I have some ideas about late-game weapons that would most likely end up as late T3 weapons for my mod, such as laser-propelled ballistic missiles, gauss howitzers, or gauss gattling guns to name a few. However, for later campaigns, I'd be unable to expand on that further without delving outside of hard sci-fi territory, which is not something that I'd want to do for a game like this. (That's also why I'm not exactly as enthusiastic about alien invasion plots as others seem to be, especially when the question of how us lowly humans could ever hope to comprehend how these "alien artifacts" are supposed to work, especially in as little time as a few minutes, is brought up. Now, if it were set in a universe more life Half-Life, Supreme Commander, Bioshock, or the Tiberium or Red Alert series from the broader Command & Conquer meta-series, then I'd probably want to propose more exotic things, like molecular disrupter beam cannons, or artillery that fire shots through wormholes that lead towards their target.Emdek wrote:My main concern is that new campaigns most probably will turn "too advanced" comparing to current ones (where most of missions has the same basic scenario, where biggest exceptions are those with lassat, rescuing team Alpha remains and maybe civilians rescuing). And it would be hard to "jazz them up" without breaking their plot (but improved details like nice texture for that dam in Beta campaign would be nice).
In which case, I'd rather prefer to create campaigns that take place at the same time as the main campaigns, offering alternate points-of-view during the conflict against NEXUS. For example, there could be a campaign with a splinter faction of the New Paradigm that escaped corruption from NEXUS, and during that campaign, the splinter group would struggle against NEXUS or any number of previously unknown (possibly likewise infected) groups, possibly lending some assistance to Team Alpha up until NEXUS launched a nuke at their base. That sort of campaign would allow developers to effectively incorporate new technology across all 3 tiers, including Incendiary Mortars and Howitzers, Twin Assault Guns and Cannons, and Cannon Fortresses to name a few.

