: Select all
file savegame//.warzone2100-2.1/savegame/campagne1 could not be opened: File not foundCode: Select all
warzone2100 --debug all > debug.txt
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Buginator
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Re: Crash game when load a save game
I do not know why your campaign2 file got corrupted. The --debug all option is only marginally helpful.bisounours army wrote:do you want something about that? option --debug all maybe?
And why the games can't open the file, because the path name start with a point ?with option --debug all , see attach file. I can't redirect the output to file with this optionCode: Select all
file savegame//.warzone2100-2.1/savegame/campagne1 could not be opened: File not foundCode: Select all
warzone2100 --debug all > debug.txt
The others loaded and worked fine though.
As for redirect --debug all output, you can specify --debugfile filename or, redirect stderr like --debug all 2 >filename
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bisounours army
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Re: Crash game when load a save game
Code: Select all
$ warzone2100 --debug all --debugfile debug.txterror come always when the game try to load Texture[27]
Code: Select all
......
map |000000625415: [mapLoadTagged] * Texture[26]: page-25
map |000000625415: [mapLoadTagged] * Texture[27]:
error |000000625415: [tf_error] Invalid value type in buffer
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Buginator
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Re: Crash game when load a save game
What level was this?
Seems you had a tagfile issue:
Seems you had a tagfile issue:
Code: Select all
map |000000625415: [mapLoadTagged] * Texture[26]: page-25
map |000000625415: [mapLoadTagged] * Texture[27]:
error |000000625415: [tf_error] Invalid value type in buffer
error |000000625415: [tf_print_nested_groups] Group trace:
error |000000625415: [tf_print_nested_groups] #0: 0x02 GR 0 default:false
error |000000625415: [tf_print_nested_groups] #1: 0x0f GR 0 default:false
error |000000625415: [tf_error] While reading 'savegame/Mission1/game.wzs' using definition file 'tagdefinitions/savegame/map.def'
warzone2100: tagfile.c :508 : scanforward: L'assertion « !"tagfile error" » a échoué.-
bisounours army
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Re: Crash game when load a save game
it's level 1
i go try with a savegame at the end of level 2.
Edit: see attach file
i go try with a savegame at the end of level 2.
Edit: see attach file
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Buginator
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Re: Crash game when load a save game
I wish I could replicate the issues you are having, but I can't

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bisounours army
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Re: Crash game when load a save game
okay
. Now i do what?
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Buginator
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Re: Crash game when load a save game
About all I can think of is for you to run the game under gdb, and trace back the problem, and report what it is.bisounours army wrote:okay![]()
. Now i do what?
I just know, it don't do that on my two systems, so I don't think it anything directly related to warzone. It may be one of the libs you are using, or something like that.
It also isn't a widespread issue, or everyone would be complaining about it.
I am not a linux guru, but perhaps those that are can chime in?
Sorry, out of ideas.
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bisounours army
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Re: Crash game when load a save game
maybe a problem with a libs because all people who play at warzone on fedora they are same bug. What Linux you use for testing?
what's it gdb?
what's it gdb?
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Buginator
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Re: Crash game when load a save game
I use debian 32bit, and debian 64bit, and windows 32bit.bisounours army wrote:maybe a problem with a libs because all people who play at warzone on fedora they are same bug. What Linux you use for testing?
what's it gdb?
gdb is the debugger. 'man gdb' if you want...
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bisounours army
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Re: Crash game when load a save game
I have try with a nex revision and now i can save the game
but i can't load a save game
!
