Computer-AI need help?
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Mr. Impact
- Greenhorn
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- Joined: 06 Dec 2007, 12:42
Computer-AI need help?
:-\
Hi Warzone-Developer
First off all:good work and thank You very much!
I play this game since the first release in 1999.
The only bad thing about Warzone-2100:
The Computer-AI walls itself in. After some time, they have no possibility to move in their own base. Many AI-Units stand around the factory and wait until I destroy some buildings that they are able to move again!
I have to help the computer-AI!? ???
I do not believe this is a problem of the Waypoints" because this appears in all maps I ever played.
What is Your opinion about this? Please let me know.
Greetings
Mr. Impact
Hi Warzone-Developer
First off all:good work and thank You very much!
I play this game since the first release in 1999.
The only bad thing about Warzone-2100:
The Computer-AI walls itself in. After some time, they have no possibility to move in their own base. Many AI-Units stand around the factory and wait until I destroy some buildings that they are able to move again!
I have to help the computer-AI!? ???
I do not believe this is a problem of the Waypoints" because this appears in all maps I ever played.
What is Your opinion about this? Please let me know.
Greetings
Mr. Impact
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lav_coyote25
- Professional

- Posts: 3434
- Joined: 08 Aug 2006, 23:18
Re: Computer-AI need help?
when an ai walls itself in it is the fault of the map maker..... please see the following tutorials for the information you requested...
http://docs.wz2100.net/map%20tutorials/ ... index.html
for the older 16 bit editor - http://docs.wz2100.net/map%20tutorials/ ... .html and the individual tutorials by 4rnie and others...
http://docs.wz2100.net/map%20tutorials/ ... index.html
for the older 16 bit editor - http://docs.wz2100.net/map%20tutorials/ ... .html and the individual tutorials by 4rnie and others...
"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
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Mr. Impact
- Greenhorn
- Posts: 8
- Joined: 06 Dec 2007, 12:42
Re: Computer-AI need help?
Thank you for the fast reply. 
I will read these tutorials and try to build my own map.
But can you tell me actually a Warzone-map (name?) where this problem not appears! I am really eager to play this map!
Maybe it works well with a totally flat map and nothing inside. But this map does not make too much fun!
What is your opinion?
much greetings
Mr. Impact
I will read these tutorials and try to build my own map.
But can you tell me actually a Warzone-map (name?) where this problem not appears! I am really eager to play this map!
Maybe it works well with a totally flat map and nothing inside. But this map does not make too much fun!
What is your opinion?
much greetings
Mr. Impact
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Mr. Impact
- Greenhorn
- Posts: 8
- Joined: 06 Dec 2007, 12:42
Re: Computer-AI need help?
Hi again to all WZ-Gamers and Developers
Nobody can tell me a map name where this problem does not appear?
No map at all? :'(
Greetings
Mr. Impact
Nobody can tell me a map name where this problem does not appear?
No map at all? :'(
Greetings
Mr. Impact
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psychopompos
- Trained

- Posts: 470
- Joined: 08 Nov 2007, 09:18
- Location: UK
Re: Computer-AI need help?
did you try a more open map.
you can now preview the map before you start them as well.
you can now preview the map before you start them as well.
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Mr. Impact
- Greenhorn
- Posts: 8
- Joined: 06 Dec 2007, 12:42
Re: Computer-AI need help?
Thank you
I build now a totally flat map and we will see... ::)
much greez
Mr. Impact
I build now a totally flat map and we will see... ::)
much greez
Mr. Impact
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Laserlight
- Trained

- Posts: 55
- Joined: 03 May 2007, 16:46
- Location: Portsmouth
Re: Computer-AI need help?
Actually it is quite common for me too, but if its the map and not the ai... then maybe i or someone could modify the ai so it does not do that on a map that its quite common on..
If so can warzones AI be able to learn in a way.. such as if someone attacked a particular area it would send suitable units to that area cus what i see is it only attacking your bases factory and then (after everything else) the HQ.. its seems way to predictable. ???
Cya
If so can warzones AI be able to learn in a way.. such as if someone attacked a particular area it would send suitable units to that area cus what i see is it only attacking your bases factory and then (after everything else) the HQ.. its seems way to predictable. ???
Cya
I Reject your reality, and substitute my own 






