I think the button that turns scavengers on and off should also remove them from the map preview (or put them back), what do you think? (:
Also, probably fix the teamcolor for scavengers, so that they were always of the same color? I think we still have some free/unused team colors? Some dark cyan maybe ... Cause it's a bit confisung when they are of a different color all the time >_<
Remove scavengers from preview when disabled.
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NoQ
- Special

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Berg
- Regular

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- Location: Australia
Re: Remove scavengers from preview when disabled.
Because scav use the same models as the players and AI for some of there guns and structures a total remake, rename and redfine of scav models showing team colour is needed no small task.
If as NoQ says a colour is set asside for scav instead of random colours this woul make it easyier to define scav from other players.
SSuperman blue or hulk green would be good
If as NoQ says a colour is set asside for scav instead of random colours this woul make it easyier to define scav from other players.
SSuperman blue or hulk green would be good
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Shadow Wolf TJC
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Re: Remove scavengers from preview when disabled.
+1 from me. That's all.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
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aubergine
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Re: Remove scavengers from preview when disabled.
Yup, totally agree.
Also, the "enable scavs" button should be hidden if there are no scavs pre-placed in the map file. More specifically, scav enable button should only appear in one of following scenarios:
a) map contains scav factory + derrick + pgen, or
b) map contains scav trucks
This will also make life a bit easier in JS API - because it will mean "scavengers" global can only be true if map does in fact contain pre-placed scav stuff sufficient to allow scavs AI to work.
Also, the "enable scavs" button should be hidden if there are no scavs pre-placed in the map file. More specifically, scav enable button should only appear in one of following scenarios:
a) map contains scav factory + derrick + pgen, or
b) map contains scav trucks
This will also make life a bit easier in JS API - because it will mean "scavengers" global can only be true if map does in fact contain pre-placed scav stuff sufficient to allow scavs AI to work.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
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Giani
- Regular

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Re: Remove scavengers from preview when disabled.
+1. Btw we need a +1 button...NoQ wrote:I think the button that turns scavengers on and off should also remove them from the map preview (or put them back), what do you think? (:
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501