Code: Select all
$ warzone2100 --debug all --debugfile debug.txt --savegame ~/.warzone2100-2.1/savegame/Level1.gam
wz |000000000000: [main] Using language:
wz |000000000000: [initialize_ConfigDir] Write dir: /home/Jonathan/.warzone2100-2.1/
wz |000000000000: [initialize_ConfigDir] Base dir: /usr/local/bin/
wz |000000000000: [main] Warzone 2100 - Version TRUNK r0 - Built Oct 22 2008 - DEBUG
fog |000000000000: [war_SetFog] Visual fog turned OFF
fog |000000000000: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
main |000000000000: [main] initializing
wz |000000000000: [registry_load] Loading the registry from [directory: /home/Jonathan/.warzone2100-2.1/] config
wz |000000000000: [openLoadFile] Reading...[directory: /home/Jonathan/.warzone2100-2.1/] config
wz |000000000000: [registry_load] Parsing the registry from [directory: /home/Jonathan/.warzone2100-2.1/] config
wz |000000000000: [setLanguage] Setting language to "System locale" ()
wz |000000000000: [setLocaleUnix] Requested locale "", got "fr_FR.UTF-8" instead
fog |000000000000: [war_SetFog] Visual fog turned OFF
fog |000000000000: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
fog |000000000000: [avSetStatus] avSetStatus: Setting fog of war ON
3d |000000000000: [setTextureSize] texture size set to 128
wz |000000000000: [registry_save] Saving the registry to [directory: /home/Jonathan/.warzone2100-2.1/] config
wz |000000000000: [saveFile] We are to write (config) of size 698
wz |000000000000: [saveFile] Successfully wrote to /home/Jonathan/.warzone2100-2.1//config with 698 bytes
wz |000000000000: [registry_save] Saving the registry to [directory: /home/Jonathan/.warzone2100-2.1/] config
wz |000000000000: [saveFile] We are to write (config) of size 698
wz |000000000000: [saveFile] Successfully wrote to /home/Jonathan/.warzone2100-2.1//config with 698 bytes
net |000000000000: [NETinit] NETinit
net |000000000000: [NETinit] NETPLAY: Init called, MORNIN'
wz |000000000000: [saveConfig] Writing prefs to registry
wz |000000000000: [registry_save] Saving the registry to [directory: /home/Jonathan/.warzone2100-2.1/] config
wz |000000000000: [saveFile] We are to write (config) of size 698
wz |000000000000: [saveFile] Successfully wrote to /home/Jonathan/.warzone2100-2.1//config with 698 bytes
wz |000000000000: [registerSearchPath] registerSearchPath: Registering /home/Jonathan/.warzone2100-2.1/ at priority 2
wz |000000000000: [rebuildSearchPath] Cleaning up
wz |000000000000: [rebuildSearchPath] Removing [/home/Jonathan/.warzone2100-2.1/] from search path
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [rebuildSearchPath] *** Switching to multiplay mods ***
wz |000000000000: [rebuildSearchPath] Adding [/home/Jonathan/.warzone2100-2.1/] to search path
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [registerSearchPath] registerSearchPath: Registering /usr/local/data/ at priority 3
wz |000000000000: [rebuildSearchPath] Cleaning up
wz |000000000000: [rebuildSearchPath] Removing [/home/Jonathan/.warzone2100-2.1/] from search path
wz |000000000000: [rebuildSearchPath] Removing [/usr/local/data/] from search path
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [rebuildSearchPath] *** Switching to multiplay mods ***
wz |000000000000: [rebuildSearchPath] Adding [/home/Jonathan/.warzone2100-2.1/] to search path
wz |000000000000: [rebuildSearchPath] Adding [/usr/local/data/] to search path
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [registerSearchPath] registerSearchPath: Registering /usr/local/share/warzone2100/ at priority 4
wz |000000000000: [rebuildSearchPath] Cleaning up
wz |000000000000: [rebuildSearchPath] Removing [/home/Jonathan/.warzone2100-2.1/] from search path
wz |000000000000: [rebuildSearchPath] Removing [/usr/local/data/] from search path
wz |000000000000: [rebuildSearchPath] Removing [/usr/local/share/warzone2100/] from search path
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [rebuildSearchPath] *** Switching to multiplay mods ***
wz |000000000000: [rebuildSearchPath] Adding [/home/Jonathan/.warzone2100-2.1/] to search path
wz |000000000000: [rebuildSearchPath] Adding [/usr/local/data/] to search path
wz |000000000000: [rebuildSearchPath] Adding [/usr/local/share/warzone2100/] to search path
never |000000000000: [addSubdirs] addSubdirs: Examining subdir: [aivolution.wz]
never |000000000000: [inList] inList: Current item: [aivolution.wz]
never |000000000000: [addSubdirs] addSubdirs: Examining subdir: [grim.wz]
never |000000000000: [inList] inList: Current item: [grim.wz]
