Models by Jorzi (AR)

Improving the artwork in Warzone2100 - not for mod discussions
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Alpha93
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Re: Models by Jorzi (AR)

Post by Alpha93 »

Holy mother of God... :shock:
BUT! The rockets are a bit too much rounded, they should be more "pointy".
Like this
Xfire-->chris37killer
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Whiskered
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Re: Models by Jorzi (AR)

Post by Whiskered »

Most Impressive I say.
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legion_Lex
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Re: Models by Jorzi (AR)

Post by legion_Lex »

How to delete your post?-.-
Last edited by legion_Lex on 20 Dec 2013, 16:00, edited 2 times in total.
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legion_Lex
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Re: Models by Jorzi (AR)

Post by legion_Lex »

Yes, rockets need to do is sharper
like this
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Rommel
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Re: Models by Jorzi (AR)

Post by Rommel »

Jorzi wrote:Ripple rockets WIP, based on Alpha93:s model
Beautiful!
Moving back instead of forward
Seems to me absurd
~
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Re: Models by Jorzi (AR)

Post by Jorzi »

Thanks guys :)

I'm now in the countryside but unfortunately I didn't have time to get my newest files copied to my usb stick, so the ripples will have to wait until next year.
Meanwhile, filled in some additional details on the command centre hipoly.
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Jorzi
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Re: Models by Jorzi (AR)

Post by Jorzi »

ao & normal bake, lowpoly is 2192 tris.
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Pavel
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Re: Models by Jorzi (AR)

Post by Pavel »

Great!
Sorry for my bad English
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Re: Models by Jorzi (AR)

Post by Jorzi »

Thanks Pavel :)

Texture WIP and another christmas bonus: Command center katamari ;)
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Re: Models by Jorzi (AR)

Post by Jorzi »

Command center texture is pretty much done. I also managed to squeeze the polycount down to 2000 without sacrificing detail.
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IgorBrehm
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Re: Models by Jorzi (AR)

Post by IgorBrehm »

I really need of a new AR mod version with these new things =)
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Rman Virgil
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Re: Models by Jorzi (AR)

Post by Rman Virgil »

.

Your HQ katamari reminded me of an entirely new art form I was recently exposed to which at first struck me as bizarre but has since keenly grown on me.
....Artists around the world have lately been turning to their bookshelves for more than just a good read, opting to cut, paint, carve, stitch or otherwise transform the printed page into whole new beautiful, thought-provoking works of art.
Here are some:
.
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Pavel
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Re: Models by Jorzi (AR)

Post by Pavel »

Jorzi wrote:Command center texture is pretty much done. I also managed to squeeze the polycount down to 2000 without sacrificing detail.
Good. But IMHO the upper part of the building should be darker.
Sorry for my bad English
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cnceo
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Re: Models by Jorzi (AR)

Post by cnceo »

Beautiful cc model!

Maybe the side walls of the upper part could be indeed a bit darker, except for the windows, but I guess that will look differently when specularity is applied to the model. Another small thing: In the original model there are two pits with a red and green light on the very top. I liked those :) But that's really just details, the model is fantastic.
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Re: Models by Jorzi (AR)

Post by Jorzi »

Thanks guys :)
About the red & green lights: I was a bit torn from the beginning concerning this. Who in their right mind would leave exposed piping with lamps in the middle of a building, collecting water & dirt? On the other hand they do provide some nice details, but unfortunately pulling off fake lighting with an otherwise dynamically lit texture can also look a bit bad, so I took the easy way out...
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