Remove scavengers from preview when disabled.

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NoQ
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Remove scavengers from preview when disabled.

Post by NoQ »

I think the button that turns scavengers on and off should also remove them from the map preview (or put them back), what do you think? (:
Also, probably fix the teamcolor for scavengers, so that they were always of the same color? I think we still have some free/unused team colors? Some dark cyan maybe ... Cause it's a bit confisung when they are of a different color all the time >_<
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Berg
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Re: Remove scavengers from preview when disabled.

Post by Berg »

Because scav use the same models as the players and AI for some of there guns and structures a total remake, rename and redfine of scav models showing team colour is needed no small task.
If as NoQ says a colour is set asside for scav instead of random colours this woul make it easyier to define scav from other players.
SSuperman blue or hulk green would be good
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Shadow Wolf TJC
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Re: Remove scavengers from preview when disabled.

Post by Shadow Wolf TJC »

+1 from me. That's all.
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aubergine
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Re: Remove scavengers from preview when disabled.

Post by aubergine »

Yup, totally agree.

Also, the "enable scavs" button should be hidden if there are no scavs pre-placed in the map file. More specifically, scav enable button should only appear in one of following scenarios:

a) map contains scav factory + derrick + pgen, or
b) map contains scav trucks

This will also make life a bit easier in JS API - because it will mean "scavengers" global can only be true if map does in fact contain pre-placed scav stuff sufficient to allow scavs AI to work.
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Giani
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Re: Remove scavengers from preview when disabled.

Post by Giani »

NoQ wrote:I think the button that turns scavengers on and off should also remove them from the map preview (or put them back), what do you think? (:
+1. Btw we need a +1 button...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501