[3.1] Ultimate Scavenger AI Mod

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polo23489
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by polo23489 »

Raven wrote:also aubergine thanks for pointing me in this general direction. now i just need to find out how to install the mod to make it work in game. i like what i am seeing so far in this thread.
http://guide.wz2100.net/faq#HowdoIinstallamod
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NoQ
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by NoQ »

v1.08:
  • Use DORDER_SCOUT for attacks, since some problems with it were either fixed or my imagination.
  • Fix broken chopper production on master (always worked well on 3.1)
Not much ... i still need to decide what to do with the factory.
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

@Berg: that petrol station is a genius idea for scav oil extractors!

@NoQ: will test latest ver this evening if I get chance.

@Myself: I need to finish off that scav video I was doing...
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Giani
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Giani »

That flamer shoots VERY slow...
And the scavenger ¿car? wasn't shooting.
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

I'm having a binge on audio mod documentation - is any custom audio used in the USM? If so, any pointers to info on how it was done (eg. are weapon/unit sounds done differently to audio messages, etc)?
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NoQ
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by NoQ »

That flamer shoots VERY slow...
That's how it was designed to work. Out of all original weapons, only combat stats of scavenger lancer were rebalanced (for being rediculously weak)
And the scavenger ¿car? wasn't shooting.
Quite possible ... i will check again if they work.
If so, any pointers to info on how it was done (eg. are weapon/unit sounds done differently to audio messages, etc)?
Sounds are done in special txt files, something like weaponsounds.txt ... don't remember.
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

So, I'm testing a new mod and thus playing game real slow, tutrling my way to enemy to ensure lots of different events get fired...

3 hours in to the game, against 1 nullbot and ultimate scavs on sk-startup, and the scavs are still alive!! :D Just seen two helicopters attacking a nullbot!

Image
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Scavanger Rockets
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Scavanger Rockets »

Will It ever be possible to make an alliance with the scavs? I dont want to hurt them :S
More Rockets!!!
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NoQ
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by NoQ »

Scavanger Rockets wrote:Will It ever be possible to make an alliance with the scavs? I dont want to hurt them :S
I guess it's possible to add some scavenger structures for a certain player and then use scavfact.js as its AI.
This is possible in a custom challenge.
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Goth Zagog-Thou
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Goth Zagog-Thou »

I'd love to see a change which forces the player to eliminate Scavengers as well as other (Computer) players before victory is declared. Not so much a USM issue as with Warzone itself ... :lol2:
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

I've already tried to implement rules.js mods to require scav faction to be dead before winning game, however I run in to problems because enumStruct() and enumDroid() both reject the scavenger player ID saying it's greater than maxPlayers *sigh*

If I could get that bug fixed, and some way to know that I'm running on an API with it fixed (eg. some new function or global or constant) then I'd be able to make the game rules require that scavs are dead before game won.
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NoQ
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by NoQ »

enumStruct() and enumDroid() both reject the scavenger player ID saying it's greater than maxPlayers
Emm, but i somehow do that in nullbot O_o :hmm:
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

They throw errors in rules.js - I tried using them on scav player in Enhanced SitRep Mod.
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

OMG, Scavs just defeated an MEDIUM NullBot on sk-startup :) I'm now being swarmed by helicopters and ice cream vans!
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Berg »

Scavs did not build chopper factories on tmp500 10 player map. (Moisture)
wz2100-20120527_175653-moisture_v1-T1.jpg
wz2100-20120527_175518-moisture_v1-T1.jpg
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