Could a tutorial revamp be needed?
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Alpha93
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Could a tutorial revamp be needed?
I was watching a video on YT of a guy who's never played WZ2100 doing a review and the idea I got is that the tutorial might need to be revamped as it doesn't give a deep enough insight of the ingame functions (such as group selection, group assigning, map scrolling).
Not everybody actually played RTS games or is good at them, so the first approach to a newcomer must be a friendly one.
Sadly, I haven't even started looking at Warzone's coding and scenario scripting, but perhaps for some of the people on the forums it might be easy enough to implement a new tutorial or even a series of tutorials.
Not everybody actually played RTS games or is good at them, so the first approach to a newcomer must be a friendly one.
Sadly, I haven't even started looking at Warzone's coding and scenario scripting, but perhaps for some of the people on the forums it might be easy enough to implement a new tutorial or even a series of tutorials.
Xfire-->chris37killer
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Steve Jobs
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Re: Could a tutorial revamp be needed?
Do you speak about tutorials such as "How to be best player in multiplayer"?
Russian community - http://vk.com/warzone2100
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Alpha93
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Re: Could a tutorial revamp be needed?
No, I'm talking about a tutorial comprehensive of all the basic features, such as select-by-dragging, order panels and stuff such as that.
The stock tutorial barely covers the basics of the basics.
The stock tutorial barely covers the basics of the basics.
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montetank
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Re: Could a tutorial revamp be needed?
Funny-Alpha93
-thats what i wrote 40 minutes ago:
viewtopic.php?f=49&t=11256&start=30
You are absolutely right.
viewtopic.php?f=49&t=11256&start=30
You are absolutely right.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Per
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Re: Could a tutorial revamp be needed?
Maybe someone could make a Youtube video explaining how to play the game? 
(I'm not joking. If it is good enough, maybe we could even link to it from inside the game. Extending the existing tutorial is quite hard and quite far down the priority list, I'm afraid.)
(I'm not joking. If it is good enough, maybe we could even link to it from inside the game. Extending the existing tutorial is quite hard and quite far down the priority list, I'm afraid.)
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Rman Virgil
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Re: Could a tutorial revamp be needed?
.
Tengu did a YouTube vid along these lines a few weeks ago. Here's his thread link:
viewtopic.php?f=3&t=11271
And here's the direct link to the vid. It's about 20 minutes long. Thought I heard a baby in the background in a couple spots. He may be willing to re-shoot if he is made aware there is a need as expressed in this thread.
http://www.youtube.com/watch?v=blpRyk56 ... pp=desktop
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Tengu did a YouTube vid along these lines a few weeks ago. Here's his thread link:
viewtopic.php?f=3&t=11271
And here's the direct link to the vid. It's about 20 minutes long. Thought I heard a baby in the background in a couple spots. He may be willing to re-shoot if he is made aware there is a need as expressed in this thread.
http://www.youtube.com/watch?v=blpRyk56 ... pp=desktop
.
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NoQ
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Re: Could a tutorial revamp be needed?
We are rewriting everything in javascript, aren't we? There's no problem improving the tutorial a bit in the process. If i happen to help around, it'd probably start with improving the tutorial as my campaign scripting tutorialExtending the existing tutorial is quite hard and quite far down the priority list, I'm afraid.
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cybersphinx
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Re: Could a tutorial revamp be needed?
The main problem rewriting in js is that a tutorial needs a lot of special functionality that needs to be implemented alongside the port.
We want information... information... information.
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Per
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Re: Could a tutorial revamp be needed?
Like, who would be doing the voice-acting?
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NoQ
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Re: Could a tutorial revamp be needed?
Not me, for sure.
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Per
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Re: Could a tutorial revamp be needed?
People making a new campaign should perhaps look into voice synthesis. Might have to adapt the story to explain why it sounds like an AI, though...
We could possibly support this in the engine itself... much better than recording and having to download tons of voice files.
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NoQ
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Re: Could a tutorial revamp be needed?
Last edited by NoQ on 25 Nov 2013, 06:54, edited 1 time in total.
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vexed
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Re: Could a tutorial revamp be needed?
Just get some helium balloons and use them for extra effects
Warzone 2100 Chipmunk edition! 
We don't actually need voice, be it real or synthetic, you can do it with text popup balloons--though, those have yet to be implemented.
We don't actually need voice, be it real or synthetic, you can do it with text popup balloons--though, those have yet to be implemented.
/facepalm ...Grinch stole Warzone

contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
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NoQ
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cybersphinx
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Re: Could a tutorial revamp be needed?
We already have a "show text on the screen" function iirc.
We want information... information... information.