First of all I'd like to congratulate the resurrection team for bringing this wonderful game back to life
Now I've been playing a few skirmishes with 2.0.8 (latest release) under WinXP, and I've noticed that my artillery units (missiles & howitzers) always fire 1-2 tiles back from their actual target.
In particular, I've made a skirmish on highgrounds-T2, quickly occupied the higher ground, and built a few artillery units and a sensor tower.
As they started to shoot artillery rounds down-hill they almost always missed their target.
As I researched missile targeting and howitzer targeting technology, they began hitting even less. Only the 1% of rounds missed that accidentally went 1 or 2 tiles further would actually hit the enemy structures...
They seem to have no targeting problems while shooting on leveled ground though... so it might be a problem with shooting through mountains
I'm sorry for posting this here, but I didn't want to report it as a bug since I'm not sure it is one.
I'm kinda new with the game, maybe I've skipped some research or something?
PS - I'm leaving the savegame as an attachment, and a screenshot too.
2 hellstorms and 2 archangel missile turrets attacking a research facility for over 20mins...
If you want you can order my VTOLS to crush down the research facility. Then artillery will do the same thing to the next bunker around there...
PS2 - I tried turning debug mode on and manually lowered the tiles with the 'A' key. I lowered both the mountain and the research facility tiles down to zero.
Result: artillery fire 100% accurate...
Is it supposed to be like this?



