This looks pretty nice... it gets the ideas churning.
repo: git://github.com/GarageGames/Torque3D




All the l33t kids will tell you it's old and crufty. But there is a lot of value in something that's been around long enough to get debugged.Wow. Open source Torque 3D - game changer me thinks. Torque 3D is quite mature and robust.

I'm starting checking out 3 Step Studio.... very interesting project.
Why are we doing this? Nine months ago, we realigned the goals of GarageGames; making Torque 3D available via a permissive open source license is a strategic move towards fulfilling the company vision.
Our first goal was to use iTorque to build a new product we call 3 Step Studio. We envisioned a game development tool that requires no programming at all and began to build it. This product is available today for free, but it’s very, very, early in development and we expect to iterate many times before it is a commercially viable product.
Our second goal was to build a service division. I’m happy to say that we’ve already booked our first million dollars in service work and we expect the growth trend to continue as we make Torque 3D more accessible. You can visit our services site at services.garagegames.com. We are very well prepared and staffed to provide support, training, and custom development.
Our long term plans are to focus on innovative uses of game technology.
Currently, all GarageGames employees have the option to work on any project on Fridays. We are working on some really great projects under the initiative and it’s our hope that we will be able to invest in several of these projects as they evolve.
We’ve encouraged our developers to open source these projects. If you think you have what it takes to be an innovative developer using game technology, consider applying for one of our open positions.
~ Is this version different or a subset of T3D?
We've split off some modules as separate downloads and we've removed some art to bring down the payload size. Other than those changes, the versions are the same.
~ Is this just a way for you to dump Torque 3D?
No. We've been using T3D internally for service projects and we expect that to continue. In some cases, our service work will directly benefit the core code base.
Goth Zagog-Thou wrote:That's very impressive. I especially like how it can scale, but after looking at some of the demos I'm not sure how well it could handle 2-300 units onscreen without a massive performance hit.
For my money, I still think that the Warzone 2100 engine (past and present) does its' job better than its' contemporaries.

Always comes down to that.…Either way, without dedicated people, it isn't going to happen.
As always, in small steps.vexed wrote:Then the question is, which direction would be best to proceed with.


M.I.T. made this same relationship with Ogre several years ago begining with v.1.7.MaNGusT wrote:Is Torque3D really better than Ogre?
~ Thanks to Mikademus for aggregating this succinct definition.A "game engine" is defined as a framework which incorporates more than one of a number of facilities that are of importance to game development, including graphics, I/O, networking, file system, physics, GUI and scripting.
A "complete game solution" denotes a system integrating at least graphics, physics, input, gui, network and scripting; that is, the major requirements of most games.
A full game engine will expose an API and provide the option of full programmatic control.
I suppose that would be possible, but, I know I just don't have enough time to do something.Per wrote:As always, in small steps.vexed wrote:Then the question is, which direction would be best to proceed with.
Why not start making a tech demo of how it could be used to make an RTS with some random assets from Warzone used for graphics, without any pretense of actually being a playable game or how it would actually be when ported? That could be done in a relatively short amount of time, give a good indication of how useful the platform is for a Warzone port and/or RTS in general, and generate much needed enthusiam for a wholesale port.
I might help out if anyone would be interested in going ahead with it.
