Maps by Octane

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Octane
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Maps by Octane

Post by Octane »

hi, I'll be posting some maps here, that's why I made this account.

first in all ever maps is a study in equally fair player positions and optimal use of mapspace for manoeuvres, and a universally playable map by most numbers of players and team-ups and a layout which facilitates a host of known strategies and perhaps some new ones. though it might seem boring by design, this map could be very much fun to play because of all the tactical possibilities, especially the separated high-oil area's in the corners and the center add an extra tactical dimension to be taken into consideration. but it needs to be balanced out, so, I will post some versions of it and I hope you will test it and gimme some feedback. :) (I'm still pondering about how best to fill-in the center)

The map is plain, with only the basics, maybe I will work on a featured one for fans when the concept works perfectly. it is essentially 8 player, cause it's the most versitile number, but since 10 players plus scavs are possible there will be also a version with 2 spectator/intelligence positions and scavs, and also a version of the 2nd stage of the intended dynamics of the map(you need to relocate, the oil at the initial 1st-stage bases are actually the stray map oil. 1st stage is not a map for those that wanna stay in their base), with 4 players positioned in the center and 4 in the corners and with above moderately featured advanced bases.

these specific octane maps are licensed CC-BY-3.0 + GPLv2 (though if you gonna make money on the concept, which is applicable to other games too, I wanna be part of it), all other maps will be CC0.
this for those that want to take over some layout idea's to use for their own maps. (particularly the even positioning of the players in this case is not too easy to achieve, not by just flipping and rotating some map parts to get a symetric map that is)
Last edited by Octane on 18 Jun 2014, 14:44, edited 1 time in total.
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Octane
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Re: Maps by Octane

Post by Octane »

Octane map, high oil, 8+2 player/spectators, 3.1 only
octanexhi.jpg
10c-Sk-OctaneX-Hi.wz
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Berg
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Re: Maps by Octane

Post by Berg »

Octane wrote:Octane map, high oil, 8+2 player/spectators, 3.1 only
I take it your spose to be spectator only in position 8 and 9?
need more info on whats happening here
i do note all the HQ are protected
and all players have a builder truck to start with so if you make a ai a spectator it can build a base so its not s true spectator.
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Octane
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Re: Maps by Octane

Post by Octane »

I posted 4 versions of that map in a row; 2 versions(lo & hi oil) for 2.3 and 2 for 3.1, with scavs and 2 extra spectators/intelligence positions, of which you now only see the hi oil version. if you had tried that particular map you would have discovered that the spectator position's truck actually gets destroyed immidiately, causing the spectator player to die and loose the game right from the start, thus becoming a true spectator. however, if the spectator-player is teamed up with the normal players his truck will stay intact and the player will become an intelligence team member and will give it's team full view of the map. the two spectator player trucks will also stay intact if the game is started with no other players so they can duke it out against eachother.


edit: I understood the other maps were missing due to a misunderstanding, they're re-uploaded.
Last edited by Octane on 04 Jul 2014, 23:55, edited 2 times in total.
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Octane
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Re: Maps by Octane

Post by Octane »

Re-upload;

Octane map, low oil, 8 player, 2.3 compatible
octanelo.jpg
8c-Sk-Octane-Low.wz
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Octane
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Re: Maps by Octane

Post by Octane »

Re-upload

Octane map, high oil, 8 player, 2.3 compatible
octanehi.jpg
8c-Sk-Octane-Hi.wz
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Octane
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Re: Maps by Octane

Post by Octane »

Re-upload;

Octane map, low oil, 8+2 player/spectators, 3.1 only
octanexlo.jpg
10c-Sk-OctaneX-Low.wz
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Octane
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Re: Maps by Octane

Post by Octane »

I'll be working on a 2nd stage version of the 10c-Sk-OctaneX-Hi.wz map, with player bases in the center and the corners. The bases have to be fairly well built, and I'll have to try it out so it will take a while. so this is it for now, have fun trying them out, and lemme know what you think about the concept. ty :)
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Hesterax
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Re: Maps by Octane

Post by Hesterax »

Not bad maps, like that you put a low oil version.
Holocaust and Genocide, both linked to Mass Slaughter.
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Octane
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Re: Maps by Octane

Post by Octane »

yea I tend to like low oil maps too, cause they're more strategically challenging. but since these octane maps are designed with the intention to focus the fights over the high resource locations, and not so much the bases. this means that by design a low oil version of this map will have the result that outside the bases there's not that much more oil to be found than you already have at your base, so you're less motivated to relocate your base, which is what was meant to be in these maps. it's the same as with low oil ntw maps, it just makes less sense. therefore the octane maps are best played in high oil.