WarZone 2100 World Editor 32 bit -128 by128 -png Beta
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lav_coyote25
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
testing completed ;D
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"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Rman Virgil
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
* K.... So you were able to load the basic .LND Project file I generated &I sent you that I couldn't even re-load myself, go ahead add to it, compile a .wz & run it in-game.
* Next step: See if I can load the .LND you saved or run the compiled .wz...
* I assume you sent me files by e-mail to test.... I'll do manana as I'm slightly besotted at the moment.
* Prelim thought: Obviously I have what it takes to make a .LND that works. Yet for some reason when I try to re-load after a save I can't & get the 2 aforementioned errors in 32 EW - what's missing ?
* My directories are set-up as per instruct.
* I can also load in-game.wz you & Grim compiled without any probs in the latest installed GPL WZ on my comp with sweet results...
* I love a good mystery but this.... Oh well, tomorro's another day to Carpe Diem.
Happy New Year !
Cheers rv
* Next step: See if I can load the .LND you saved or run the compiled .wz...
* I assume you sent me files by e-mail to test.... I'll do manana as I'm slightly besotted at the moment.
* Prelim thought: Obviously I have what it takes to make a .LND that works. Yet for some reason when I try to re-load after a save I can't & get the 2 aforementioned errors in 32 EW - what's missing ?
* My directories are set-up as per instruct.
* I can also load in-game.wz you & Grim compiled without any probs in the latest installed GPL WZ on my comp with sweet results...
* I love a good mystery but this.... Oh well, tomorro's another day to Carpe Diem.
Happy New Year !
Cheers rv
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lav_coyote25
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
and a happy new one to you as well.
;D
;D
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Rman Virgil
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
* K.... I dl your e-mail .rar.
* Your .wz of test1 ran fine in GPL WZ.
* However, judging from the date of the .LND - you sent me back the one I sent and not the one you modified & saved... ergo, same result - could not load. So.... send me the .LND you changed & then I can truely test.
* BTW.....
* Here are the process that 32 EW triggers when running on my comp (as you can see 47 modules are accessed... when Map Prefs & Data Set Loaded.... only 37 when EW is simply launched):
*
** I wonder if your process differ ? Do you know how to access & capture ?
Cheers, RV
* Your .wz of test1 ran fine in GPL WZ.
* However, judging from the date of the .LND - you sent me back the one I sent and not the one you modified & saved... ergo, same result - could not load. So.... send me the .LND you changed & then I can truely test.
* BTW.....
* Here are the process that 32 EW triggers when running on my comp (as you can see 47 modules are accessed... when Map Prefs & Data Set Loaded.... only 37 when EW is simply launched):
*

** I wonder if your process differ ? Do you know how to access & capture ?
Cheers, RV
Last edited by Rman Virgil on 01 Jan 2007, 19:39, edited 1 time in total.
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lav_coyote25
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
unsure... refresh my memory banks. ;D
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Rman Virgil
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
lav_coyote25 wrote: unsure... refresh my memory banks. ;D
* Grab Free "What"s Running" HERE and install (there are others all the way up to IBM's high-end "Purify Plus".... but this prog, IMHO, is the best available for us poor folk, heh
* Launch screen cap prog (like HyperSnap) with hot-key trig.. then launch 32EW....then launch "What"s Running"....then highlight/select 32EW in "What"s Running".... check far right screen.... capture....
Cheers, RV
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lav_coyote25
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
ok... here it is
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"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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lav_coyote25
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
and without any map loaded.
You do not have the required permissions to view the files attached to this post.
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Rman Virgil
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
* Hmmm.... obviously I'm running more processes with and without a data load..
* Next comes the "FUN" part... a comparative analysis without benefit of a db (the poor mans burden, heh... that is to determine even though your triggering less processes than I am .....
* Am I triggering the same as you (for one) ? (Aka -Do you have something I don't ?)
* And (2) - what are the diffs specifically ? and ....
* (3) are my additional processes creating a conflict ?
* That's all I can think of for now 'cept...
