(UNOFFICIAL) Long Range Fighting (LRF) Mod for Skirmish & Multiplayer (4.6.3)

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Malice
New user
Posts: 4
Joined: 03 Apr 2026, 09:12

(UNOFFICIAL) Long Range Fighting (LRF) Mod for Skirmish & Multiplayer (4.6.3)

Post by Malice »

Image
Public Domain or CC-0: You can do whatever you want with my work.


viewtopic.php?p=150331#p150331
Original mod here, I am not the author for this! This is using LRF as a base.

This is an updated and fixed version for 4.6.3, Since this began as a project to just add "parity" between the howitzers and mortars having EMP and Incendiary thats what the title started as but as you'll soon see theres... a bit more than just that.
Any new retextures, concepts or whatever stuff I added is free to use by anyone too!

Fully updated to 4.6.3, new weapons like the Particle Gun are now here with their VTOL and Emplacement versions as well

Fixes:
Bonecrusher AI is now working again!

Parity Additions:
EMP versions for Howitzer and Ground Shaker (EMP Howitzer and Tesla Shaker)
Incendiary version for Ground Shaker (Ground Scorcher)
Cyborg Grenadier in EMP and Scorch varieties
Rocket Pod (Range is in between Ripple and Mini Rocket array, direct fire. VTOL version functions slightly differently as well)
120mm Dilluvium AA Flak Gun (Very slow, long range, big blast) (New textures pending)

All of the above minus the cyborg weapons have emplacement versions as well! All balanced with the original mod as the basis.

Image

Known bugs:
Cobra AI is currently not working

Version 1.3

Rocket Pod renamed to Hailstorm Rockets
Fixed Hailstorm Rockets sharing the same unlock message as Mini Rocket Arrays, they're also now locked behind Mini Rocket Arrays
Hailstorm Rockets are now indirect fire, bringing them closer to the original concept I had in mind
They're more expensive, specialized assault weapons which fit right between Missile Rocket Arrays and Ripple rockets but has a lot less range than Ripple Rockets, if I continue the line they would have +2 more tiles per upgrade at most.

Cyborg Hailstorm Rockets available! Needs Hailstorm Rockets and Cyborg Alloys 01
Fixed texture issues on the Hailstorm Rockets on the Cyborgs
Added Scorch Rockets (Incendiary Hailstorm) Cyborg and VTOL versions too!
Slower, less rounds, slightly less range, heavier but leaves a patch of fire

Rebalanced Cyborg EMP and Incendiary Naders
Added Assault Grenadier Cyborg, essentially a rotary grenadier + super cyborg body
Changed model for the AA Dilluvium Flak
Added Super Heavy Howitzers and Rotating Ground Shaker
Added Super Heavy Incendiary and Emp Howitzers
These new howitzers are constrained by the physics of shooting large projectiles so they are actually lower ranged than the earlier howitzers
Also none of the above save for the AA Dilluvium will be having defensive emplacements for balance purposes, you have to risk your big guns a bit more instead of building from the safety of your base.
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Last edited by Malice on 25 Apr 2026, 09:33, edited 10 times in total.
Malice
New user
Posts: 4
Joined: 03 Apr 2026, 09:12

Re: (UNOFFICIAL) Long Range Fighting (LRF) Mod for Skirmish & Multiplayer (4.6.3)

Post by Malice »

Version 1.4
Added Sensor upgrade 1 req for Hailstorm
Added Ripple Rockets req for Cyclone
Renamed Cyclone Rockets to Tempest Rockets
Rebalanced Hailstorm/Tempest/Supercell as well as the incendiary/VTOL versions
Changed Supercell and Plasmite Rockets to Missile (Homing Indirect vs Indirect)
Rebalanced all new cyborgs
Added Heavy Cyborgs for EMP and Scorch grenades
Added Heavy Cyborgs for Hailstorm and Supercell
Added Assault Rocket Pod (Fast firing Mini Rocket pod, closer range a bit more HP, needs rocket ROF1 upgrade)
Added Heavy Assault Rocket Pod (Tier 2 Assault Rocket Pod)
Added Hyper Missile Pod (Tier 3 Assault Rocket pod, HOMING-DIRECT)
All the above have VTOL versions as well
Added research messages for the new rockets
Added Final Kinetic Machine gun - Onslaught Shredder and VTOL version
Obsoleted weapon upgrades when tech is unlocked
Changed some of the VFX for Incendiary Missiles to better diferentiate them when in flight

Version 1.4.1
A LOT of fixes and rebalancing, typos etc
I think this is going to be the last of the content heavy updates unless I learn how to properly script weapons
(I have an Arcing Lightning gun that was going to be added but it never came to be)
Any future content will be rebalancing and aesthetic changes if I ever decide to dive deep into 3D modelling
Last edited by Malice on 23 Apr 2026, 09:41, edited 1 time in total.
Malice
New user
Posts: 4
Joined: 03 Apr 2026, 09:12

Re: (UNOFFICIAL) Long Range Fighting (LRF) Mod for Skirmish & Multiplayer (4.6.3)

Post by Malice »

Pictures since I cant embed them properly as well as minor tweaks

Version 1.4.2
Added Flamer Research needed for incendiary weapons
Small balance tweaks to new missile/rocket weapons
Fixed some weapons unlocking too early due to wrong research
wz2100mp_LRF_Parity.zip
Image
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