minor idea, allow multiple research facilities to research a tech in parallel to allow faster research but higher cost.
For example:
say 1 research center costs x and takes time y
so 2 research centers costs 2x and takes time .6y
so 4 research centers cost 4x and takes time .36y
or some variation
Real world research
-
Iluvalar
- Regular

- Posts: 1828
- Joined: 02 Oct 2010, 18:44
Re: Real world research
As I said in another topic, this idea is good, the conversion price/speed is easily findable for a given research progression speed.
However with the current research tree, the progression speed is not constant. So we wouldn't obtain a nice dilemma "speed or power ?", but only an abrupt threshold (speed until synaptic lab).
And I will also add here that this progression rate cannot be straightened in the actual techtree because of various fork in the tree happening at random moment.
However with the current research tree, the progression speed is not constant. So we wouldn't obtain a nice dilemma "speed or power ?", but only an abrupt threshold (speed until synaptic lab).
And I will also add here that this progression rate cannot be straightened in the actual techtree because of various fork in the tree happening at random moment.
Heretic 2.3 improver and proud of it.
-
nn_step
- New user
- Posts: 5
- Joined: 26 Jun 2012, 21:41
Re: Real world research
How is the progression rate calculated then?Iluvalar wrote:As I said in another topic, this idea is good, the conversion price/speed is easily findable for a given research progression speed.
However with the current research tree, the progression speed is not constant. So we wouldn't obtain a nice dilemma "speed or power ?", but only an abrupt threshold (speed until synaptic lab).
And I will also add here that this progression rate cannot be straightened in the actual techtree because of various fork in the tree happening at random moment.
For example if each research item has an initial research cost [Whatever units] and has several modifiers [Say researching X reduces the cost by y on z] and that each research center has a research rate [which can be directly changed by research technology] then one only needs to add on a penalty for each additional research center.
Or am I completely off base?
-
Iluvalar
- Regular

- Posts: 1828
- Joined: 02 Oct 2010, 18:44
Re: Real world research
The speed and price are determined by the same variable in the stats, so those always follow each other. However, the final result was chose by the tech-tree builders long time ago.
For exemple :
Hardened MG Bullets ($18) = 125% . A comparative gain of 25%.
APDSB MG Bullets ($37) = 150%. A comparative gain of 20%.
APDSB MG Bullets Mk2 ($75) = 175%. A comparative gain of 16.6%.
See ? There is no way I could fix a rule like "for $X I get Y% advantage". Not even close approximation. So there is no way I can fix the price of the speeding.
For exemple :
Hardened MG Bullets ($18) = 125% . A comparative gain of 25%.
APDSB MG Bullets ($37) = 150%. A comparative gain of 20%.
APDSB MG Bullets Mk2 ($75) = 175%. A comparative gain of 16.6%.
See ? There is no way I could fix a rule like "for $X I get Y% advantage". Not even close approximation. So there is no way I can fix the price of the speeding.
Heretic 2.3 improver and proud of it.