* Send me your modified .LND of the test file.... so I can compare to the original I sent you....
* Oh joy-joy... a deeper trouble-shooting modus.
* I'll get back l8r today with any results.... for now I have to run some errands before I can continue on this quest to make a WZ Map with the 32EW.
* Again thank you for all your efforts Coyote.... without them I probably would be getting no where fast, at least now there is a chance of getting to the bottom of this and coming to a resolution.
L8r, rv
* Next comes the "FUN" part... a comparative analysis without benefit of a db (the poor mans burden, heh... that is to determine even though your triggering less processes than I am .....
* Am I triggering the same as you (for one) ? (Aka -Do you have something I don't ?)
* And (2) - what are the diffs specifically ? and ....
* (3) are my additional processes creating a conflict ?
* That's all I can think of for now 'cept...
* Send me your modified .LND of the test file.... so I can compare to the original I sent you....
* Oh joy-joy... a deeper trouble-shooting modus.
* I'll get back l8r today with any results.... for now I have to run some errands before I can continue on this quest to make a WZ Map with the 32EW.
* Again thank you for all your efforts Coyote.... without them I probably would be getting no where fast, at least now there is a chance of getting to the bottom of this and coming to a resolution.
L8r, rv
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lav_coyote25
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
already sent before you advised on the "whats running"... ;D
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Rman Virgil
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
...........lav_coyote25 wrote: already sent before you advised on the "whats running"... ;D
* Kwel.... Tanks.
* PS: That .gif vid you sent in the .rar had a sweet example of "Explosive Debris" - nicely looped too.
l8rs, vg
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Rman Virgil
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
* Your 32EW activates 5 .dlls & 1 .ime I donot have resident - even though my EW activates 16 more .dlls than yours !!
* I need to research more deeply the process you have resident/acivated that I don't (5 .dll & 1 .ime) to see what they serve.... BEFORE I go ahead populate my sys with them...
L8r, rv
* I need to research more deeply the process you have resident/acivated that I don't (5 .dll & 1 .ime) to see what they serve.... BEFORE I go ahead populate my sys with them...
L8r, rv
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Rman Virgil
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
* CORRECTION: I have the .ime and 4 of the 5 .dlls - they just are not engaged when I run 32EW as they are when you do. Why ? I donot know - yet....Rman Virgil wrote: * Your 32EW activates 5 .dlls & 1 .ime I donot have resident - even though my EW activates 16 more .dlls than yours !!
* I need to research more deeply the process you have resident/acivated that I don't (5 .dll & 1 .ime) to see what they serve.... BEFORE I go ahead populate my sys with them...
L8r, rv![]()
* Now that 5th .dll that YOU have that I don't have at all...... well, my friend, I'm glad I don't have it.... 'cause it's Malware !..... GET RID of it...
* I'm speaking of the MOUDL32A.DLL
* And I did try to load your modified .LND - no luck.
* Well let me get back to that legit 1 .ime & 4 .dlls.... see if I can figure what's going on.
L8r, RV
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lav_coyote25
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
it was a tech wheel mouse - wireless version... uninstalled it. ;D strange that nothing ever happened. or any alarms went off. oh well. ;D
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Rman Virgil
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Re: WarZone 2100 World Editor 32 bit -128 by128 -png Beta
* Got the .LND issue sorted... can save & re-open, on & on, no prob... the solution.... hmmm, wait till you hear but first....
* I have to go back to why a .wz can generate a C++ Runtime error resulting in WZ's dtc. Suspect a possible culprit but I'm too pooped right now to test the hypothesis.
* I'll continue this journey when the neuron pathways are nimble & fresh again - tomorrow..
L8r, rv
* I have to go back to why a .wz can generate a C++ Runtime error resulting in WZ's dtc. Suspect a possible culprit but I'm too pooped right now to test the hypothesis.
* I'll continue this journey when the neuron pathways are nimble & fresh again - tomorrow..
L8r, rv
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Impact = C x (R + E + A + T + E)
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