headquarter

Discuss the future of Warzone 2100 with us.
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wari
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Re: headquarter

Post by wari »

Thats unreal elio, lets see these structures ingame soon!
fisk0
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Re: headquarter

Post by fisk0 »

Yeah, that looks great. I think that the Warzone 2100 that new users get to try should be as good looking as it possibly could, and the original stuff could be available as a "Warzone 2100 Classic" mod or something. Your structure models are perfect for a new and improved Warzone. :)
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elio
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Re: headquarter

Post by elio »

update
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Per
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Re: headquarter

Post by Per »

Starting to look really awesome now. Reminds me I should code that rotation restriction for weapons soon... :ninja:
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Buginator
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Re: headquarter

Post by Buginator »

Elio, you need to make a window on one side, so per can stick out his white flag when the time comes... :D
elio
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Re: headquarter

Post by elio »

hehe :D

here i arranged the uv
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elio
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Re: headquarter

Post by elio »

started texturing on top, hope you like it :)

i could try to get a pie so you can use it ingame
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fisk0
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Re: headquarter

Post by fisk0 »

It looks fantastic! I love it.
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wari
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Re: headquarter

Post by wari »

brilliant work elio, cant wait to see it finish.
elio
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Re: headquarter

Post by elio »

thank you very much :) makes me happy everytime xD
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Re: headquarter

Post by doom3r »

Elio that rocks!
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Re: headquarter

Post by Tiberian »

Definitely the kind of building i want to be my HQ.
Per
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Re: headquarter

Post by Per »

That is awesome! A shame to put that low-poly sensor on top of it :P

I love the texturing. What remains to be done before it can be tested in-game?
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Re: headquarter

Post by elio »

nothing, blend and texture available on svn if you want to do yourself
elio
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Re: headquarter

Post by elio »

here, for use with trunk

edit: updated
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