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psychopompos
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Re: Computer-AI need help?
always the same units too, i attacked an ai base using cyborgs as meat followed by bunker busters, there was nothing left to stop my cannons & assault gunners. if the ai would copy player units that got high kill/loss ratios, then used them the same way.Laserlight wrote: Actually it is quite common for me too, but if its the map and not the ai... then maybe i or someone could modify the ai so it does not do that on a map that its quite common on..
If so can warzones AI be able to learn in a way.. such as if someone attacked a particular area it would send suitable units to that area cus what i see is it only attacking your bases factory and then (after everything else) the HQ.. its seems way to predictable. ???
Cya![]()
i dont know how many waves of ai tank killer vtol i minced while they where attacking a factory...
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
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GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
MEMORY - 4 Gig (2x2gig) ddr2 1066mhz¦-¦OPERATING SYSTEM - WINDOWS 7 (ULT)
GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
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Laserlight
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Re: Computer-AI need help?
Exactly! i know, if the AI was to use the player a role model in a way or develop a random script in a way to see what works best (Like real people do) then the game would be much more "intelligent" in a way...
the Ai does not work symmetrically either so there bases look like its was sneezed on the map, then the game would be more realistic.
Cya
the Ai does not work symmetrically either so there bases look like its was sneezed on the map, then the game would be more realistic.
Cya
I Reject your reality, and substitute my own 






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psychopompos
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Re: Computer-AI need help?
bwaa hahaha thats brilliance.Laserlight wrote: the Ai does not work symmetrically either so there bases look like its was sneezed on the map,
in TA the base expanded on a grid, but the 'roads' where often too narrow for the mega units & locked up movement
its hard to tell ai how to build a base that taking unit movement into consideration(aparently).
MOTHERBOARD - MSI P7N PLATINUM¦-¦PROCESSOR - C2D E7300 @ 4.00GHZ
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GRAPHICS - BFG GTX 260 OCX (requires ForceWare drivers for good openGL)
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kage
- Regular

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Re: Computer-AI need help?
doesn't sound that hard... in such a case you just tell it to construct new virtual roads (vectors stored just in the ai code) whenever it envisions a new base expansion. later, it can build the actual roadspsychopompos wrote: bwaa hahaha thats brilliance.
in TA the base expanded on a grid, but the 'roads' where often too narrow for the mega units & locked up movement
its hard to tell ai how to build a base that taking unit movement into consideration(aparently).
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psychopompos
- Trained

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Re: Computer-AI need help?
if its that easy for coders to do... why no one has fixed it? even in recent games!kage wrote: doesn't sound that hard... in such a case you just tell it to construct new virtual roads (vectors stored just in the ai code) whenever it envisions a new base expansion. later, it can build the actual roads
without simply making half the units tiny, or having the ai building sprawling morass like bases with almost no apparent structure.
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Laserlight
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Re: Computer-AI need help?
That would be a neat feature, specially as they are recovering pre collapsed sturctures, but sometimes the roads may be assumed as units somehow online or the ai might attack the floor.. but that might snot happen.
I hate the fact the game has not gates, maybe that would solve some issues such as, units storming your base, not fitting units through gap, bad wall disign.
But then the AI would mess up and put gates in the middle of nowhere, god knows how bad they can get..
Cya
I hate the fact the game has not gates, maybe that would solve some issues such as, units storming your base, not fitting units through gap, bad wall disign.
But then the AI would mess up and put gates in the middle of nowhere, god knows how bad they can get..
Cya
I Reject your reality, and substitute my own 






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Rider
- Trained

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Re: Computer-AI need help?
I'd like to see the AI behave a wee bit more intelligible as well. It doesn't necessarily have to be harder, just a little smarter in not preventing itself from being an effective enemy. 
Heh, maybe even have a database where it can store information on past matches so it can analyze it's own mistakes? Though that's probably asking too much... I'll settle for intelligible. ;D
Heh, maybe even have a database where it can store information on past matches so it can analyze it's own mistakes? Though that's probably asking too much... I'll settle for intelligible. ;D