never |000000000000: [addSubdirs] addSubdirs: Examining subdir: [newst_tiles.wz]
never |000000000000: [inList] inList: Current item: [newst_tiles.wz]
never |000000000000: [addSubdirs] addSubdirs: Examining subdir: [ntw.wz]
never |000000000000: [inList] inList: Current item: [ntw.wz]
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [printSearchPath] [/usr/local/share/warzone2100/mp.wz]
wz |000000000000: [printSearchPath] [/usr/local/share/warzone2100/]
wz |000000000000: [printSearchPath] [/usr/local/share/warzone2100/base.wz]
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [printSearchPath] [/usr/local/share/warzone2100/mp.wz]
wz |000000000000: [printSearchPath] [/usr/local/share/warzone2100/]
wz |000000000000: [printSearchPath] [/usr/local/share/warzone2100/base.wz]
wz |000000000000: [scanDataDirs] gamedesc.lev found at /usr/local/share/warzone2100/base.wz
3d |000000000000: [screenInitialise] OpenGL Vendor : Mesa Project
3d |000000000000: [screenInitialise] OpenGL Renderer : Software Rasterizer
3d |000000000000: [screenInitialise] OpenGL Version : 2.1 Mesa 7.1 rc1
3d |000000000000: [screenInitialise] OpenGL Extensions : GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_c
3d |000000000000: [screenInitialise] Supported OpenGL extensions:
3d |000000000000: [screenInitialise] * OpenGL 1.2 is supported!
3d |000000000000: [screenInitialise] * OpenGL 1.3 is supported!
3d |000000000000: [screenInitialise] * OpenGL 1.4 is supported!
3d |000000000000: [screenInitialise] * OpenGL 1.5 is supported!
3d |000000000000: [screenInitialise] * OpenGL 2.0 is supported!
3d |000000000000: [screenInitialise] * OpenGL 2.1 is supported!
3d |000000000000: [screenInitialise] * Texture compression is supported.
3d |000000000000: [screenInitialise] * Two side stencil is NOT supported.
3d |000000000000: [screenInitialise] * Stencil wrap is supported.
3d |000000000000: [screenInitialise] * Anisotropic filtering is NOT supported.
3d |000000000000: [screenInitialise] * Rectangular texture is supported.
3d |000000000000: [screenInitialise] * FrameBuffer Object (FBO) is supported.
wz |000000000000: [loadLevFile] Loading lev file: gamedesc.lev
wz |000000000000: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] gamedesc.lev
wz |000000000000: [loadLevFile] Loading lev file: addon.lev
wz |000000000000: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/mp.wz] addon.lev
fog |000000000000: [war_SetFog] Visual fog turned OFF
fog |000000000000: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
texture |000000000000: [pie_TexInit] pie_TexInit successful - initialized 128 texture pages
texture |000000000000: [pie_Initialise] Texture compression: Yes
3d |000000000000: [iV_RenderAssign] iV_RenderAssign: flags 1; xcentre 416; ycentre 312; buffer (nil)
sound |000000000000: [PrintOpenALVersion] OpenAL Vendor: OpenAL Community
sound |000000000000: [PrintOpenALVersion] OpenAL Version: 1.1
sound |000000000000: [PrintOpenALVersion] OpenAL Renderer: Software
sound |000000000000: [PrintOpenALVersion] OpenAL Extensions: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio
wz |000000000000: [PlayList_Read] Reading...[directory: /usr/local/share/warzone2100/] music/music.wpl
sound |000000000000: [PlayList_Read] Added song track1.ogg to playlist
sound |000000000000: [PlayList_Read] Added song track2.ogg to playlist
sound |000000000000: [cdAudio_Open] called(music)
never |000000000000: [iV_initializeGLC] glcGenContext() succesful: _glcContext = 1
never |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected font family DejaVu Sans Mono as regular font
never |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected the "Book" font face of font family DejaVu Sans Mono
never |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected font family DejaVu Sans Mono for the bold font
never |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected the "Bold" font face of font family DejaVu Sans Mono
never |000000000000: [iV_initializeGLC] finished initializing GLC
never |000000000000: [iV_printFontList] GLC_CURRENT_FONT_COUNT = 1
never |000000000000: [iV_printFontList] Font #1 : DejaVu Sans Mono Book
wz |000000000000: [openLoadFile] Reading...[directory: (null)] savegame///home/Jonathan/.warzone2100-2.1/savegame/Level1.gam
error |000000000000: [openLoadFile] file savegame///home/Jonathan/.warzone2100-2.1/savegame/Level1.gam could not be opened: File not found
error |000000000000: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: ''
warzone2100: frame.c :309 : openLoadFile: L'assertion « !"unable to open file" » a échoué.
