[Cam 0] 'Scavenger Wars' Ideas Thread

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
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Rman Virgil
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

.
Also iam going to add this license.
Berg wrote:No Derivative Works — You may not alter, transform, or build upon this work.


is that what I think this means?


@Berg: I think we are having the sae thought. I asked for clarification to make sure I was not interpreting incorrectly. I guess we'll see when it's spelled-out plainly. Interesting development - the timing and such. :hmm:
Rman Virgil wrote:.

What exactly is the meaning here of that licence reference. .?

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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Rman Virgil »

.

Getting back to Scav ideas....

Last year a neighbor was getting rid of some books and asked if I was intertested. I grabbed a handful.

One in particular was more of a pamphlet with this tantalizing title -

"A Steampunk’s Guide to the Apocalypse: Second Edition"

Long story short, my brain made a connection today between the contents of this unique and fascinating little tome and the efforts of this thread.

You can get a free copy here:

http://www.combustionbooks.org/downloads/reSPGA-web.pdf

The folks who put it together run a rather unique web site:

http://www.tangledwilderness.org/

One of their many creations is Steam Punk Magazine & you can get free issues here:

http://www.steampunkmagazine.com/downloads/

.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by aubergine »

The main collaborative Scav Wars campaign should be under a more open license like CC0 or GPL, no point creating something in an open source community that others can't derive work from. LOL @ delphino.

@Rman I'd not thought of using steampunk for inspiration but it does make a lot of sense now. A colleague from work is planning on attending Burning Man famed for its Department of Mutant Vehicles: http://www.burningman.com/on_the_playa/ ... s/dmv.html

Some examples (pics), oft inspired by steampunk:
https://www.google.co.uk/search?q=burni ... s&tbm=isch
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Emdek »

aubergine, I would opt that they found the base on April 10 2086 (1:15 of devastation.ogg - you can use my subtitle editor to examine it), it says Rocky Mountains, Safety and shows them approaching base entrance.
Also:
Emdek wrote:
aubergine wrote:This makes it sound like just 1 year after the collapse, the scavs will be fleeing Seattle to go to the military base in the Rockies. And, based on Rman's timeline, they actually get there in 2806! So it's very unclear what happens between 2087 and 2099. Definitely need a history re-write!
They were rebuilding base, I guess.

Also, how they get transporters, form that base, or found elsewhere or constructed somehow?

About war between Mongolia and China... Why not?
Maybe after economical collapse China returned to (political) state from XIX century (they become weak) and neighbors seen that as opportunity to get some territories or there could be very different reasons, as there are lots of years to develop interesting cause for such invasion. ;-)
Also it would be interesting which Korea allied with Mongolia, North, South (least possible) or finally reunited (that would be very powerful entity).
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by aubergine »

BTW... @delphino you realise that GPL is a viral license, yes? So anything you create based on WZ2100 source or media has to also give at least the same rights as the GPL gives. You can't restrict derivative works based on GPL stuff to something that is more restrictively licensed.

@Emdek: Awesome info about the subtitles - that's where I'd manually been getting some info from about the timeline. I don't have a build environment to compile/run the C++ stuff unfortunately (and TBH even if I did I'm so maxed out with other stuff I'd probably not want to do that anyway). Is there some text files with those dates in that I can look at? Or some other way I can find that infos without having to think too much?

And regarding China / Mongolia etc., that part of timeline was obviously written over 10 years ago. It might be time to do a refresh. I think over the last 5 years the "man on the street" has gained a much better understanding about how the world works (eg. fractional reserve system was a complete mystery to most people until recent years). The main crisis points that are clear these days are:

* Peak oil -- nations will go to war over this, as we've already seen
* The war on terror -- ie. propaganda for the military industrial complex, the 'security state', "big brother"
* Population -- the planet will be pushed to breaking point due to the "human virus"
* Economy / Capitalism collapse -- the old forms of population control are obsolete, there's going to be a monetary Collapse
* China's increasing dominance -- I'd expect them to start warring with their neighbours within the next decade

I think, due to explosive population growth and rapid development, India should also feature in the timeline.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Emdek »

aubergine, TXT (bottom lines) and TXA (top lines) files in sequences directory, the same base name as OGG file but different extension.

About population, yes, some countries will gain (mostly India) other loss (mainly Russia, but also most of Europe and maybe even China).
Also China and India already have conflicts about some territory.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by aubergine »

@Emdek: finding base on 10 April 2086 is just too soon IMHO - it pretty much wipes out lots of possible missions in Seattle and also on the journey to the base. It also means it takes them 13 years to bring the base online!

