Steam Greenlight

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IgorBrehm
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Re: Steam Greenlight

Post by IgorBrehm »

Also there really should have a way for people to donate money to this game so that there can have developers working 5+ hours a day on the game
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Ezio
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Re: Steam Greenlight

Post by Ezio »

Originway wrote:maybe you can ask the guys doing evolution RTS how they are doing it?
it's actually pretty simple to do like changing requirement from opengl 2.0 to 3.0 or 4 we could get a better renderer but most of our fans and developer are using intel gma and old dedicated graphics card which well u know :), and after 3.1 released there are guys who'd prefer 2.3 (i haven't read those threads). so we need to improve it while make sure each builds still work for everyone

some countermeasure like porting to directx version are discussed before and currently in development. but i haven't seen one that's working posted here. probably due to things like tessellation that was implemented in OGL 1.0 while DX need 11.
IgorBrehm wrote:Also there really should have a way for people to donate money to this game so that there can have developers working 5+ hours a day on the game
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IgorBrehm
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Re: Steam Greenlight

Post by IgorBrehm »

How about yes? =D
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Rommel
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Re: Steam Greenlight

Post by Rommel »

Ezio wrote:
Originway wrote:some countermeasure like porting to directx version are discussed before and currently in development. but i haven't seen one that's working posted here. probably due to things like tessellation that was implemented in OGL 1.0 while DX need 11.
I have heard some rumors that M$ is phasing out directX
Moving back instead of forward
Seems to me absurd
~
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Lord Apocalypse
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Re: Steam Greenlight

Post by Lord Apocalypse »

Got a link? I see no real end in sight for DirectX unless they plan on adopting OpenGL. They may however drop something else within DirectX as they did with DirectDraw, DirectSound, DirectInput, DirectMusic... etc But overall I find it highly unlikely they would drop DX. Too many games and game companies rely on it and PC games are still huge business.
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Terminator
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Re: Steam Greenlight

Post by Terminator »

GPL games can be in steam http://www.phoronix.com/scan.php?page=n ... px=MTQ4NTY - good article with one/few example.
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vexed
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Re: Steam Greenlight

Post by vexed »

Terminator wrote:GPL games can be in steam http://www.phoronix.com/scan.php?page=n ... px=MTQ4NTY - good article with one/few example.
While they might be able to be on steam, it still requires steamworks, and AFAIK, they don't have a version that we could use with our cross-compiler.
Once that is out of the way, then, we have to make sure that they don't charge for anything, and also offer the source as well.

Eidos still holds all the (c) on the game, and everything with it, so I am still not sure how it would be handled.
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Terminator
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Re: Steam Greenlight

Post by Terminator »

Valve doesn’t force a game to use Steamworks
its fromFaQ of xonotic blog.
Currently, there’s no “free” library that Valve officially supports too for SteamWorks API
from there too.
But I hope it will be after SteamOS release, cause it will be debian based & opensource. Well I think so, ets waite & see what's coming :)
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Whiskered
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Re: Steam Greenlight

Post by Whiskered »

So what? Yes, no, maybe?

I wish that wz would be integrated with steam.
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vexed
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Re: Steam Greenlight

Post by vexed »

It is not possible at this time.
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