Could not find the frame base for "abort".
Saved dump file to '/tmp/warzone2100.gdmp'
Abandon
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bisounours army
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Re: Crash game when load a save game
i have try with this revision and save game work but i can't load a game
they are a mistake!
Code: Select all
$ svn info svn://svn.gna.org/svn/warzone/trunk
Chemin : trunk
URL : svn://svn.gna.org/svn/warzone/trunk
Racine du dépôt : svn://svn.gna.org/svn/warzone
UUID du dépôt : 4a71c877-e1ca-e34f-864e-861f7616d084
Révision : 6198
Type de noeud : répertoire
Auteur de la dernière modification : buginator
Révision de la dernière modification : 6196
Date de la dernière modification: 2008-10-21 20:40:05 +0200 (mar, 21 oct 2008)
Code: Select all
$ warzone2100 --debug all --debugfile debug.txt --savegame ~/.warzone2100-2.1/savegame/Level1.gam
wz |000000000000: [main] Using language:
wz |000000000000: [initialize_ConfigDir] Write dir: /home/Jonathan/.warzone2100-2.1/
wz |000000000000: [initialize_ConfigDir] Base dir: /usr/local/bin/
wz |000000000000: [main] Warzone 2100 - Version TRUNK r0 - Built Oct 22 2008 - DEBUG
fog |000000000000: [war_SetFog] Visual fog turned OFF
fog |000000000000: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
main |000000000000: [main] initializing
wz |000000000000: [registry_load] Loading the registry from [directory: /home/Jonathan/.warzone2100-2.1/] config
wz |000000000000: [openLoadFile] Reading...[directory: /home/Jonathan/.warzone2100-2.1/] config
wz |000000000000: [registry_load] Parsing the registry from [directory: /home/Jonathan/.warzone2100-2.1/] config
wz |000000000000: [setLanguage] Setting language to "System locale" ()
wz |000000000000: [setLocaleUnix] Requested locale "", got "fr_FR.UTF-8" instead
fog |000000000000: [war_SetFog] Visual fog turned OFF
fog |000000000000: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
fog |000000000000: [avSetStatus] avSetStatus: Setting fog of war ON
3d |000000000000: [setTextureSize] texture size set to 128
wz |000000000000: [registry_save] Saving the registry to [directory: /home/Jonathan/.warzone2100-2.1/] config
wz |000000000000: [saveFile] We are to write (config) of size 698
wz |000000000000: [saveFile] Successfully wrote to /home/Jonathan/.warzone2100-2.1//config with 698 bytes
wz |000000000000: [registry_save] Saving the registry to [directory: /home/Jonathan/.warzone2100-2.1/] config
wz |000000000000: [saveFile] We are to write (config) of size 698
wz |000000000000: [saveFile] Successfully wrote to /home/Jonathan/.warzone2100-2.1//config with 698 bytes
net |000000000000: [NETinit] NETinit
net |000000000000: [NETinit] NETPLAY: Init called, MORNIN'
wz |000000000000: [saveConfig] Writing prefs to registry
wz |000000000000: [registry_save] Saving the registry to [directory: /home/Jonathan/.warzone2100-2.1/] config
wz |000000000000: [saveFile] We are to write (config) of size 698
wz |000000000000: [saveFile] Successfully wrote to /home/Jonathan/.warzone2100-2.1//config with 698 bytes
wz |000000000000: [registerSearchPath] registerSearchPath: Registering /home/Jonathan/.warzone2100-2.1/ at priority 2
wz |000000000000: [rebuildSearchPath] Cleaning up
wz |000000000000: [rebuildSearchPath] Removing [/home/Jonathan/.warzone2100-2.1/] from search path