Would it be worth us looking to replace that bit of timeline so that they are finding the base in 2094 or something like that? They'd then have about 5 years to bring it online (several cam missions). But it would mean that we then have much more timeline to play with in terms of them starting out in Seattle and then working to build up a supply chain towards the Rockies. While only 700ish miles for that supply chain, I imagine in a post-collapse world it's going to be a much bigger task due to marauder attacks, etc.

I should note that I have literally no clue about the geography in USA, I'm not even sure where the rockies are! This is where I think they are in relation to Seattle:

Image

If point B is in the rockies then it's certain that The Project would want to go via a different route to that shown on the image above because Washington will be nuked to oblivion and a radiation death trap. This would mean a more feasible route would be up to Mt. Vernon, then probably cutting over to Chilliwack (to avoid Surrey/Vancouver which are likely nuked) then up to Kamloops and perhaps up to the Wells Gray Provincial Park (good excuse to get new tree models in to game!) where the search for the base would start.

I wonder if it would be possible to get topological maps of some of these places and somehow import that in to FlaME to generate more accurate terrain maps to use as a starting point for map editing?

In terms of the timeline, I think we're going to need to decide where the military base is in the rockies (is there an actual base there that we know of?) and then decide what route the project take to get there. Someone who knows the USA far better than I can then perhaps pick out some great locations along the way that would make for strategic points for the supply chain, and there will be places where the project would obviously encounter more resistance.

Also, I notice Edmonds is near Seattle - isn't there a famous air force base in Edmonds or am I mixed up with something else? If project are to look for pre-collapse tech (it's their mission after all) they're likely to start their search locally rather than immediately head to the rockies.

It could be that they go to Edmonds airforce base, find a Chinook hellicopter and then travel up to Mt. Vernon before it runs out of fuel. Then they have to set up a base camp and produce some scav trucks, etc., to continue. It could be that the reason for these events is that they meet fierce resistance in Everett and decide to attack from the other direction. They launch fake attack on Everret from the south (Seattle) while they launch real attack unexpectedly from Mt. Vernon.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Berg »

aubergine wrote: find a Chinook hellicopter and then travel up to Mt. Vernon
chinook.jpg
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by aubergine »

Could we get a version of that painted with urban camo?

Image

It would look striking against the rest of the map, and be clearly not something the scavs had built (they find it at the airforce base).
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Emdek »

This is current location of main base:
Image
It's "near" Cheyenne Mountain location (as far as I've found quickly), but for sure this is different one, as that one is already not enough top secret. ;-)
For me that should be enough time even with current timeline, it don't need to span for several years, current campaigns are placed in pretty short period. Also some missions could take place after finding it.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Goth Zagog-Thou »

Sorry if we've upset you, Delphino. Certainly not our intention.

I had suggested using NTW assets in conjunction with USM for this Campaign. If you feel that isn't something you'd like to happen, please feel free to say so and I'll respectfully withdraw future suggestions like that. It IS your mod, after all.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by aubergine »

@Emdek - if we arrive at the base too soon, then this cam is just going to end up looking like all the others. The reason I wanted longer period before getting to that base is so that we can make more use of the scav units/buidings. The more traditional HQ / research labs / etc., buildings that we see constantly in other cams and ski/mp games should not be present until much later in cam0 IMHO. Let's give the scavs some proper attention in this cam :)
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by Emdek »

What about doing it in different way, like follow story of another group of survivors which later joined group that located military base?
The point is that it would be best to not change current timeline but find a way to fit into it.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by aubergine »

Ok, so Wikipedia shows this map of the rockies:

Image

So I roughly overlaid that on to a google map, along with the rough location of the military base and also showing where Seattle is...

Image

Looks like the base is in this area?

Image

Looks like a travel of at least 1400 miles if in a relatively straight line:

Image

They're going to have to avoid Washington (too much radiation / too dangerous in general) and then they're going to be going through lots of unforgiving terrain all the while being attacked by marauders. There's huge opportunity to do lots of missions on that route which is why I think we need to let them spend a few years travelling it.

I assume they head south initially because of the nuclear winter - they want to get somewhere warmer. Perhaps along the route they could find out about the military base in the rockies?

What happens when they get to Salt Lake City - something is bound to happen to them there :)

Eventually they get to the base, reactivate it and then get sent off on their travels...

Image

What leads them to those destinations, and what specifically are the destinations?

If we can pin point some specific places, work out why they would decide to go there and so on, I think it will help with putting together a much more colourful timeline and story. It will also be useful when creating new versions of existing FMVs as it would open up opportunities to tie in to the cam0 stuff.
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Re: [Cam 5] 'Scavenger Wars' Ideas Thread

Post by aubergine »

@Emdek I like the idea of following group of other survivors, but feel the initial move away from Seattle needs to feature in this somewhere.
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