[3.1] Ultimate Scavenger AI Mod
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)
I can see that chinook being useful, perhaps with urban cammo painting, in the later stages of the scavenger campaign that's being discussed in the ideas forum.
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)
The Chinook is a concept for now I doubt it will make it into the mod as is.
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)
Some original concept sketches contain scav units: https://warzone.atlassian.net/wiki/disp ... t+Sketches
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)
Where are these images taken from?aubergine wrote:Some original concept sketches contain scav units: https://warzone.atlassian.net/wiki/disp ... t+Sketches
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Jorzi
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Re: Ultimate Scavenger AI Mod (for 3.1)
That's awesome
This one would have been good to have when I remade the fire truck. You can also see the obvious mad max inspiration.
This one would have been good to have when I remade the fire truck. You can also see the obvious mad max inspiration.


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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)
I uploaded a load more images last night after my initial post:
https://warzone.atlassian.net/wiki/disp ... ia/Artwork
https://warzone.atlassian.net/wiki/disp ... ia/Artwork
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)
map makers can maybe plug this into the side of a cliff???
Its from the other thread norad was mentioned scav factory. It should sit halfway into the terrain when placed on a map sorta like a dock has to sit at the shoreline.
Note testing only its not finished.
Its from the other thread norad was mentioned scav factory. It should sit halfway into the terrain when placed on a map sorta like a dock has to sit at the shoreline.
Note testing only its not finished.
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)
Would it be possible to remove the flat base of that model? That way terrain can show through?
BTW: Awesome model - really looking forward to seeing that used as the "entrance" to an underground base!
BTW: Awesome model - really looking forward to seeing that used as the "entrance" to an underground base!
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)
Berg wrote:Note testing only its not finished.
Just concept for now and the base contains the road texture thats why it has a base i intend to have fences around it also but for now just curious if it will work..aubergine wrote:Would it be possible to remove the flat base of that model? That way terrain can show through?
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Goth Zagog-Thou
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Re: Ultimate Scavenger AI Mod (for 3.1)
That looks really great Berg. 
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)
Thanks we do try...I'll leave now to the mod makers and scripty folks I just swapped a scav factory for that one in game its not a mod but it works I will tune it up a bit, it don't look like a nuke proof door yet.Goth Zagog-Thou wrote:That looks really great Berg.
If it gets used:)
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)
*SO* AWESOME!!!
I see in the artwork forum that there may be ways to paint dirt paths, etc., in future editions of the game / map editor / etc. If that's the case then IMHO base foundations should be ditched to allow max potential for map designers to create things like roads, etc. In the Scav Wars cam we'd just make sure the map terrain has the required road elements - this would also make it easier to use the entrance model in more scenarios, just by changing map terrain it will look like entrance to a different bunker...
I see in the artwork forum that there may be ways to paint dirt paths, etc., in future editions of the game / map editor / etc. If that's the case then IMHO base foundations should be ditched to allow max potential for map designers to create things like roads, etc. In the Scav Wars cam we'd just make sure the map terrain has the required road elements - this would also make it easier to use the entrance model in more scenarios, just by changing map terrain it will look like entrance to a different bunker...
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Rman Virgil
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Re: Ultimate Scavenger AI Mod (for 3.1)
.

And in answer to your question:
.
You nailed it....sweet.Berg wrote:
Just concept for now and the base contains the road texture thats why it has a base i intend to have fences around it also but for now just curious if it will work..
And in answer to your question:
aubergine wrote:Some original concept sketches contain scav units: https://warzone.atlassian.net/wiki/disp ... t+Sketches
http://www.strategyplanet.com/warzone21 ... andy.shtmlBerg wrote:Where are these images taken from?
.
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aubergine
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Re: Ultimate Scavenger AI Mod (for 3.1)
There's also a bunch of images here: http://www.moddb.com/games/warzone-2100/images
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Berg
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Re: Ultimate Scavenger AI Mod (for 3.1)
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