Idea: Reaching a new Era by researching T4!

Discuss the future of Warzone 2100 with us.
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Zi-Chan
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Idea: Reaching a new Era by researching T4!

Post by Zi-Chan »

Who made this Forum wrote:General development
Discuss the future of Warzone 2100.
And share your ideas with us.
I do! :D Got an Idea, while blow-drying my Hair, after taking a Shower. Awww, i feel good... xD <3

Idea: Reaching the Year 2150 by researching the 4. Generation of Technology, T4!

After you built certain Structures or researched certain Things, you can research T4 and reach the Year 2150.

This Idea creates much Space for many new Ideas:
New Campaign Missions after the (first?) NEXUS-War, before the Year 2200 arrives with new Happenings.
Inside the new Campaign Missions, you have to reunite Mankind. In some Missions you get a Faction as an allied inGame-Player showing you its Willingness to reunite Mankind too. At the End of this last Episode, something mysterious happens and this could be the End of Warzone 2100 and 2200 could then start. Some or most of the Technologies get lost again.
As new Research-Items you can implement Shields, my EMP-Defense-Towers, Energy-Walls, the Ability of Cloaking Units, the Ability of Units teleporting a few Fields, and more Things. Just awesome Future-Technologies.
But where do those Technologies come from? Easy: Those new technological Achievements are being developed while uniting Mankind again and sharing the whole Technology, every Faction found and/or developed itself and by combining with the NEXUS-Technologies and all Humans researching together, inside the Campaign. The Artificial Intelligences you are fighting inside a Skirmish, are then the Remains controlled by NEXUS.

Much work, but it would be nice, if the Buildings can change their Look, after researching T4. I doubt, they would look always the same in 50 Years. They should become "more modern" in the Future. Doesn't need to be the Year 2150 though, can be another one of course. And i think, the Structures should not change their Look automatically - that would be unrealistic - you should be able to change them manually by updating them with your Trucks. Or if you want them to change automatically, this should happen with a nice Fading Effect and a Sound. It's up to you, if this only changes their Look or if this upgrades them too by making them producing faster or something like that.
Another Improvement inside T4: New Faster Production researchable for every Factory, called "Nano-Robotic Factory Production" (thousands of tiny Robots doing something - this is the Future in real Life too). Faster Production is recommended anyway, since those huge Multiturret-Units you plan, take Ages to build.

I know, the Game becomes longer and longer, the more you can (or have to) research, but well.. Designable Towers and Bunkers, just like Units, would massively reduce the Tech-Tree and then there would be much lesser Things to research and at the same Time the Game would become more complex, IMO. More User-friendly for sure.

Just an Idea - now i've got a Headache. :gonk:
Zi-Chan
Last edited by Zi-Chan on 15 Sep 2008, 14:35, edited 6 times in total.
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Zarel
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Re: Idea: Reaching a new Era by researching T4!

Post by Zarel »

You know, this isn't a bad idea. Instead of replacing the old buildings and graphics, which I rather like, we can use Elio's new buildings as T4 buildings.
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Zi-Chan
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Re: Idea: Reaching a new Era by researching T4!

Post by Zi-Chan »

Zarel wrote:You know, this isn't a bad idea. Instead of replacing the old buildings and graphics, which I rather like, we can use Elio's new buildings as T4 buildings.
Hey, good Idea :) But if we do it that way, we need new-modelled old Buildings some Day too, because it's not only about new Buildings - it's about High-Resolution ones too and the old ones are low-res..
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doom3r
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Re: Idea: Reaching a new Era by researching T4!

Post by doom3r »

Warzone 2200 should be a follow-up to the actual version of Warzone, a project involving some members of this (wz2100) community.
It will have a new techtree, improved engine, and improved (a lot) graphics, so I suppose it may look like what you wanted to have as a sequel.

However, i would really like to see an "expansion" with added fourth campaign and T4.
So i fully support your idea, the best thing to do if you want to see it in-game would be to start designing new technologies then make a "proposal" with whatever you'd like to put in this expansion, along with a complete storyline which could explain the reasons because the Project (or whatever faction you will have to control) reached that technology generation.
Then maybe modders, or even developers, will be more likely to help you in your work.
You can count me in ;)
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Rman Virgil
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Re: Idea: Reaching a new Era by researching T4!

Post by Rman Virgil »

-------------------->

* Having spent close to a year now diligently and consistently working on all the multi-disciplinary tasks-components
that go into a New Campaign and T4 (and still a long ways from completion to be sure) I can tell you the amount of work
involved is mind-boggling (I myself love all the work otherwise I wouldn't even think of doing it).. At the same time, It is quite humbling to even contemplate but if you have the cojones, passion, talent, skills, patience, and iron will to see it through, the process is fun and deeply satisfying. You learn a lot along the journey to be sure which is also rewarding.

* That said, be prepared for a very LONG haul to getting it done. There are no short-cuts to any of it. As marvelous as "TA: Spring" is... please note there is no new TA campaign. The reasons for that are legion. All the best with your efforts and I mean that most sincerely. :)

- Regards, RV :D
.

Impact = C x (R + E + A + T + E)

Contrast
Reach
Exposure
Articulation
Trust
Echo
.
elio
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Re: Idea: Reaching a new Era by researching T4!

Post by elio »

for graphics: well i'm interested in making more modern structures, but at this time it's more important to replace the original ones, so i have to postpone it (at least for me)
it would be nice if another artist is here or a guy who's interested in making 3d modelling. i never used blender before, but now it's a lot of fun to work with, why don't give it a try :)

interesting link: http://warzone2100.wikia.com/wiki/New_Campaign_Projects
Deus Siddis
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Re: Idea: Reaching a new Era by researching T4!

Post by Deus Siddis »

elio wrote:for graphics: well i'm interested in making more modern structures, but at this time it's more important to replace the original ones, so i have to postpone it (at least for me)
it would be nice if another artist is here or a guy who's interested in making 3d modelling.
If you build it. . .they will come. . .

(In the near distance appears the image of a sane content pipeline useable by even lowly beings having not undergone the synaptic link mind-machine transfer.)


I'm here and I have a project for updating all the chassis' and propulsions of warzone. I do however have plans to also create walker, EM-skirt plasma-thruster based hover and maglev treaded propulsion models for each chassis size or perhaps each chassis. But I would at least start on updating the existing chassis/propulsion models before getting into this.

I contribute to a few other open/free game projects though, so progress on this isn't exactly lightning.
elio
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Re: Idea: Reaching a new Era by researching T4!

Post by elio »

Deus Siddis wrote:I'm here and I have a project for updating all the chassis' and propulsions of warzone.
i'm curious :)

the mars structure should be rounded, clean and white (+ some mars dust)
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lav_coyote25
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Re: Idea: Reaching a new Era by researching T4!

Post by lav_coyote25 »

mars? O_O hmmmmm... :stare: .... ya think??? :stressed:


http://groups.msn.com/wz2100mars/_whatsnew.msnw
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Buginator
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Re: Idea: Reaching a new Era by researching T4!

Post by Buginator »

lav_coyote25 wrote:mars? O_O hmmmmm... :stare: .... ya think??? :stressed:


http://groups.msn.com/wz2100mars/_whatsnew.msnw
LOL :D

I want neptune ;)