http://guide.wz2100.net/faq#HowdoIinstallamodRaven wrote:also aubergine thanks for pointing me in this general direction. now i just need to find out how to install the mod to make it work in game. i like what i am seeing so far in this thread.
[3.1] Ultimate Scavenger AI Mod
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polo23489
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Re: Ultimate Scavenger AI Mod (for 3.1)
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NoQ
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Re: Ultimate Scavenger AI Mod (for 3.1)
v1.08:
- Use DORDER_SCOUT for attacks, since some problems with it were either fixed or my imagination.
- Fix broken chopper production on master (always worked well on 3.1)
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)
@Berg: that petrol station is a genius idea for scav oil extractors!
@NoQ: will test latest ver this evening if I get chance.
@Myself: I need to finish off that scav video I was doing...
@NoQ: will test latest ver this evening if I get chance.
@Myself: I need to finish off that scav video I was doing...
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Giani
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Re: Ultimate Scavenger AI Mod (for 3.1)
That flamer shoots VERY slow...
And the scavenger ¿car? wasn't shooting.
And the scavenger ¿car? wasn't shooting.
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My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)
I'm having a binge on audio mod documentation - is any custom audio used in the USM? If so, any pointers to info on how it was done (eg. are weapon/unit sounds done differently to audio messages, etc)?
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NoQ
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Re: Ultimate Scavenger AI Mod (for 3.1)
That's how it was designed to work. Out of all original weapons, only combat stats of scavenger lancer were rebalanced (for being rediculously weak)That flamer shoots VERY slow...
Quite possible ... i will check again if they work.And the scavenger ¿car? wasn't shooting.
Sounds are done in special txt files, something like weaponsounds.txt ... don't remember.If so, any pointers to info on how it was done (eg. are weapon/unit sounds done differently to audio messages, etc)?
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)
So, I'm testing a new mod and thus playing game real slow, tutrling my way to enemy to ensure lots of different events get fired...
3 hours in to the game, against 1 nullbot and ultimate scavs on sk-startup, and the scavs are still alive!!
Just seen two helicopters attacking a nullbot!

3 hours in to the game, against 1 nullbot and ultimate scavs on sk-startup, and the scavs are still alive!!

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Scavanger Rockets
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Re: Ultimate Scavenger AI Mod (for 3.1)
Will It ever be possible to make an alliance with the scavs? I dont want to hurt them 
More Rockets!!!
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NoQ
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Re: Ultimate Scavenger AI Mod (for 3.1)
I guess it's possible to add some scavenger structures for a certain player and then use scavfact.js as its AI.Scavanger Rockets wrote:Will It ever be possible to make an alliance with the scavs? I dont want to hurt them
This is possible in a custom challenge.
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Goth Zagog-Thou
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Re: Ultimate Scavenger AI Mod (for 3.1)
I'd love to see a change which forces the player to eliminate Scavengers as well as other (Computer) players before victory is declared. Not so much a USM issue as with Warzone itself ... 
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)
I've already tried to implement rules.js mods to require scav faction to be dead before winning game, however I run in to problems because enumStruct() and enumDroid() both reject the scavenger player ID saying it's greater than maxPlayers *sigh*
If I could get that bug fixed, and some way to know that I'm running on an API with it fixed (eg. some new function or global or constant) then I'd be able to make the game rules require that scavs are dead before game won.
If I could get that bug fixed, and some way to know that I'm running on an API with it fixed (eg. some new function or global or constant) then I'd be able to make the game rules require that scavs are dead before game won.
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NoQ
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Re: Ultimate Scavenger AI Mod (for 3.1)
Emm, but i somehow do that in nullbotenumStruct() and enumDroid() both reject the scavenger player ID saying it's greater than maxPlayers
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)
They throw errors in rules.js - I tried using them on scav player in Enhanced SitRep Mod.
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)
OMG, Scavs just defeated an MEDIUM NullBot on sk-startup
I'm now being swarmed by helicopters and ice cream vans!
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)
Scavs did not build chopper factories on tmp500 10 player map. (Moisture)
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