Now would it not be interesting if a host player could simply click on the map preview and determine where a scavenger epicenter would be, even if there are no scavengers actually on map?
It would also be interesting if the scavenger AI would be allotted a bonus to energy and construction rates in the first minute or three of the game so as to better allow them to establish themselves via AI rather than through pre-placement - therefore reducing the need for each map to include pre-planned scavenger bases.
Scavenger Insertion on Non-Scavenger Maps
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Avestron
- Trained

- Posts: 314
- Joined: 03 Jul 2009, 02:23