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [rebuildSearchPath] *** Switching to multiplay mods ***
wz |000000000000: [rebuildSearchPath] Adding [/home/Jonathan/.warzone2100-2.1/] to search path
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [registerSearchPath] registerSearchPath: Registering /usr/local/data/ at priority 3
wz |000000000000: [rebuildSearchPath] Cleaning up
wz |000000000000: [rebuildSearchPath] Removing [/home/Jonathan/.warzone2100-2.1/] from search path
wz |000000000000: [rebuildSearchPath] Removing [/usr/local/data/] from search path
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [rebuildSearchPath] *** Switching to multiplay mods ***
wz |000000000000: [rebuildSearchPath] Adding [/home/Jonathan/.warzone2100-2.1/] to search path
wz |000000000000: [rebuildSearchPath] Adding [/usr/local/data/] to search path
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [registerSearchPath] registerSearchPath: Registering /usr/local/share/warzone2100/ at priority 4
wz |000000000000: [rebuildSearchPath] Cleaning up
wz |000000000000: [rebuildSearchPath] Removing [/home/Jonathan/.warzone2100-2.1/] from search path
wz |000000000000: [rebuildSearchPath] Removing [/usr/local/data/] from search path
wz |000000000000: [rebuildSearchPath] Removing [/usr/local/share/warzone2100/] from search path
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [rebuildSearchPath] *** Switching to multiplay mods ***
wz |000000000000: [rebuildSearchPath] Adding [/home/Jonathan/.warzone2100-2.1/] to search path
wz |000000000000: [rebuildSearchPath] Adding [/usr/local/data/] to search path
wz |000000000000: [rebuildSearchPath] Adding [/usr/local/share/warzone2100/] to search path
never |000000000000: [addSubdirs] addSubdirs: Examining subdir: [aivolution.wz]
never |000000000000: [inList] inList: Current item: [aivolution.wz]
never |000000000000: [addSubdirs] addSubdirs: Examining subdir: [grim.wz]
never |000000000000: [inList] inList: Current item: [grim.wz]
never |000000000000: [addSubdirs] addSubdirs: Examining subdir: [newst_tiles.wz]
never |000000000000: [inList] inList: Current item: [newst_tiles.wz]
never |000000000000: [addSubdirs] addSubdirs: Examining subdir: [ntw.wz]
never |000000000000: [inList] inList: Current item: [ntw.wz]
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [printSearchPath] [/usr/local/share/warzone2100/mp.wz]
wz |000000000000: [printSearchPath] [/usr/local/share/warzone2100/]
wz |000000000000: [printSearchPath] [/usr/local/share/warzone2100/base.wz]
wz |000000000000: [printSearchPath] Search paths:
wz |000000000000: [printSearchPath] [/home/Jonathan/.warzone2100-2.1/]
wz |000000000000: [printSearchPath] [/usr/local/share/warzone2100/mp.wz]
wz |000000000000: [printSearchPath] [/usr/local/share/warzone2100/]
wz |000000000000: [printSearchPath] [/usr/local/share/warzone2100/base.wz]
wz |000000000000: [scanDataDirs] gamedesc.lev found at /usr/local/share/warzone2100/base.wz
3d |000000000000: [screenInitialise] OpenGL Vendor : Mesa Project
3d |000000000000: [screenInitialise] OpenGL Renderer : Software Rasterizer
3d |000000000000: [screenInitialise] OpenGL Version : 2.1 Mesa 7.1 rc1
3d |000000000000: [screenInitialise] OpenGL Extensions : GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_c
3d |000000000000: [screenInitialise] Supported OpenGL extensions:
3d |000000000000: [screenInitialise] * OpenGL 1.2 is supported!
