[3.1] Ultimate Scavenger AI Mod

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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

I can see that chinook being useful, perhaps with urban cammo painting, in the later stages of the scavenger campaign that's being discussed in the ideas forum.
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Berg »

The Chinook is a concept for now I doubt it will make it into the mod as is.
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

Some original concept sketches contain scav units: https://warzone.atlassian.net/wiki/disp ... t+Sketches
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Berg »

aubergine wrote:Some original concept sketches contain scav units: https://warzone.atlassian.net/wiki/disp ... t+Sketches
Where are these images taken from?
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Jorzi »

That's awesome :o
This one would have been good to have when I remade the fire truck. You can also see the obvious mad max inspiration.
ImageImage
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

I uploaded a load more images last night after my initial post:

https://warzone.atlassian.net/wiki/disp ... ia/Artwork
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Berg »

map makers can maybe plug this into the side of a cliff???
Its from the other thread norad was mentioned scav factory.
Screenshot-scavfact - WMIT-1.png
Screenshot-scavfact - WMIT-2.png
It should sit halfway into the terrain when placed on a map sorta like a dock has to sit at the shoreline.
Note testing only its not finished.
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

Would it be possible to remove the flat base of that model? That way terrain can show through?

BTW: Awesome model - really looking forward to seeing that used as the "entrance" to an underground base!
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Berg »

Berg wrote:Note testing only its not finished.
aubergine wrote:Would it be possible to remove the flat base of that model? That way terrain can show through?
Just concept for now and the base contains the road texture thats why it has a base i intend to have fences around it also but for now just curious if it will work..
Screenshot-Warzone 2100.png
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Goth Zagog-Thou
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Goth Zagog-Thou »

That looks really great Berg. :D
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Berg »

Goth Zagog-Thou wrote:That looks really great Berg. :D
Thanks we do try...I'll leave now to the mod makers and scripty folks I just swapped a scav factory for that one in game its not a mod but it works I will tune it up a bit, it don't look like a nuke proof door yet.
If it gets used:)
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

*SO* AWESOME!!!

I see in the artwork forum that there may be ways to paint dirt paths, etc., in future editions of the game / map editor / etc. If that's the case then IMHO base foundations should be ditched to allow max potential for map designers to create things like roads, etc. In the Scav Wars cam we'd just make sure the map terrain has the required road elements - this would also make it easier to use the entrance model in more scenarios, just by changing map terrain it will look like entrance to a different bunker...
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Rman Virgil
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Rman Virgil »

.
Berg wrote:
Just concept for now and the base contains the road texture thats why it has a base i intend to have fences around it also but for now just curious if it will work..
Screenshot-Warzone 2100.png
You nailed it....sweet. :)


And in answer to your question:
aubergine wrote:Some original concept sketches contain scav units: https://warzone.atlassian.net/wiki/disp ... t+Sketches
Berg wrote:Where are these images taken from?
http://www.strategyplanet.com/warzone21 ... andy.shtml

.
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by aubergine »

There's also a bunch of images here: http://www.moddb.com/games/warzone-2100/images
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Re: Ultimate Scavenger AI Mod (for 3.1)

Post by Berg »

Screenshot-Warzone 2100-2.png
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