Search found 66 matches
- 15 Aug 2007, 00:29
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 47302
Re: Nighlty build of the development trunk
I'm sorry... I forgot to mention... that was the trunk version of grim.wz
- 14 Aug 2007, 21:02
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 47302
Re: Nighlty build of the development trunk
Hmmm... still isn't working properly... initially I got this ursa@ursa-desktop:~$ warzone2100 --mod grim.wz error : loadFile2: file texpages/tertilesc1hw.png.radar could not be opened: File not found error : texLoad: Could not find radar colours at texpages/tertilesc1hw.png.radar Saved dump file t...
- 14 Aug 2007, 10:28
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 47302
Re: Nighlty build of the development trunk
Try deleting strings.txt out of grim.trunk.wz that's the only way I got it to run.
- 14 Aug 2007, 07:58
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 47302
Re: Nighlty build of the development trunk
I confirm the second error, I'm getting the exact same thing weird water glitches in the corners... with the grim mod... well I don't even get as far as he does... initially ursa@ursa-desktop:~$ warzone2100 --mod grim.trunk.wz error  : strresLoadFile: PHYSFS_openRead("messages/strings/string...
- 14 Aug 2007, 06:05
- Forum: Development
- Topic: whole reballance suggestion
- Replies: 76
- Views: 31010
Re: whole reballance suggestion
That's not warzone... I like warzone
My Large Cannon Python Tracks shouldn't be killable in 2-3 hits with another large cannon. Or do I misunderstand you?
My Large Cannon Python Tracks shouldn't be killable in 2-3 hits with another large cannon. Or do I misunderstand you?
- 12 Aug 2007, 17:36
- Forum: Technical Help / Troubleshooting
- Topic: Is grim.wz incompatible with the trunk?
- Replies: 2
- Views: 1843
- 12 Aug 2007, 08:27
- Forum: Technical Help / Troubleshooting
- Topic: Is grim.wz incompatible with the trunk?
- Replies: 2
- Views: 1843
Is grim.wz incompatible with the trunk?
This is what I get when I try the two together ursa@ursa-desktop:~$ warzone2100 --mod grim.wz error : Texture file "frend4.png" not preloaded. error : Assert in Warzone: bitimage.c:36 : LoadTextureFile (resPresent("IMGPAGE", FileName)), last script event: '<none>' error ...
- 10 Aug 2007, 10:14
- Forum: Other Talk
- Topic: Similar games to WZ2100
- Replies: 29
- Views: 15710
Re: Similar games to WZ2100
Boson looked like it had some potential but it hasn't been updated in about a year.
- 09 Aug 2007, 19:19
- Forum: Development
- Topic: Nightly build of the development trunk
- Replies: 122
- Views: 47302
Re: Nighlty build of the development trunk
Copy the contents of ~/warzone/data/multiplay/skirmish/customai to /warzone/data/multiplay/skirmish/ before you compile.
- 01 Aug 2007, 23:23
- Forum: Other Talk
- Topic: maybe a dumb question
- Replies: 9
- Views: 3736
Re: maybe a dumb question
The company allowed us (or rather one dedicated person) to convert the movies into Theora OGGs.
Honestly before then there was rather a player in circulation, but it was removed from the official source code.
Honestly before then there was rather a player in circulation, but it was removed from the official source code.
- 31 Jul 2007, 16:28
- Forum: Other Talk
- Topic: maybe a dumb question
- Replies: 9
- Views: 3736
Re: maybe a dumb question
Not asking for anything... I was just wondering because I am aware the Freespace 2 community had a similar issue with the cutscenes of the game for about five years before a solution was resolved. I am not asking anyone to violate any contracts, no worries.
- 31 Jul 2007, 14:37
- Forum: Other Talk
- Topic: maybe a dumb question
- Replies: 9
- Views: 3736
Re: maybe a dumb question
Out of curiosity... has a player never been created, or does one exist but is technically illegal?
- 30 Jul 2007, 19:59
- Forum: Other Talk
- Topic: Help with Gamma campaign
- Replies: 5
- Views: 3682
Re: Help with Gamma campaign
Can't believe I never tried this. Last time I played I ended up with about five surviving units by the end of the first mission... of course all my units get destroyed by Nexus one way or another anyway. All of the units I sent on the last mission were green.
- 30 Jul 2007, 19:57
- Forum: Other Talk
- Topic: Now that multiple turrets are supported on SVN...
- Replies: 12
- Views: 5064
Re: Now that multiple turrets are supported on SVN...
lol... that would be a problem. Thank you both a lot for your undoubtedly premium time, and thank you again for an excellent game.
- 30 Jul 2007, 03:34
- Forum: Other Talk
- Topic: Now that multiple turrets are supported on SVN...
- Replies: 12
- Views: 5064
Re: Now that multiple turrets are supported on SVN...
I suppose that would be a balancing thing right? Heavy bodies were only slightly tougher than mediums before so the multiple turrets give heavy bodies a significant advantage over the mediums.