3d |000000000000: [screenInitialise] * OpenGL 1.3 is supported!
3d |000000000000: [screenInitialise] * OpenGL 1.4 is supported!
3d |000000000000: [screenInitialise] * OpenGL 1.5 is supported!
3d |000000000000: [screenInitialise] * OpenGL 2.0 is supported!
3d |000000000000: [screenInitialise] * OpenGL 2.1 is supported!
3d |000000000000: [screenInitialise] * Texture compression is supported.
3d |000000000000: [screenInitialise] * Two side stencil is NOT supported.
3d |000000000000: [screenInitialise] * Stencil wrap is supported.
3d |000000000000: [screenInitialise] * Anisotropic filtering is NOT supported.
3d |000000000000: [screenInitialise] * Rectangular texture is supported.
3d |000000000000: [screenInitialise] * FrameBuffer Object (FBO) is supported.
wz |000000000000: [loadLevFile] Loading lev file: gamedesc.lev
wz |000000000000: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] gamedesc.lev
wz |000000000000: [loadLevFile] Loading lev file: addon.lev
wz |000000000000: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/mp.wz] addon.lev
fog |000000000000: [war_SetFog] Visual fog turned OFF
fog |000000000000: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
texture |000000000000: [pie_TexInit] pie_TexInit successful - initialized 128 texture pages
texture |000000000000: [pie_Initialise] Texture compression: Yes
3d |000000000000: [iV_RenderAssign] iV_RenderAssign: flags 1; xcentre 416; ycentre 312; buffer (nil)
sound |000000000000: [PrintOpenALVersion] OpenAL Vendor: OpenAL Community
sound |000000000000: [PrintOpenALVersion] OpenAL Version: 1.1
sound |000000000000: [PrintOpenALVersion] OpenAL Renderer: Software
sound |000000000000: [PrintOpenALVersion] OpenAL Extensions: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio
wz |000000000000: [PlayList_Read] Reading...[directory: /usr/local/share/warzone2100/] music/music.wpl
sound |000000000000: [PlayList_Read] Added song track1.ogg to playlist
sound |000000000000: [PlayList_Read] Added song track2.ogg to playlist
sound |000000000000: [cdAudio_Open] called(music)
never |000000000000: [iV_initializeGLC] glcGenContext() succesful: _glcContext = 1
never |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected font family DejaVu Sans Mono as regular font
never |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected the "Book" font face of font family DejaVu Sans Mono
never |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected font family DejaVu Sans Mono for the bold font
never |000000000000: [iV_initializeGLC] iV_initializeGLC: Successfully selected the "Bold" font face of font family DejaVu Sans Mono
never |000000000000: [iV_initializeGLC] finished initializing GLC
never |000000000000: [iV_printFontList] GLC_CURRENT_FONT_COUNT = 1
never |000000000000: [iV_printFontList] Font #1 : DejaVu Sans Mono Book
wz |000000000000: [openLoadFile] Reading...[directory: (null)] savegame///home/Jonathan/.warzone2100-2.1/savegame/Level1.gam
error |000000000000: [openLoadFile] file savegame///home/Jonathan/.warzone2100-2.1/savegame/Level1.gam could not be opened: File not found
error |000000000000: [openLoadFile] Assert in Warzone: frame.c:309 (!"unable to open file"), last script event: ''
warzone2100: frame.c :309 : openLoadFile: L'assertion « !"unable to open file" » a échoué.
Could not find the frame base for "abort".
Saved dump file to '/tmp/warzone2100.gdmp'
Abandon
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