The factories can even produce them, and they work fine ingame. The Viper machine gunner is really fast for a cyborg
Now I will design killer cyborgs and own you all
OK, this is of course a hack, but I like the general idea. Why not do the same for Cyborgs as for tanks? Assemble them from legs, body and weapon/system. There wouldn't be many options with the current cyborg parts, but this would also allow to delete unused designs and tidy up the cyborg factory menu.
I have tried to figure out how to add "legs" to the propulsion types. Looks like there was already something planned in the code. But it's all so obfocuted I dont see where it is defined. Looks like all game data are read in rom files and stored on the heap(!!), of course all well hidden in macros. Last trace I can find are the .wrf files in the data/.svn directory. But I really don't find it :'(
Anybody got a clue?
For all of you interested in the cyborg design hack, just comment out the following lines from src/design.c, line 903:
while ((psTempl != NULL) && (i droidType != DROID_TRANSPORTER /*HACK: &&
psTempl->droidType != DROID_CYBORG &&
psTempl->droidType != DROID_CYBORG_SUPER &&
psTempl->droidType != DROID_CYBORG_CONSTRUCT &&
psTempl->droidType != DROID_CYBORG_REPAIR &&
psTempl->droidType != DROID_PERSON */)
{
apsTemplateList = psTempl;
i++;
}
/* next template */
psTempl = psTempl->psNext;
}






